Engauge Digitizer 2
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GuidelineStateDeployedConstantXSelectLock.h
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1/******************************************************************************************************
2 * (C) 2019 markummitchell@github.com. This file is part of Engauge Digitizer, which is released *
3 * under GNU General Public License version 2 (GPLv2) or (at your option) any later version. See file *
4 * LICENSE or go to gnu.org/licenses for details. Distribution requires prior written permission. *
5 ******************************************************************************************************/
6
7#ifndef GUIDELINE_STATE_DEPLOYED_CONSTANT_X_SELECT_LOCK_H
8#define GUIDELINE_STATE_DEPLOYED_CONSTANT_X_SELECT_LOCK_H
9
11
14{
15public:
19
20 virtual void begin ();
21 virtual bool doPaint () const;
22 virtual void end ();
23 virtual void handleActiveChange (bool active);
24 virtual void handleGuidelineMode (bool visible,
25 bool locked);
26 virtual void handleHoverEnterEvent ();
27 virtual void handleHoverLeaveEvent ();
28 virtual void handleMousePress (const QPointF &posScene);
29 virtual QString stateName () const;
30
31private:
33
34};
35
36#endif // GUIDELINE_STATE_DEPLOYED_CONSTANT_X_SELECT_LOCK_H
GuidelineStateContext & context() const
Context in charge of the state classes.
Context class for state machine that belongs to the Guideline class.
GuidelineStateDeployedConstantXAbstract(GuidelineStateContext &context)
Single constructor.
virtual bool doPaint() const
Allow/skip painting of the owner Guideline.
virtual void handleMousePress(const QPointF &posScene)
At the start of dragging, convert the Guideline into an invisible handle and visible slaved deployed ...
virtual void handleActiveChange(bool active)
DigitizeState change so active status may (or may not) be toggled.
virtual QString stateName() const
Name of state as a string for debugging only.
GuidelineStateDeployedConstantXSelectLock(GuidelineStateContext &context)
Single constructor.
virtual void handleGuidelineMode(bool visible, bool locked)
User toggled Guideline visibility and/or locked mode.
virtual void handleHoverEnterEvent()
If transparent then make visible when hover starts.
virtual void handleHoverLeaveEvent()
If previously transparent before hover enter then make transparent again.