Engauge Digitizer 2
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TutorialStatePointMatch.cpp
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1/******************************************************************************************************
2 * (C) 2014 markummitchell@github.com. This file is part of Engauge Digitizer, which is released *
3 * under GNU General Public License version 2 (GPLv2) or (at your option) any later version. See file *
4 * LICENSE or go to gnu.org/licenses for details. Distribution requires prior written permission. *
5 ******************************************************************************************************/
6
7#include "Logger.h"
8#include <qdebug.h>
9#include <QGraphicsPixmapItem>
10#include <QGraphicsScene>
11#include <QGraphicsView>
12#include "TutorialButton.h"
13#include "TutorialDlg.h"
16
19 m_title (nullptr),
20 m_background (nullptr),
21 m_text0 (nullptr),
22 m_text1 (nullptr),
23 m_text2 (nullptr),
24 m_text3 (nullptr),
25 m_previous (nullptr),
26 m_next (nullptr)
27{
28 LOG4CPP_INFO_S ((*mainCat)) << "TutorialStatePointMatch::TutorialStatePointMatch";
29}
30
32{
33 LOG4CPP_INFO_S ((*mainCat)) << "TutorialStatePointMatch::begin ()";
34
35 context().tutorialDlg().scene().clear ();
36
37 m_title = createTitle (tr ("Point Match"));
38 m_background = createPixmapItem (":/engauge/img/panel_point_match.png",
39 QPoint (0, 30));
40 m_text0 = createTextItem (tr ("In Point Match mode, you pick\n"
41 "one sample point, and Engauge\n"
42 "then finds all matching points.\n\n"
43 "Step 1 - Click on Point Match mode."),
44 QPoint (300, 40));
45 m_text1 = createTextItem (tr ("Step 2 - Select the curve the new\n"
46 "points will belong to."),
47 QPoint (320, 140));
48 m_text2 = createTextItem (tr ("Step 3 - Click on a typical point.\n"
49 "The circle turns green when it\n"
50 "contains what may be a point."),
51 QPoint (320, 200));
52 m_text3 = createTextItem (tr ("Step 4 - Engauge will show a\n"
53 "matched point with a yellow cross.\n"
54 "Press the Right Arrow key to accept\n"
55 "the matched point. Repeat this step\n"
56 "until there are no more points."),
57 QPoint (320, 270));
58
59 QSize backgroundSize = context().tutorialDlg().backgroundSize();
60
61 m_previous = new TutorialButton (tr ("Previous"),
62 context().tutorialDlg().scene());
63 m_previous->setGeometry (QPoint (buttonMargin (),
64 backgroundSize.height() - buttonMargin() - m_previous->size().height()));
65 connect (m_previous, SIGNAL (signalTriggered ()), this, SLOT (slotPrevious ()));
66
67 m_next = new TutorialButton (tr ("Next"),
68 context().tutorialDlg().scene());
69 m_next->setGeometry (QPoint (backgroundSize.width () - buttonMargin () - m_next->size ().width (),
70 backgroundSize.height () - buttonMargin () - m_next->size ().height ()));
71 connect (m_next, SIGNAL (signalTriggered ()), this, SLOT (slotNext ()));
72}
73
75{
76 LOG4CPP_INFO_S ((*mainCat)) << "TutorialStatePointMatch::end ()";
77
78 // It is not safe to remove and deallocate items here since an active TutorialButton
79 // may be on the stack. So we clear the scene as the first step in the next begin()
80}
81
88
90{
91 LOG4CPP_INFO_S ((*mainCat)) << "TutorialStatePointMatch::slotPrevious";
92
94}
log4cpp::Category * mainCat
Definition Logger.cpp:14
@ TUTORIAL_STATE_CURVE_TYPE
@ TUTORIAL_STATE_CHECKLIST_WIZARD_POINTS
Show a button with text for clicking ion. The button is implemented using layering of two graphics it...
QGraphicsScene & scene()
Single scene the covers the entire tutorial dialog.
QSize backgroundSize() const
Make geometry available for layout.
TutorialStateAbstractBase(TutorialStateContext &context)
Single constructor.
QGraphicsTextItem * createTitle(const QString &text)
Factory method for title items.
QGraphicsTextItem * createTextItem(const QString &text, const QPoint &pos)
Factory method for text items.
TutorialStateContext & context()
Context class for the tutorial state machine.
QGraphicsPixmapItem * createPixmapItem(const QString &resource, const QPoint &pos)
Factory method for pixmap items.
int buttonMargin() const
Buttons are placed up against bottom side, and left or right side, separated by this margin.
Context class for tutorial state machine.
void requestDelayedStateTransition(TutorialState tutorialState)
Request a transition to the specified state from the current state.
TutorialDlg & tutorialDlg()
Access to tutorial dialogs and its scene.
virtual void end()
Transition out of this state.
virtual void begin()
Transition into this state.
void slotNext()
Slot called when next button is triggered.
TutorialStatePointMatch(TutorialStateContext &context)
Single constructor.
void slotPrevious()
Slot called to return to previous panel.
#define LOG4CPP_INFO_S(logger)
Definition convenience.h:18