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SoGLMultiTextureMatrixElement.h
1 #ifndef COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
2 #define COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoMultiTextureMatrixElement.h>
28 
29 typedef struct cc_glglue cc_glue; // same as in glue/gl.h
30 
33 
34  SO_ELEMENT_HEADER(SoGLMultiTextureMatrixElement);
35 public:
36  static void initClass(void);
37 protected:
39 
40 public:
41  virtual void init(SoState * state);
42  virtual void push(SoState * state);
43  virtual void pop(SoState * state,
44  const SoElement * prevTopElement);
45 
46  virtual void multElt(const int unit, const SbMatrix & matrix);
47  virtual void setElt(const int unit, const SbMatrix & matrix);
48 
49 private:
50  void updategl(const int unit) const;
51  uint32_t cachecontext;
52 };
53 
54 #endif // !COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585
The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.
Definition: SoGLMultiTextureMatrixElement.h:31
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > ...
Definition: SoMultiTextureMatrixElement.h:32
virtual void push(SoState *state)
Definition: SoMultiTextureMatrixElement.cpp:179
virtual void setElt(const int unit, const SbMatrix &matrix)
Definition: SoMultiTextureMatrixElement.cpp:150
virtual void init(SoState *state)
Definition: SoMultiTextureMatrixElement.cpp:167
virtual void multElt(const int unit, const SbMatrix &matrix)
Definition: SoMultiTextureMatrixElement.cpp:139
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35

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