1 #ifndef COIN_SOGLTEXTUREIMAGEELEMENT_H
2 #define COIN_SOGLTEXTUREIMAGEELEMENT_H
27 #include <Inventor/elements/SoTextureImageElement.h>
54 static int32_t getMaxGLTextureSize(
void);
55 virtual SbBool isTextureSizeLegal(
int xsize,
int ysize,
int zsize,
63 void updateLazyElement(
void)
const;
The SbColor class contains the red, green and blue components which make up a color value.
Definition: SbColor.h:30
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition: SoGLDisplayList.h:34
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:44
The SoGLTextureImageElement is used to control the current GL texture.
Definition: SoGLTextureImageElement.h:32
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
The SoTextureImageElement class is yet to be documented.
Definition: SoTextureImageElement.h:34
static void initClass(void)
Definition: SoTextureImageElement.cpp:115
static const unsigned char * get(SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)
FIXME: write doc.
Definition: SoTextureImageElement.cpp:253
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoTextureImageElement.cpp:131
Model
Definition: SoTextureImageElement.h:44
static void set(SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor)
Definition: SoTextureImageElement.cpp:215
virtual SbBool hasTransparency(void) const
Definition: SoTextureImageElement.cpp:366