ClanLib
2.3.7
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#include <server.h>
Public Member Functions | |
CL_NetGameServer () | |
~CL_NetGameServer () | |
void | process_events () |
Process events. More... | |
void | send_event (const CL_NetGameEvent &game_event) |
Send event. More... | |
CL_Signal_v1 < CL_NetGameConnection * > & | sig_client_connected () |
CL_Signal_v1 < CL_NetGameConnection * > & | sig_client_disconnected () |
CL_Signal_v2 < CL_NetGameConnection *, const CL_NetGameEvent & > & | sig_event_received () |
void | start (const CL_String &port) |
Start. More... | |
void | start (const CL_String &address, const CL_String &port) |
Start. More... | |
void | stop () |
Stop. More... | |
CL_NetGameServer::CL_NetGameServer | ( | ) |
CL_NetGameServer::~CL_NetGameServer | ( | ) |
void CL_NetGameServer::process_events | ( | ) |
Process events.
void CL_NetGameServer::send_event | ( | const CL_NetGameEvent & | game_event) |
Send event.
game_event | = Net Game Event |
CL_Signal_v1<CL_NetGameConnection *>& CL_NetGameServer::sig_client_connected | ( | ) |
CL_Signal_v1<CL_NetGameConnection *>& CL_NetGameServer::sig_client_disconnected | ( | ) |
CL_Signal_v2<CL_NetGameConnection *, const CL_NetGameEvent &>& CL_NetGameServer::sig_event_received | ( | ) |
void CL_NetGameServer::start | ( | const CL_String & | port) |
Start.
port | = String |
Start.
address | = String |
port | = String |
void CL_NetGameServer::stop | ( | ) |
Stop.