ClanLib  2.3.7
event_dispatcher_v2.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
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24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
31 
32 #pragma once
33 
34 #include "../api_network.h"
35 #include "event.h"
36 #include <map>
37 #include "../../Core/Signals/callback_v3.h"
38 
39 template<typename ContextParam1, typename ContextParam2>
44 {
45 public:
47 
48  CallbackClass &func_event(const CL_String &name) { return event_handlers[name]; }
49 
57  bool dispatch(const CL_NetGameEvent &game_event, ContextParam1 context1, ContextParam2 context2);
58 
59 private:
60  std::map<CL_String, CallbackClass> event_handlers;
61 };
62 
63 template<typename ContextParam1, typename ContextParam2>
64 bool CL_NetGameEventDispatcher_v2<ContextParam1, ContextParam2>::dispatch(const CL_NetGameEvent &game_event, ContextParam1 context1, ContextParam2 context2)
65 {
66  typename std::map<CL_String, CallbackClass>::iterator it;
67  it = event_handlers.find(game_event.get_name());
68  if (it != event_handlers.end() && !it->second.is_null())
69  {
70  it->second.invoke(game_event, context1, context2);
71  return true;
72  }
73  else
74  {
75  return false;
76  }
77 }
78 
80