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opengl1_wrap.h File Reference
#include "
opengl1.h
"
#include "
opengl1_defines.h
"
Include dependency graph for opengl1_wrap.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Classes
class
CL_GL1Functions
CL_GL1Functions
.
More...
Macros
#define
CL_GL1FUNC
OpenGL 1.3 binds
#define
cl1Accum
CL_GL1::functions
->accum
#define
cl1AlphaFunc
CL_GL1::functions
->alphaFunc
#define
cl1AreTexturesResident
CL_GL1::functions
->areTexturesResident
#define
cl1ArrayElement
CL_GL1::functions
->arrayElement
#define
cl1Begin
CL_GL1::functions
->begin
#define
cl1BindTexture
CL_GL1::functions
->bindTexture
#define
cl1Bitmap
CL_GL1::functions
->bitmap
#define
cl1BlendFunc
CL_GL1::functions
->blendFunc
#define
cl1CallList
CL_GL1::functions
->callList
#define
cl1CallLists
CL_GL1::functions
->callLists
#define
cl1Clear
CL_GL1::functions
->clear
#define
cl1ClearAccum
CL_GL1::functions
->clearAccum
#define
cl1ClearColor
CL_GL1::functions
->clearColor
#define
cl1ClearDepth
CL_GL1::functions
->clearDepth
#define
cl1ClearIndex
CL_GL1::functions
->clearIndex
#define
cl1ClearStencil
CL_GL1::functions
->clearStencil
#define
cl1ClipPlane
CL_GL1::functions
->clipPlane
#define
cl1Color3b
CL_GL1::functions
->color3b
#define
cl1Color3bv
CL_GL1::functions
->color3bv
#define
cl1Color3d
CL_GL1::functions
->color3d
#define
cl1Color3dv
CL_GL1::functions
->color3dv
#define
cl1Color3f
CL_GL1::functions
->color3f
#define
cl1Color3fv
CL_GL1::functions
->color3fv
#define
cl1Color3i
CL_GL1::functions
->color3i
#define
cl1Color3iv
CL_GL1::functions
->color3iv
#define
cl1Color3s
CL_GL1::functions
->color3s
#define
cl1Color3sv
CL_GL1::functions
->color3sv
#define
cl1Color3ub
CL_GL1::functions
->color3ub
#define
cl1Color3ubv
CL_GL1::functions
->color3ubv
#define
cl1Color3ui
CL_GL1::functions
->color3ui
#define
cl1Color3uiv
CL_GL1::functions
->color3uiv
#define
cl1Color3us
CL_GL1::functions
->color3us
#define
cl1Color3usv
CL_GL1::functions
->color3usv
#define
cl1Color4b
CL_GL1::functions
->color4b
#define
cl1Color4bv
CL_GL1::functions
->color4bv
#define
cl1Color4d
CL_GL1::functions
->color4d
#define
cl1Color4dv
CL_GL1::functions
->color4dv
#define
cl1Color4f
CL_GL1::functions
->color4f
#define
cl1Color4fv
CL_GL1::functions
->color4fv
#define
cl1Color4i
CL_GL1::functions
->color4i
#define
cl1Color4iv
CL_GL1::functions
->color4iv
#define
cl1Color4s
CL_GL1::functions
->color4s
#define
cl1Color4sv
CL_GL1::functions
->color4sv
#define
cl1Color4ub
CL_GL1::functions
->color4ub
#define
cl1Color4ubv
CL_GL1::functions
->color4ubv
#define
cl1Color4ui
CL_GL1::functions
->color4ui
#define
cl1Color4uiv
CL_GL1::functions
->color4uiv
#define
cl1Color4us
CL_GL1::functions
->color4us
#define
cl1Color4usv
CL_GL1::functions
->color4usv
#define
cl1ColorMask
CL_GL1::functions
->colorMask
#define
cl1ColorMaterial
CL_GL1::functions
->colorMaterial
#define
cl1ColorPointer
CL_GL1::functions
->colorPointer
#define
cl1CopyPixels
CL_GL1::functions
->copyPixels
#define
cl1CopyTexImage1D
CL_GL1::functions
->copyTexImage1D
#define
cl1CopyTexImage2D
CL_GL1::functions
->copyTexImage2D
#define
cl1CopyTexSubImage1D
CL_GL1::functions
->copyTexSubImage1D
#define
cl1CopyTexSubImage2D
CL_GL1::functions
->copyTexSubImage2D
#define
cl1CopyTexSubImage3D
CL_GL1::functions
->copyTexSubImage3D
#define
cl1CullFace
CL_GL1::functions
->cullFace
#define
cl1DeleteLists
CL_GL1::functions
->deleteLists
#define
cl1DeleteTextures
CL_GL1::functions
->deleteTextures
#define
cl1DepthFunc
CL_GL1::functions
->depthFunc
#define
cl1DepthMask
CL_GL1::functions
->depthMask
#define
cl1DepthRange
CL_GL1::functions
->depthRange
#define
cl1Disable
CL_GL1::functions
->disable
#define
cl1DisableClientState
CL_GL1::functions
->disableClientState
#define
cl1DrawArrays
CL_GL1::functions
->drawArrays
#define
cl1DrawBuffer
CL_GL1::functions
->drawBuffer
#define
cl1DrawElements
CL_GL1::functions
->drawElements
#define
cl1DrawPixels
CL_GL1::functions
->drawPixels
#define
cl1EdgeFlag
CL_GL1::functions
->edgeFlag
#define
cl1EdgeFlagPointer
CL_GL1::functions
->edgeFlagPointer
#define
cl1EdgeFlagv
CL_GL1::functions
->edgeFlagv
#define
cl1Enable
CL_GL1::functions
->enable
#define
cl1EnableClientState
CL_GL1::functions
->enableClientState
#define
cl1End
CL_GL1::functions
->end
#define
cl1EndList
CL_GL1::functions
->endList
#define
cl1EvalCoord1d
CL_GL1::functions
->evalCoord1d
#define
cl1EvalCoord1dv
CL_GL1::functions
->evalCoord1dv
#define
cl1EvalCoord1f
CL_GL1::functions
->evalCoord1f
#define
cl1EvalCoord1fv
CL_GL1::functions
->evalCoord1fv
#define
cl1EvalCoord2d
CL_GL1::functions
->evalCoord2d
#define
cl1EvalCoord2dv
CL_GL1::functions
->evalCoord2dv
#define
cl1EvalCoord2f
CL_GL1::functions
->evalCoord2f
#define
cl1EvalCoord2fv
CL_GL1::functions
->evalCoord2fv
#define
cl1EvalMesh1
CL_GL1::functions
->evalMesh1
#define
cl1EvalMesh2
CL_GL1::functions
->evalMesh2
#define
cl1EvalPoint1
CL_GL1::functions
->evalPoint1
#define
cl1EvalPoint2
CL_GL1::functions
->evalPoint2
#define
cl1FeedbackBuffer
CL_GL1::functions
->feedbackBuffer
#define
cl1Finish
CL_GL1::functions
->finish
#define
cl1Flush
CL_GL1::functions
->flush
#define
cl1Fogf
CL_GL1::functions
->fogf
#define
cl1Fogfv
CL_GL1::functions
->fogfv
#define
cl1Fogi
CL_GL1::functions
->fogi
#define
cl1Fogiv
CL_GL1::functions
->fogiv
#define
cl1FrontFace
CL_GL1::functions
->frontFace
#define
cl1Frustum
CL_GL1::functions
->frustum
#define
cl1GenLists
CL_GL1::functions
->genLists
#define
cl1GenTextures
CL_GL1::functions
->genTextures
#define
cl1GetBooleanv
CL_GL1::functions
->getBooleanv
#define
cl1GetClipPlane
CL_GL1::functions
->getClipPlane
#define
cl1GetDoublev
CL_GL1::functions
->getDoublev
#define
cl1GetError
CL_GL1::functions
->getError
#define
cl1GetFloatv
CL_GL1::functions
->getFloatv
#define
cl1GetIntegerv
CL_GL1::functions
->getIntegerv
#define
cl1GetLightfv
CL_GL1::functions
->getLightfv
#define
cl1GetLightiv
CL_GL1::functions
->getLightiv
#define
cl1GetMapdv
CL_GL1::functions
->getMapdv
#define
cl1GetMapfv
CL_GL1::functions
->getMapfv
#define
cl1GetMapiv
CL_GL1::functions
->getMapiv
#define
cl1GetMaterialfv
CL_GL1::functions
->getMaterialfv
#define
cl1GetMaterialiv
CL_GL1::functions
->getMaterialiv
#define
cl1GetPixelMapfv
CL_GL1::functions
->getPixelMapfv
#define
cl1GetPixelMapuiv
CL_GL1::functions
->getPixelMapuiv
#define
cl1GetPixelMapusv
CL_GL1::functions
->getPixelMapusv
#define
cl1GetPointerv
CL_GL1::functions
->getPointerv
#define
cl1GetPolygonStipple
CL_GL1::functions
->getPolygonStipple
#define
cl1GetString
CL_GL1::functions
->getString
#define
cl1GetTexEnvfv
CL_GL1::functions
->getTexEnvfv
#define
cl1GetTexEnviv
CL_GL1::functions
->getTexEnviv
#define
cl1GetTexGendv
CL_GL1::functions
->getTexGendv
#define
cl1GetTexGenfv
CL_GL1::functions
->getTexGenfv
#define
cl1GetTexGeniv
CL_GL1::functions
->getTexGeniv
#define
cl1GetTexImage
CL_GL1::functions
->getTexImage
#define
cl1GetTexLevelParameterfv
CL_GL1::functions
->getTexLevelParameterfv
#define
cl1GetTexLevelParameteriv
CL_GL1::functions
->getTexLevelParameteriv
#define
cl1GetTexParameterfv
CL_GL1::functions
->getTexParameterfv
#define
cl1GetTexParameteriv
CL_GL1::functions
->getTexParameteriv
#define
cl1Hint
CL_GL1::functions
->hint
#define
cl1IndexMask
CL_GL1::functions
->indexMask
#define
cl1IndexPointer
CL_GL1::functions
->indexPointer
#define
cl1Indexd
CL_GL1::functions
->indexd
#define
cl1Indexdv
CL_GL1::functions
->indexdv
#define
cl1Indexf
CL_GL1::functions
->indexf
#define
cl1Indexfv
CL_GL1::functions
->indexfv
#define
cl1Indexi
CL_GL1::functions
->indexi
#define
cl1Indexiv
CL_GL1::functions
->indexiv
#define
cl1Indexs
CL_GL1::functions
->indexs
#define
cl1Indexsv
CL_GL1::functions
->indexsv
#define
cl1Indexub
CL_GL1::functions
->indexub
#define
cl1Indexubv
CL_GL1::functions
->indexubv
#define
cl1InitNames
CL_GL1::functions
->initNames
#define
cl1InterleavedArrays
CL_GL1::functions
->interleavedArrays
#define
cl1IsEnabled
CL_GL1::functions
->isEnabled
#define
cl1IsList
CL_GL1::functions
->isList
#define
cl1IsTexture
CL_GL1::functions
->isTexture
#define
cl1LightModelf
CL_GL1::functions
->lightModelf
#define
cl1LightModelfv
CL_GL1::functions
->lightModelfv
#define
cl1LightModeli
CL_GL1::functions
->lightModeli
#define
cl1LightModeliv
CL_GL1::functions
->lightModeliv
#define
cl1Lightf
CL_GL1::functions
->lightf
#define
cl1Lightfv
CL_GL1::functions
->lightfv
#define
cl1Lighti
CL_GL1::functions
->lighti
#define
cl1Lightiv
CL_GL1::functions
->lightiv
#define
cl1LineStipple
CL_GL1::functions
->lineStipple
#define
cl1LineWidth
CL_GL1::functions
->lineWidth
#define
cl1ListBase
CL_GL1::functions
->listBase
#define
cl1LoadIdentity
CL_GL1::functions
->loadIdentity
#define
cl1LoadMatrixd
CL_GL1::functions
->loadMatrixd
#define
cl1LoadMatrixf
CL_GL1::functions
->loadMatrixf
#define
cl1LoadName
CL_GL1::functions
->loadName
#define
cl1LogicOp
CL_GL1::functions
->logicOp
#define
cl1Map1d
CL_GL1::functions
->map1d
#define
cl1Map1f
CL_GL1::functions
->map1f
#define
cl1Map2d
CL_GL1::functions
->map2d
#define
cl1Map2f
CL_GL1::functions
->map2f
#define
cl1MapGrid1d
CL_GL1::functions
->mapGrid1d
#define
cl1MapGrid1f
CL_GL1::functions
->mapGrid1f
#define
cl1MapGrid2d
CL_GL1::functions
->mapGrid2d
#define
cl1MapGrid2f
CL_GL1::functions
->mapGrid2f
#define
cl1Materialf
CL_GL1::functions
->materialf
#define
cl1Materialfv
CL_GL1::functions
->materialfv
#define
cl1Materiali
CL_GL1::functions
->materiali
#define
cl1Materialiv
CL_GL1::functions
->materialiv
#define
cl1MatrixMode
CL_GL1::functions
->matrixMode
#define
cl1MultMatrixd
CL_GL1::functions
->multMatrixd
#define
cl1MultMatrixf
CL_GL1::functions
->multMatrixf
#define
cl1NewList
CL_GL1::functions
->newList
#define
cl1Normal3b
CL_GL1::functions
->normal3b
#define
cl1Normal3bv
CL_GL1::functions
->normal3bv
#define
cl1Normal3d
CL_GL1::functions
->normal3d
#define
cl1Normal3dv
CL_GL1::functions
->normal3dv
#define
cl1Normal3f
CL_GL1::functions
->normal3f
#define
cl1Normal3fv
CL_GL1::functions
->normal3fv
#define
cl1Normal3i
CL_GL1::functions
->normal3i
#define
cl1Normal3iv
CL_GL1::functions
->normal3iv
#define
cl1Normal3s
CL_GL1::functions
->normal3s
#define
cl1Normal3sv
CL_GL1::functions
->normal3sv
#define
cl1NormalPointer
CL_GL1::functions
->normalPointer
#define
cl1Ortho
CL_GL1::functions
->ortho
#define
cl1PassThrough
CL_GL1::functions
->passThrough
#define
cl1PixelMapfv
CL_GL1::functions
->pixelMapfv
#define
cl1PixelMapuiv
CL_GL1::functions
->pixelMapuiv
#define
cl1PixelMapusv
CL_GL1::functions
->pixelMapusv
#define
cl1PixelStoref
CL_GL1::functions
->pixelStoref
#define
cl1PixelStorei
CL_GL1::functions
->pixelStorei
#define
cl1PixelTransferf
CL_GL1::functions
->pixelTransferf
#define
cl1PixelTransferi
CL_GL1::functions
->pixelTransferi
#define
cl1PixelZoom
CL_GL1::functions
->pixelZoom
#define
cl1PointSize
CL_GL1::functions
->pointSize
#define
cl1PolygonMode
CL_GL1::functions
->polygonMode
#define
cl1PolygonOffset
CL_GL1::functions
->polygonOffset
#define
cl1PolygonStipple
CL_GL1::functions
->polygonStipple
#define
cl1PopAttrib
CL_GL1::functions
->popAttrib
#define
cl1PopClientAttrib
CL_GL1::functions
->popClientAttrib
#define
cl1PopMatrix
CL_GL1::functions
->popMatrix
#define
cl1PopName
CL_GL1::functions
->popName
#define
cl1PrioritizeTextures
CL_GL1::functions
->prioritizeTextures
#define
cl1PushAttrib
CL_GL1::functions
->pushAttrib
#define
cl1PushClientAttrib
CL_GL1::functions
->pushClientAttrib
#define
cl1PushMatrix
CL_GL1::functions
->pushMatrix
#define
cl1PushName
CL_GL1::functions
->pushName
#define
cl1RasterPos2d
CL_GL1::functions
->rasterPos2d
#define
cl1RasterPos2dv
CL_GL1::functions
->rasterPos2dv
#define
cl1RasterPos2f
CL_GL1::functions
->rasterPos2f
#define
cl1RasterPos2fv
CL_GL1::functions
->rasterPos2fv
#define
cl1RasterPos2i
CL_GL1::functions
->rasterPos2i
#define
cl1RasterPos2iv
CL_GL1::functions
->rasterPos2iv
#define
cl1RasterPos2s
CL_GL1::functions
->rasterPos2s
#define
cl1RasterPos2sv
CL_GL1::functions
->rasterPos2sv
#define
cl1RasterPos3d
CL_GL1::functions
->rasterPos3d
#define
cl1RasterPos3dv
CL_GL1::functions
->rasterPos3dv
#define
cl1RasterPos3f
CL_GL1::functions
->rasterPos3f
#define
cl1RasterPos3fv
CL_GL1::functions
->rasterPos3fv
#define
cl1RasterPos3i
CL_GL1::functions
->rasterPos3i
#define
cl1RasterPos3iv
CL_GL1::functions
->rasterPos3iv
#define
cl1RasterPos3s
CL_GL1::functions
->rasterPos3s
#define
cl1RasterPos3sv
CL_GL1::functions
->rasterPos3sv
#define
cl1RasterPos4d
CL_GL1::functions
->rasterPos4d
#define
cl1RasterPos4dv
CL_GL1::functions
->rasterPos4dv
#define
cl1RasterPos4f
CL_GL1::functions
->rasterPos4f
#define
cl1RasterPos4fv
CL_GL1::functions
->rasterPos4fv
#define
cl1RasterPos4i
CL_GL1::functions
->rasterPos4i
#define
cl1RasterPos4iv
CL_GL1::functions
->rasterPos4iv
#define
cl1RasterPos4s
CL_GL1::functions
->rasterPos4s
#define
cl1RasterPos4sv
CL_GL1::functions
->rasterPos4sv
#define
cl1ReadBuffer
CL_GL1::functions
->readBuffer
#define
cl1ReadPixels
CL_GL1::functions
->readPixels
#define
cl1Rectd
CL_GL1::functions
->rectd
#define
cl1Rectdv
CL_GL1::functions
->rectdv
#define
cl1Rectf
CL_GL1::functions
->rectf
#define
cl1Rectfv
CL_GL1::functions
->rectfv
#define
cl1Recti
CL_GL1::functions
->recti
#define
cl1Rectiv
CL_GL1::functions
->rectiv
#define
cl1Rects
CL_GL1::functions
->rects
#define
cl1Rectsv
CL_GL1::functions
->rectsv
#define
cl1RenderMode
CL_GL1::functions
->renderMode
#define
cl1Rotated
CL_GL1::functions
->rotated
#define
cl1Rotatef
CL_GL1::functions
->rotatef
#define
cl1Scaled
CL_GL1::functions
->scaled
#define
cl1Scalef
CL_GL1::functions
->scalef
#define
cl1Scissor
CL_GL1::functions
->scissor
#define
cl1SelectBuffer
CL_GL1::functions
->selectBuffer
#define
cl1ShadeModel
CL_GL1::functions
->shadeModel
#define
cl1StencilFunc
CL_GL1::functions
->stencilFunc
#define
cl1StencilMask
CL_GL1::functions
->stencilMask
#define
cl1StencilMaskSeparate
CL_GL1::functions
->stencilMaskSeparate
#define
cl1StencilOp
CL_GL1::functions
->stencilOp
#define
cl1TexCoord1d
CL_GL1::functions
->texCoord1d
#define
cl1TexCoord1dv
CL_GL1::functions
->texCoord1dv
#define
cl1TexCoord1f
CL_GL1::functions
->texCoord1f
#define
cl1TexCoord1fv
CL_GL1::functions
->texCoord1fv
#define
cl1TexCoord1i
CL_GL1::functions
->texCoord1i
#define
cl1TexCoord1iv
CL_GL1::functions
->texCoord1iv
#define
cl1TexCoord1s
CL_GL1::functions
->texCoord1s
#define
cl1TexCoord1sv
CL_GL1::functions
->texCoord1sv
#define
cl1TexCoord2d
CL_GL1::functions
->texCoord2d
#define
cl1TexCoord2dv
CL_GL1::functions
->texCoord2dv
#define
cl1TexCoord2f
CL_GL1::functions
->texCoord2f
#define
cl1TexCoord2fv
CL_GL1::functions
->texCoord2fv
#define
cl1TexCoord2i
CL_GL1::functions
->texCoord2i
#define
cl1TexCoord2iv
CL_GL1::functions
->texCoord2iv
#define
cl1TexCoord2s
CL_GL1::functions
->texCoord2s
#define
cl1TexCoord2sv
CL_GL1::functions
->texCoord2sv
#define
cl1TexCoord3d
CL_GL1::functions
->texCoord3d
#define
cl1TexCoord3dv
CL_GL1::functions
->texCoord3dv
#define
cl1TexCoord3f
CL_GL1::functions
->texCoord3f
#define
cl1TexCoord3fv
CL_GL1::functions
->texCoord3fv
#define
cl1TexCoord3i
CL_GL1::functions
->texCoord3i
#define
cl1TexCoord3iv
CL_GL1::functions
->texCoord3iv
#define
cl1TexCoord3s
CL_GL1::functions
->texCoord3s
#define
cl1TexCoord3sv
CL_GL1::functions
->texCoord3sv
#define
cl1TexCoord4d
CL_GL1::functions
->texCoord4d
#define
cl1TexCoord4dv
CL_GL1::functions
->texCoord4dv
#define
cl1TexCoord4f
CL_GL1::functions
->texCoord4f
#define
cl1TexCoord4fv
CL_GL1::functions
->texCoord4fv
#define
cl1TexCoord4i
CL_GL1::functions
->texCoord4i
#define
cl1TexCoord4iv
CL_GL1::functions
->texCoord4iv
#define
cl1TexCoord4s
CL_GL1::functions
->texCoord4s
#define
cl1TexCoord4sv
CL_GL1::functions
->texCoord4sv
#define
cl1TexCoordPointer
CL_GL1::functions
->texCoordPointer
#define
cl1TexEnvf
CL_GL1::functions
->texEnvf
#define
cl1TexEnvfv
CL_GL1::functions
->texEnvfv
#define
cl1TexEnvi
CL_GL1::functions
->texEnvi
#define
cl1TexEnviv
CL_GL1::functions
->texEnviv
#define
cl1TexGend
CL_GL1::functions
->texGend
#define
cl1TexGendv
CL_GL1::functions
->texGendv
#define
cl1TexGenf
CL_GL1::functions
->texGenf
#define
cl1TexGenfv
CL_GL1::functions
->texGenfv
#define
cl1TexGeni
CL_GL1::functions
->texGeni
#define
cl1TexGeniv
CL_GL1::functions
->texGeniv
#define
cl1TexImage1D
CL_GL1::functions
->texImage1D
#define
cl1TexImage2D
CL_GL1::functions
->texImage2D
#define
cl1TexParameterf
CL_GL1::functions
->texParameterf
#define
cl1TexParameterfv
CL_GL1::functions
->texParameterfv
#define
cl1TexParameteri
CL_GL1::functions
->texParameteri
#define
cl1TexParameteriv
CL_GL1::functions
->texParameteriv
#define
cl1TexSubImage1D
CL_GL1::functions
->texSubImage1D
#define
cl1TexSubImage2D
CL_GL1::functions
->texSubImage2D
#define
cl1TexSubImage3D
CL_GL1::functions
->texSubImage3D
#define
cl1Translated
CL_GL1::functions
->translated
#define
cl1Translatef
CL_GL1::functions
->translatef
#define
cl1Vertex2d
CL_GL1::functions
->vertex2d
#define
cl1Vertex2dv
CL_GL1::functions
->vertex2dv
#define
cl1Vertex2f
CL_GL1::functions
->vertex2f
#define
cl1Vertex2fv
CL_GL1::functions
->vertex2fv
#define
cl1Vertex2i
CL_GL1::functions
->vertex2i
#define
cl1Vertex2iv
CL_GL1::functions
->vertex2iv
#define
cl1Vertex2s
CL_GL1::functions
->vertex2s
#define
cl1Vertex2sv
CL_GL1::functions
->vertex2sv
#define
cl1Vertex3d
CL_GL1::functions
->vertex3d
#define
cl1Vertex3dv
CL_GL1::functions
->vertex3dv
#define
cl1Vertex3f
CL_GL1::functions
->vertex3f
#define
cl1Vertex3fv
CL_GL1::functions
->vertex3fv
#define
cl1Vertex3i
CL_GL1::functions
->vertex3i
#define
cl1Vertex3iv
CL_GL1::functions
->vertex3iv
#define
cl1Vertex3s
CL_GL1::functions
->vertex3s
#define
cl1Vertex3sv
CL_GL1::functions
->vertex3sv
#define
cl1Vertex4d
CL_GL1::functions
->vertex4d
#define
cl1Vertex4dv
CL_GL1::functions
->vertex4dv
#define
cl1Vertex4f
CL_GL1::functions
->vertex4f
#define
cl1Vertex4fv
CL_GL1::functions
->vertex4fv
#define
cl1Vertex4i
CL_GL1::functions
->vertex4i
#define
cl1Vertex4iv
CL_GL1::functions
->vertex4iv
#define
cl1Vertex4s
CL_GL1::functions
->vertex4s
#define
cl1Vertex4sv
CL_GL1::functions
->vertex4sv
#define
cl1VertexPointer
CL_GL1::functions
->vertexPointer
#define
cl1Viewport
CL_GL1::functions
->viewport
#define
cl1DrawRangeElements
CL_GL1::functions
->drawRangeElements
#define
cl1TexImage3D
CL_GL1::functions
->texImage3D
#define
cl1ColorTable
CL_GL1::functions
->colorTable
#define
cl1CopyColorTable
CL_GL1::functions
->copyColorTable
#define
cl1ColorTableParameteriv
CL_GL1::functions
->colorTableParameteriv
#define
cl1ColorTableParameterfv
CL_GL1::functions
->colorTableParameterfv
#define
cl1GetColorTable
CL_GL1::functions
->getColorTable
#define
cl1GetColorTableParameteriv
CL_GL1::functions
->getColorTableParameteriv
#define
cl1GetColorTableParameterfv
CL_GL1::functions
->getColorTableParameterfv
#define
cl1ColorSubTable
CL_GL1::functions
->colorSubTable
#define
cl1CopyColorSubTable
CL_GL1::functions
->copyColorSubTable
#define
cl1ConvolutionFilter1D
CL_GL1::functions
->convolutionFilter1D
#define
cl1ConvolutionFilter2D
CL_GL1::functions
->convolutionFilter2D
#define
cl1CopyConvolutionFilter1D
CL_GL1::functions
->copyConvolutionFilter1D
#define
cl1CopyConvolutionFilter2D
CL_GL1::functions
->copyConvolutionFilter2D
#define
cl1GetConvolutionFilter
CL_GL1::functions
->getConvolutionFilter
#define
cl1SeparableFilter2D
CL_GL1::functions
->separableFilter2D
#define
cl1GetSeparableFilter
CL_GL1::functions
->getSeparableFilter
#define
cl1ConvolutionParameteri
CL_GL1::functions
->convolutionParameteri
#define
cl1ConvolutionParameteriv
CL_GL1::functions
->convolutionParameteriv
#define
cl1ConvolutionParameterf
CL_GL1::functions
->convolutionParameterf
#define
cl1ConvolutionParameterfv
CL_GL1::functions
->convolutionParameterfv
#define
cl1GetConvolutionParameteriv
CL_GL1::functions
->getConvolutionParameteriv
#define
cl1GetConvolutionParameterfv
CL_GL1::functions
->getConvolutionParameterfv
#define
cl1Histogram
CL_GL1::functions
->histogram
#define
cl1ResetHistogram
CL_GL1::functions
->resetHistogram
#define
cl1GetHistogram
CL_GL1::functions
->getHistogram
#define
cl1GetHistogramParameteriv
CL_GL1::functions
->getHistogramParameteriv
#define
cl1GetHistogramParameterfv
CL_GL1::functions
->getHistogramParameterfv
#define
cl1Minmax
CL_GL1::functions
->minmax
#define
cl1ResetMinmax
CL_GL1::functions
->resetMinmax
#define
cl1GetMinmax
CL_GL1::functions
->getMinmax
#define
cl1GetMinmaxParameteriv
CL_GL1::functions
->getMinmaxParameteriv
#define
cl1GetMinmaxParameterfv
CL_GL1::functions
->getMinmaxParameterfv
#define
cl1BlendColor
CL_GL1::functions
->blendColor
#define
cl1BlendEquation
CL_GL1::functions
->blendEquation
#define
cl1ActiveTexture
CL_GL1::functions
->activeTexture
#define
cl1ClientActiveTexture
CL_GL1::functions
->clientActiveTexture
#define
cl1MultiTexCoord1d
CL_GL1::functions
->multiTexCoord1d
#define
cl1MultiTexCoord1dv
CL_GL1::functions
->multiTexCoord1dv
#define
cl1MultiTexCoord1f
CL_GL1::functions
->multiTexCoord1f
#define
cl1MultiTexCoord1fv
CL_GL1::functions
->multiTexCoord1fv
#define
cl1MultiTexCoord1i
CL_GL1::functions
->multiTexCoord1i
#define
cl1MultiTexCoord1iv
CL_GL1::functions
->multiTexCoord1iv
#define
cl1MultiTexCoord1s
CL_GL1::functions
->multiTexCoord1s
#define
cl1MultiTexCoord1sv
CL_GL1::functions
->multiTexCoord1sv
#define
cl1MultiTexCoord2d
CL_GL1::functions
->multiTexCoord2d
#define
cl1MultiTexCoord2dv
CL_GL1::functions
->multiTexCoord2dv
#define
cl1MultiTexCoord2f
CL_GL1::functions
->multiTexCoord2f
#define
cl1MultiTexCoord2fv
CL_GL1::functions
->multiTexCoord2fv
#define
cl1MultiTexCoord2i
CL_GL1::functions
->multiTexCoord2i
#define
cl1MultiTexCoord2iv
CL_GL1::functions
->multiTexCoord2iv
#define
cl1MultiTexCoord2s
CL_GL1::functions
->multiTexCoord2s
#define
cl1MultiTexCoord2sv
CL_GL1::functions
->multiTexCoord2sv
#define
cl1MultiTexCoord3d
CL_GL1::functions
->multiTexCoord3d
#define
cl1MultiTexCoord3dv
CL_GL1::functions
->multiTexCoord3dv
#define
cl1MultiTexCoord3f
CL_GL1::functions
->multiTexCoord3f
#define
cl1MultiTexCoord3fv
CL_GL1::functions
->multiTexCoord3fv
#define
cl1MultiTexCoord3i
CL_GL1::functions
->multiTexCoord3i
#define
cl1MultiTexCoord3iv
CL_GL1::functions
->multiTexCoord3iv
#define
cl1MultiTexCoord3s
CL_GL1::functions
->multiTexCoord3s
#define
cl1MultiTexCoord3sv
CL_GL1::functions
->multiTexCoord3sv
#define
cl1MultiTexCoord4d
CL_GL1::functions
->multiTexCoord4d
#define
cl1MultiTexCoord4dv
CL_GL1::functions
->multiTexCoord4dv
#define
cl1MultiTexCoord4f
CL_GL1::functions
->multiTexCoord4f
#define
cl1MultiTexCoord4fv
CL_GL1::functions
->multiTexCoord4fv
#define
cl1MultiTexCoord4i
CL_GL1::functions
->multiTexCoord4i
#define
cl1MultiTexCoord4iv
CL_GL1::functions
->multiTexCoord4iv
#define
cl1MultiTexCoord4s
CL_GL1::functions
->multiTexCoord4s
#define
cl1MultiTexCoord4sv
CL_GL1::functions
->multiTexCoord4sv
#define
cl1CompressedTexImage1D
CL_GL1::functions
->compressedTexImage1D
#define
cl1CompressedTexImage2D
CL_GL1::functions
->compressedTexImage2D
#define
cl1CompressedTexImage3D
CL_GL1::functions
->compressedTexImage3D
#define
cl1CompressedTexSubImage1D
CL_GL1::functions
->compressedTexSubImage1D
#define
cl1CompressedTexSubImage2D
CL_GL1::functions
->compressedTexSubImage2D
#define
cl1CompressedTexSubImage3D
CL_GL1::functions
->compressedTexSubImage3D
#define
cl1GetCompressedTexImage
CL_GL1::functions
->getCompressedTexImage
#define
cl1SampleCoverage
CL_GL1::functions
->sampleCoverage
#define
cl1LoadTransposeMatrixd
CL_GL1::functions
->glLoadTransposeMatrixd
#define
cl1LoadTransposeMatrixf
CL_GL1::functions
->glLoadTransposeMatrixf
#define
cl1MultTransposeMatrixd
CL_GL1::functions
->glMultTransposeMatrixd
#define
cl1MultTransposeMatrixf
CL_GL1::functions
->glMultTransposeMatrixf
#define
cl1FogCoordd
CL_GL1::functions
->fogCoordd
#define
cl1FogCoorddv
CL_GL1::functions
->fogCoorddv
#define
cl1FogCoordf
CL_GL1::functions
->fogCoordf
#define
cl1FogCoordfv
CL_GL1::functions
->fogCoordfv
#define
cl1FogCoordPointer
CL_GL1::functions
->fogCoordPointer
#define
cl1MultiDrawArrays
CL_GL1::functions
->multiDrawArrays
#define
cl1MultiDrawElements
CL_GL1::functions
->multiDrawElementsEXT
#define
cl1PointParameterf
CL_GL1::functions
->pointParameterf
#define
cl1PointParameterfv
CL_GL1::functions
->pointParameterfv
#define
cl1SecondaryColor3b
CL_GL1::functions
->secondaryColor3b
#define
cl1SecondaryColor3bv
CL_GL1::functions
->secondaryColor3bv
#define
cl1SecondaryColor3d
CL_GL1::functions
->secondaryColor3d
#define
cl1SecondaryColor3dv
CL_GL1::functions
->secondaryColor3dv
#define
cl1SecondaryColor3f
CL_GL1::functions
->secondaryColor3f
#define
cl1SecondaryColor3fv
CL_GL1::functions
->secondaryColor3fv
#define
cl1SecondaryColor3i
CL_GL1::functions
->secondaryColor3i
#define
cl1SecondaryColor3iv
CL_GL1::functions
->secondaryColor3iv
#define
cl1SecondaryColor3s
CL_GL1::functions
->secondaryColor3s
#define
cl1SecondaryColor3sv
CL_GL1::functions
->secondaryColor3sv
#define
cl1SecondaryColor3ub
CL_GL1::functions
->secondaryColor3ub
#define
cl1SecondaryColor3ubv
CL_GL1::functions
->secondaryColor3ubv
#define
cl1SecondaryColor3ui
CL_GL1::functions
->secondaryColor3ui
#define
cl1SecondaryColor3uiv
CL_GL1::functions
->secondaryColor3uiv
#define
cl1SecondaryColor3us
CL_GL1::functions
->secondaryColor3us
#define
cl1SecondaryColor3usv
CL_GL1::functions
->secondaryColor3usv
#define
cl1SecondaryColorPointer
CL_GL1::functions
->secondaryColorPointer
#define
cl1BlendFuncSeparate
CL_GL1::functions
->blendFuncSeparate
#define
cl1WindowPos2d
CL_GL1::functions
->windowPos2d
#define
cl1WindowPos2dv
CL_GL1::functions
->windowPos2dv
#define
cl1WindowPos2f
CL_GL1::functions
->windowPos2f
#define
cl1WindowPos2fv
CL_GL1::functions
->windowPos2fv
#define
cl1WindowPos2i
CL_GL1::functions
->windowPos2i
#define
cl1WindowPos2iv
CL_GL1::functions
->windowPos2iv
#define
cl1WindowPos2s
CL_GL1::functions
->windowPos2s
#define
cl1WindowPos2sv
CL_GL1::functions
->windowPos2sv
#define
cl1WindowPos3d
CL_GL1::functions
->windowPos3d
#define
cl1WindowPos3dv
CL_GL1::functions
->windowPos3dv
#define
cl1WindowPos3f
CL_GL1::functions
->windowPos3f
#define
cl1WindowPos3fv
CL_GL1::functions
->windowPos3fv
#define
cl1WindowPos3i
CL_GL1::functions
->windowPos3i
#define
cl1WindowPos3iv
CL_GL1::functions
->windowPos3iv
#define
cl1WindowPos3s
CL_GL1::functions
->windowPos3s
#define
cl1WindowPos3sv
CL_GL1::functions
->windowPos3sv
#define
cl1BindBuffer
CL_GL1::functions
->bindBuffer
#define
cl1DeleteBuffers
CL_GL1::functions
->deleteBuffers
#define
cl1GenBuffers
CL_GL1::functions
->genBuffers
#define
cl1IsBuffer
CL_GL1::functions
->isBuffer
#define
cl1BufferData
CL_GL1::functions
->bufferData
#define
cl1BufferSubData
CL_GL1::functions
->bufferSubData
#define
cl1GetBufferSubData
CL_GL1::functions
->getBufferSubData
#define
cl1MapBuffer
CL_GL1::functions
->mapBuffer
#define
cl1UnmapBuffer
CL_GL1::functions
->unmapBuffer
#define
cl1GetBufferParameteriv
CL_GL1::functions
->getBufferParameteriv
#define
cl1GetBufferPointerv
CL_GL1::functions
->getBufferPointerv
#define
cl1GenQueries
CL_GL1::functions
->genQueries
#define
cl1DeleteQueries
CL_GL1::functions
->deleteQueries
#define
cl1IsQuery
CL_GL1::functions
->isQuery
#define
cl1BeginQuery
CL_GL1::functions
->beginQuery
#define
cl1EndQuery
CL_GL1::functions
->endQuery
#define
cl1GetQueryiv
CL_GL1::functions
->getQueryiv
#define
cl1GetQueryObjectiv
CL_GL1::functions
->getQueryObjectiv
#define
cl1GetQueryObjectuiv
CL_GL1::functions
->getQueryObjectuiv
#define
cl1DeleteShader
CL_GL1::functions
->deleteShader
#define
cl1DeleteProgram
CL_GL1::functions
->deleteProgram
#define
cl1GetHandle
CL_GL1::functions
->getHandle
#define
cl1DetachShader
CL_GL1::functions
->detachShader
#define
cl1CreateShader
CL_GL1::functions
->createShader
#define
cl1ShaderSource
CL_GL1::functions
->shaderSource
#define
cl1CompileShader
CL_GL1::functions
->compileShader
#define
cl1CreateProgram
CL_GL1::functions
->createProgram
#define
cl1AttachShader
CL_GL1::functions
->attachShader
#define
cl1LinkProgram
CL_GL1::functions
->linkProgram
#define
cl1UseProgram
CL_GL1::functions
->useProgram
#define
cl1ValidateProgram
CL_GL1::functions
->validateProgram
#define
cl1Uniform1f
CL_GL1::functions
->uniform1f
#define
cl1Uniform2f
CL_GL1::functions
->uniform2f
#define
cl1Uniform3f
CL_GL1::functions
->uniform3f
#define
cl1Uniform4f
CL_GL1::functions
->uniform4f
#define
cl1Uniform1i
CL_GL1::functions
->uniform1i
#define
cl1Uniform2i
CL_GL1::functions
->uniform2i
#define
cl1Uniform3i
CL_GL1::functions
->uniform3i
#define
cl1Uniform4i
CL_GL1::functions
->uniform4i
#define
cl1Uniform1fv
CL_GL1::functions
->uniform1fv
#define
cl1Uniform2fv
CL_GL1::functions
->uniform2fv
#define
cl1Uniform3fv
CL_GL1::functions
->uniform3fv
#define
cl1Uniform4fv
CL_GL1::functions
->uniform4fv
#define
cl1Uniform1iv
CL_GL1::functions
->uniform1iv
#define
cl1Uniform2iv
CL_GL1::functions
->uniform2iv
#define
cl1Uniform3iv
CL_GL1::functions
->uniform3iv
#define
cl1Uniform4iv
CL_GL1::functions
->uniform4iv
#define
cl1UniformMatrix2fv
CL_GL1::functions
->uniformMatrix2fv
#define
cl1UniformMatrix3fv
CL_GL1::functions
->uniformMatrix3fv
#define
cl1UniformMatrix4fv
CL_GL1::functions
->uniformMatrix4fv
#define
cl1GetProgramfv
CL_GL1::functions
->getProgramfv
#define
cl1GetProgramiv
CL_GL1::functions
->getProgramiv
#define
cl1GetShaderfv
CL_GL1::functions
->getShaderfv
#define
cl1GetShaderiv
CL_GL1::functions
->getShaderiv
#define
cl1GetShaderInfoLog
CL_GL1::functions
->getShaderInfoLog
#define
cl1GetProgramInfoLog
CL_GL1::functions
->getProgramInfoLog
#define
cl1GetAttachedShaders
CL_GL1::functions
->getAttachedShaders
#define
cl1GetUniformLocation
CL_GL1::functions
->getUniformLocation
#define
cl1GetActiveUniform
CL_GL1::functions
->getActiveUniform
#define
cl1GetUniformfv
CL_GL1::functions
->getUniformfv
#define
cl1GetUniformiv
CL_GL1::functions
->getUniformiv
#define
cl1GetShaderSource
CL_GL1::functions
->getShaderSource
#define
cl1VertexAttrib1f
CL_GL1::functions
->vertexAttrib1f
#define
cl1VertexAttrib1s
CL_GL1::functions
->vertexAttrib1s
#define
cl1VertexAttrib1d
CL_GL1::functions
->vertexAttrib1d
#define
cl1VertexAttrib2f
CL_GL1::functions
->vertexAttrib2f
#define
cl1VertexAttrib2s
CL_GL1::functions
->vertexAttrib2s
#define
cl1VertexAttrib2d
CL_GL1::functions
->vertexAttrib2d
#define
cl1VertexAttrib3f
CL_GL1::functions
->vertexAttrib3f
#define
cl1VertexAttrib3s
CL_GL1::functions
->vertexAttrib3s
#define
cl1VertexAttrib3d
CL_GL1::functions
->vertexAttrib3d
#define
cl1VertexAttrib4f
CL_GL1::functions
->vertexAttrib4f
#define
cl1VertexAttrib4s
CL_GL1::functions
->vertexAttrib4s
#define
cl1VertexAttrib4d
CL_GL1::functions
->vertexAttrib4d
#define
cl1VertexAttrib4Nub
CL_GL1::functions
->vertexAttrib4Nub
#define
cl1VertexAttrib1fv
CL_GL1::functions
->vertexAttrib1fv
#define
cl1VertexAttrib1sv
CL_GL1::functions
->vertexAttrib1sv
#define
cl1VertexAttrib1dv
CL_GL1::functions
->vertexAttrib1dv
#define
cl1VertexAttrib2fv
CL_GL1::functions
->vertexAttrib2fv
#define
cl1VertexAttrib2sv
CL_GL1::functions
->vertexAttrib2sv
#define
cl1VertexAttrib2dv
CL_GL1::functions
->vertexAttrib2dv
#define
cl1VertexAttrib3fv
CL_GL1::functions
->vertexAttrib3fv
#define
cl1VertexAttrib3sv
CL_GL1::functions
->vertexAttrib3sv
#define
cl1VertexAttrib3dv
CL_GL1::functions
->vertexAttrib3dv
#define
cl1VertexAttrib4fv
CL_GL1::functions
->vertexAttrib4fv
#define
cl1VertexAttrib4sv
CL_GL1::functions
->vertexAttrib4sv
#define
cl1VertexAttrib4dv
CL_GL1::functions
->vertexAttrib4dv
#define
cl1VertexAttrib4iv
CL_GL1::functions
->vertexAttrib4iv
#define
cl1VertexAttrib4bv
CL_GL1::functions
->vertexAttrib4bv
#define
cl1VertexAttrib4ubv
CL_GL1::functions
->vertexAttrib4ubv
#define
cl1VertexAttrib4usv
CL_GL1::functions
->vertexAttrib4usv
#define
cl1VertexAttrib4uiv
CL_GL1::functions
->vertexAttrib4uiv
#define
cl1VertexAttrib4Nbv
CL_GL1::functions
->vertexAttrib4Nbv
#define
cl1VertexAttrib4Nsv
CL_GL1::functions
->vertexAttrib4Nsv
#define
cl1VertexAttrib4Niv
CL_GL1::functions
->vertexAttrib4Niv
#define
cl1VertexAttrib4Nubv
CL_GL1::functions
->vertexAttrib4Nubv
#define
cl1VertexAttrib4Nusv
CL_GL1::functions
->vertexAttrib4Nusv
#define
cl1VertexAttrib4Nuiv
CL_GL1::functions
->vertexAttrib4Nuiv
#define
cl1VertexAttribPointer
CL_GL1::functions
->vertexAttribPointer
#define
cl1EnableVertexAttribArray
CL_GL1::functions
->enableVertexAttribArray
#define
cl1DisableVertexAttribArray
CL_GL1::functions
->disableVertexAttribArray
#define
cl1BindAttribLocation
CL_GL1::functions
->bindAttribLocation
#define
cl1GetActiveAttrib
CL_GL1::functions
->getActiveAttrib
#define
cl1GetAttribLocation
CL_GL1::functions
->getAttribLocation
#define
cl1GetVertexAttribdv
CL_GL1::functions
->getVertexAttribdv
#define
cl1GetVertexAttribfv
CL_GL1::functions
->getVertexAttribfv
#define
cl1GetVertexAttribiv
CL_GL1::functions
->getVertexAttribiv
#define
cl1GetVertexAttribPointerv
CL_GL1::functions
->getVertexAttribPointerv
#define
cl1DrawBuffers
CL_GL1::functions
->drawBuffers
#define
cl1StencilFuncSeparate
CL_GL1::functions
->stencilFuncSeparate
#define
cl1StencilOpSeparate
CL_GL1::functions
->stencilOpSeparate
#define
cl1IsRenderbuffer
CL_GL1::functions
->isRenderbuffer
#define
cl1BindRenderbuffer
CL_GL1::functions
->bindRenderbuffer
#define
cl1DeleteRenderbuffers
CL_GL1::functions
->deleteRenderbuffers
#define
cl1GenRenderbuffers
CL_GL1::functions
->genRenderbuffers
#define
cl1RenderbufferStorage
CL_GL1::functions
->renderbufferStorage
#define
cl1GetRenderbufferParameteriv
CL_GL1::functions
->getRenderbufferParameteriv
#define
cl1IsFramebuffer
CL_GL1::functions
->isFramebuffer
#define
cl1BindFramebuffer
CL_GL1::functions
->bindFramebuffer
#define
cl1DeleteFramebuffers
CL_GL1::functions
->deleteFramebuffers
#define
cl1GenFramebuffers
CL_GL1::functions
->genFramebuffers
#define
cl1CheckFramebufferStatus
CL_GL1::functions
->checkFramebufferStatus
#define
cl1FramebufferTexture1D
CL_GL1::functions
->framebufferTexture1D
#define
cl1FramebufferTexture2D
CL_GL1::functions
->framebufferTexture2D
#define
cl1FramebufferTexture3D
CL_GL1::functions
->framebufferTexture3D
#define
cl1FramebufferRenderbuffer
CL_GL1::functions
->framebufferRenderbuffer
#define
cl1GetFramebufferAttachmentParameteriv
CL_GL1::functions
->getFramebufferAttachmentParameteriv
#define
cl1GenerateMipmap
CL_GL1::functions
->generateMipmap
#define
cl1BlitFramebuffer
CL_GL1::functions
->blitFramebuffer
Generated on Fri Jun 14 2013 13:05:49 for ClanLib by
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