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2D
gradient.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Kenneth Gangstoe
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** Harry Storbacka
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*/
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#pragma once
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#include "../api_display.h"
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#include "
color.h
"
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class
CL_API_DISPLAY
CL_Gradient
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{
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public
:
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CL_Gradient
()
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{
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}
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CL_Gradient
(
const
CL_Colorf
&top_left,
const
CL_Colorf
&top_right,
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const
CL_Colorf
&bottom_left,
const
CL_Colorf
&bottom_right)
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: top_left(top_left), top_right(top_right), bottom_left(bottom_left),
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bottom_right(bottom_right)
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{
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}
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CL_Gradient
(
const
CL_Colorf
&first_color,
const
CL_Colorf
&second_color)
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: top_left(first_color), top_right(first_color), bottom_left(second_color),
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bottom_right(second_color)
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{
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}
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public
:
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CL_Colorf
top_left
;
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CL_Colorf
top_right
;
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CL_Colorf
bottom_left
;
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CL_Colorf
bottom_right
;
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bool
operator==
(
const
CL_Gradient
&other)
const
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{
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return
top_left == other.
top_left
&& top_right==other.
top_right
&&
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bottom_left == other.
bottom_left
&& bottom_right == bottom_right;
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}
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bool
operator!=
(
const
CL_Gradient
&other)
const
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{
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return
!(*
this
== other);
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}
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};
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