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Sound
Sound/sound.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "
api_sound.h
"
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#include "../Core/Text/string_types.h"
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class
CL_SoundOutput
;
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// <p>All the functions that share name with those in CL_SoundOutput have the
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// same functionality. The only difference is, that the ones CL_Sound
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// operate on a selected sound output. This saves the trouble of passing around
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// a pointer to the sound output, when only a single one is used anyway.</p>
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class
CL_API_SOUND
CL_Sound
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{
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public
:
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static
const
CL_String8
&get_name();
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static
int
get_mixing_frequency();
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static
CL_SoundOutput
get_current_output();
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static
void
select_output(
const
CL_SoundOutput
&output);
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};
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