ClanLib  2.3.7
gui_window_manager_texture.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Harry Storbacka
28 ** Mark Page
29 */
30 
33 
34 #pragma once
35 
36 #include "api_gui.h"
37 #include "gui_window_manager.h"
38 
39 class CL_DisplayWindow;
40 class CL_GUIWindowManagerTexture_Impl;
41 class CL_FrameBuffer;
42 class CL_TextureGroup;
43 class CL_GUIWindowManagerProvider_Texture;
45 
50 {
53 public:
54 
57 
65 
68 public:
70  CL_GUIWindowManagerProvider_Texture *get_provider() const;
71 
76  std::vector<CL_GUIWindowManagerTextureWindow> get_windows(bool only_visible = true) const;
78 
81 public:
83  CL_Callback_v0 &func_repaint();
84 
86  CL_Callback_v1<CL_FrameBuffer &> &func_setup_framebuffer();
87 
91 
94 public:
95 
99  void set_texture_group(CL_TextureGroup &new_texture_group);
100 
106  void draw_windows(CL_GraphicContext &gc);
107 
112  void process();
113 
115 
118 private:
119 
121 };
122