ClanLib
2.3.7
|
Classes | |
class | CL_GL1 |
OpenGL utility class. More... | |
class | CL_GL1Functions |
CL_GL1Functions. More... | |
class | CL_SetupGL1 |
ClanGL1 initialization functions. More... | |
Macros | |
#define | CL_GL1FUNC |
Typedefs | |
typedef void( | CL_GL1ProcAddress )() |
Extension procedure address typedef for OpenGL. More... | |
#define cl1Accum CL_GL1::functions->accum |
#define cl1ActiveTexture CL_GL1::functions->activeTexture |
#define cl1AlphaFunc CL_GL1::functions->alphaFunc |
#define cl1AreTexturesResident CL_GL1::functions->areTexturesResident |
#define cl1ArrayElement CL_GL1::functions->arrayElement |
#define cl1AttachShader CL_GL1::functions->attachShader |
#define cl1Begin CL_GL1::functions->begin |
#define cl1BeginQuery CL_GL1::functions->beginQuery |
#define cl1BindAttribLocation CL_GL1::functions->bindAttribLocation |
#define cl1BindBuffer CL_GL1::functions->bindBuffer |
#define cl1BindFramebuffer CL_GL1::functions->bindFramebuffer |
#define cl1BindRenderbuffer CL_GL1::functions->bindRenderbuffer |
#define cl1BindTexture CL_GL1::functions->bindTexture |
#define cl1Bitmap CL_GL1::functions->bitmap |
#define cl1BlendColor CL_GL1::functions->blendColor |
#define cl1BlendEquation CL_GL1::functions->blendEquation |
#define cl1BlendFunc CL_GL1::functions->blendFunc |
#define cl1BlendFuncSeparate CL_GL1::functions->blendFuncSeparate |
#define cl1BlitFramebuffer CL_GL1::functions->blitFramebuffer |
#define cl1BufferData CL_GL1::functions->bufferData |
#define cl1BufferSubData CL_GL1::functions->bufferSubData |
#define cl1CallList CL_GL1::functions->callList |
#define cl1CallLists CL_GL1::functions->callLists |
#define cl1CheckFramebufferStatus CL_GL1::functions->checkFramebufferStatus |
#define cl1Clear CL_GL1::functions->clear |
#define cl1ClearAccum CL_GL1::functions->clearAccum |
#define cl1ClearColor CL_GL1::functions->clearColor |
#define cl1ClearDepth CL_GL1::functions->clearDepth |
#define cl1ClearIndex CL_GL1::functions->clearIndex |
#define cl1ClearStencil CL_GL1::functions->clearStencil |
#define cl1ClientActiveTexture CL_GL1::functions->clientActiveTexture |
#define cl1ClipPlane CL_GL1::functions->clipPlane |
#define cl1Color3b CL_GL1::functions->color3b |
#define cl1Color3bv CL_GL1::functions->color3bv |
#define cl1Color3d CL_GL1::functions->color3d |
#define cl1Color3dv CL_GL1::functions->color3dv |
#define cl1Color3f CL_GL1::functions->color3f |
#define cl1Color3fv CL_GL1::functions->color3fv |
#define cl1Color3i CL_GL1::functions->color3i |
#define cl1Color3iv CL_GL1::functions->color3iv |
#define cl1Color3s CL_GL1::functions->color3s |
#define cl1Color3sv CL_GL1::functions->color3sv |
#define cl1Color3ub CL_GL1::functions->color3ub |
#define cl1Color3ubv CL_GL1::functions->color3ubv |
#define cl1Color3ui CL_GL1::functions->color3ui |
#define cl1Color3uiv CL_GL1::functions->color3uiv |
#define cl1Color3us CL_GL1::functions->color3us |
#define cl1Color3usv CL_GL1::functions->color3usv |
#define cl1Color4b CL_GL1::functions->color4b |
#define cl1Color4bv CL_GL1::functions->color4bv |
#define cl1Color4d CL_GL1::functions->color4d |
#define cl1Color4dv CL_GL1::functions->color4dv |
#define cl1Color4f CL_GL1::functions->color4f |
#define cl1Color4fv CL_GL1::functions->color4fv |
#define cl1Color4i CL_GL1::functions->color4i |
#define cl1Color4iv CL_GL1::functions->color4iv |
#define cl1Color4s CL_GL1::functions->color4s |
#define cl1Color4sv CL_GL1::functions->color4sv |
#define cl1Color4ub CL_GL1::functions->color4ub |
#define cl1Color4ubv CL_GL1::functions->color4ubv |
#define cl1Color4ui CL_GL1::functions->color4ui |
#define cl1Color4uiv CL_GL1::functions->color4uiv |
#define cl1Color4us CL_GL1::functions->color4us |
#define cl1Color4usv CL_GL1::functions->color4usv |
#define cl1ColorMask CL_GL1::functions->colorMask |
#define cl1ColorMaterial CL_GL1::functions->colorMaterial |
#define cl1ColorPointer CL_GL1::functions->colorPointer |
#define cl1ColorSubTable CL_GL1::functions->colorSubTable |
#define cl1ColorTable CL_GL1::functions->colorTable |
#define cl1ColorTableParameterfv CL_GL1::functions->colorTableParameterfv |
#define cl1ColorTableParameteriv CL_GL1::functions->colorTableParameteriv |
#define cl1CompileShader CL_GL1::functions->compileShader |
#define cl1CompressedTexImage1D CL_GL1::functions->compressedTexImage1D |
#define cl1CompressedTexImage2D CL_GL1::functions->compressedTexImage2D |
#define cl1CompressedTexImage3D CL_GL1::functions->compressedTexImage3D |
#define cl1CompressedTexSubImage1D CL_GL1::functions->compressedTexSubImage1D |
#define cl1CompressedTexSubImage2D CL_GL1::functions->compressedTexSubImage2D |
#define cl1CompressedTexSubImage3D CL_GL1::functions->compressedTexSubImage3D |
#define cl1ConvolutionFilter1D CL_GL1::functions->convolutionFilter1D |
#define cl1ConvolutionFilter2D CL_GL1::functions->convolutionFilter2D |
#define cl1ConvolutionParameterf CL_GL1::functions->convolutionParameterf |
#define cl1ConvolutionParameterfv CL_GL1::functions->convolutionParameterfv |
#define cl1ConvolutionParameteri CL_GL1::functions->convolutionParameteri |
#define cl1ConvolutionParameteriv CL_GL1::functions->convolutionParameteriv |
#define cl1CopyColorSubTable CL_GL1::functions->copyColorSubTable |
#define cl1CopyColorTable CL_GL1::functions->copyColorTable |
#define cl1CopyConvolutionFilter1D CL_GL1::functions->copyConvolutionFilter1D |
#define cl1CopyConvolutionFilter2D CL_GL1::functions->copyConvolutionFilter2D |
#define cl1CopyPixels CL_GL1::functions->copyPixels |
#define cl1CopyTexImage1D CL_GL1::functions->copyTexImage1D |
#define cl1CopyTexImage2D CL_GL1::functions->copyTexImage2D |
#define cl1CopyTexSubImage1D CL_GL1::functions->copyTexSubImage1D |
#define cl1CopyTexSubImage2D CL_GL1::functions->copyTexSubImage2D |
#define cl1CopyTexSubImage3D CL_GL1::functions->copyTexSubImage3D |
#define cl1CreateProgram CL_GL1::functions->createProgram |
#define cl1CreateShader CL_GL1::functions->createShader |
#define cl1CullFace CL_GL1::functions->cullFace |
#define cl1DeleteBuffers CL_GL1::functions->deleteBuffers |
#define cl1DeleteFramebuffers CL_GL1::functions->deleteFramebuffers |
#define cl1DeleteLists CL_GL1::functions->deleteLists |
#define cl1DeleteProgram CL_GL1::functions->deleteProgram |
#define cl1DeleteQueries CL_GL1::functions->deleteQueries |
#define cl1DeleteRenderbuffers CL_GL1::functions->deleteRenderbuffers |
#define cl1DeleteShader CL_GL1::functions->deleteShader |
#define cl1DeleteTextures CL_GL1::functions->deleteTextures |
#define cl1DepthFunc CL_GL1::functions->depthFunc |
#define cl1DepthMask CL_GL1::functions->depthMask |
#define cl1DepthRange CL_GL1::functions->depthRange |
#define cl1DetachShader CL_GL1::functions->detachShader |
#define cl1Disable CL_GL1::functions->disable |
#define cl1DisableClientState CL_GL1::functions->disableClientState |
#define cl1DisableVertexAttribArray CL_GL1::functions->disableVertexAttribArray |
#define cl1DrawArrays CL_GL1::functions->drawArrays |
#define cl1DrawBuffer CL_GL1::functions->drawBuffer |
#define cl1DrawBuffers CL_GL1::functions->drawBuffers |
#define cl1DrawElements CL_GL1::functions->drawElements |
#define cl1DrawPixels CL_GL1::functions->drawPixels |
#define cl1DrawRangeElements CL_GL1::functions->drawRangeElements |
#define cl1EdgeFlag CL_GL1::functions->edgeFlag |
#define cl1EdgeFlagPointer CL_GL1::functions->edgeFlagPointer |
#define cl1EdgeFlagv CL_GL1::functions->edgeFlagv |
#define cl1Enable CL_GL1::functions->enable |
#define cl1EnableClientState CL_GL1::functions->enableClientState |
#define cl1EnableVertexAttribArray CL_GL1::functions->enableVertexAttribArray |
#define cl1End CL_GL1::functions->end |
#define cl1EndList CL_GL1::functions->endList |
#define cl1EndQuery CL_GL1::functions->endQuery |
#define cl1EvalCoord1d CL_GL1::functions->evalCoord1d |
#define cl1EvalCoord1dv CL_GL1::functions->evalCoord1dv |
#define cl1EvalCoord1f CL_GL1::functions->evalCoord1f |
#define cl1EvalCoord1fv CL_GL1::functions->evalCoord1fv |
#define cl1EvalCoord2d CL_GL1::functions->evalCoord2d |
#define cl1EvalCoord2dv CL_GL1::functions->evalCoord2dv |
#define cl1EvalCoord2f CL_GL1::functions->evalCoord2f |
#define cl1EvalCoord2fv CL_GL1::functions->evalCoord2fv |
#define cl1EvalMesh1 CL_GL1::functions->evalMesh1 |
#define cl1EvalMesh2 CL_GL1::functions->evalMesh2 |
#define cl1EvalPoint1 CL_GL1::functions->evalPoint1 |
#define cl1EvalPoint2 CL_GL1::functions->evalPoint2 |
#define cl1FeedbackBuffer CL_GL1::functions->feedbackBuffer |
#define cl1Finish CL_GL1::functions->finish |
#define cl1Flush CL_GL1::functions->flush |
#define cl1FogCoordd CL_GL1::functions->fogCoordd |
#define cl1FogCoorddv CL_GL1::functions->fogCoorddv |
#define cl1FogCoordf CL_GL1::functions->fogCoordf |
#define cl1FogCoordfv CL_GL1::functions->fogCoordfv |
#define cl1FogCoordPointer CL_GL1::functions->fogCoordPointer |
#define cl1Fogf CL_GL1::functions->fogf |
#define cl1Fogfv CL_GL1::functions->fogfv |
#define cl1Fogi CL_GL1::functions->fogi |
#define cl1Fogiv CL_GL1::functions->fogiv |
#define cl1FramebufferRenderbuffer CL_GL1::functions->framebufferRenderbuffer |
#define cl1FramebufferTexture1D CL_GL1::functions->framebufferTexture1D |
#define cl1FramebufferTexture2D CL_GL1::functions->framebufferTexture2D |
#define cl1FramebufferTexture3D CL_GL1::functions->framebufferTexture3D |
#define cl1FrontFace CL_GL1::functions->frontFace |
#define cl1Frustum CL_GL1::functions->frustum |
#define cl1GenBuffers CL_GL1::functions->genBuffers |
#define cl1GenerateMipmap CL_GL1::functions->generateMipmap |
#define cl1GenFramebuffers CL_GL1::functions->genFramebuffers |
#define cl1GenLists CL_GL1::functions->genLists |
#define cl1GenQueries CL_GL1::functions->genQueries |
#define cl1GenRenderbuffers CL_GL1::functions->genRenderbuffers |
#define cl1GenTextures CL_GL1::functions->genTextures |
#define cl1GetActiveAttrib CL_GL1::functions->getActiveAttrib |
#define cl1GetActiveUniform CL_GL1::functions->getActiveUniform |
#define cl1GetAttachedShaders CL_GL1::functions->getAttachedShaders |
#define cl1GetAttribLocation CL_GL1::functions->getAttribLocation |
#define cl1GetBooleanv CL_GL1::functions->getBooleanv |
#define cl1GetBufferParameteriv CL_GL1::functions->getBufferParameteriv |
#define cl1GetBufferPointerv CL_GL1::functions->getBufferPointerv |
#define cl1GetBufferSubData CL_GL1::functions->getBufferSubData |
#define cl1GetClipPlane CL_GL1::functions->getClipPlane |
#define cl1GetColorTable CL_GL1::functions->getColorTable |
#define cl1GetColorTableParameterfv CL_GL1::functions->getColorTableParameterfv |
#define cl1GetColorTableParameteriv CL_GL1::functions->getColorTableParameteriv |
#define cl1GetCompressedTexImage CL_GL1::functions->getCompressedTexImage |
#define cl1GetConvolutionFilter CL_GL1::functions->getConvolutionFilter |
#define cl1GetConvolutionParameterfv CL_GL1::functions->getConvolutionParameterfv |
#define cl1GetConvolutionParameteriv CL_GL1::functions->getConvolutionParameteriv |
#define cl1GetDoublev CL_GL1::functions->getDoublev |
#define cl1GetError CL_GL1::functions->getError |
#define cl1GetFloatv CL_GL1::functions->getFloatv |
#define cl1GetFramebufferAttachmentParameteriv CL_GL1::functions->getFramebufferAttachmentParameteriv |
#define cl1GetHandle CL_GL1::functions->getHandle |
#define cl1GetHistogram CL_GL1::functions->getHistogram |
#define cl1GetHistogramParameterfv CL_GL1::functions->getHistogramParameterfv |
#define cl1GetHistogramParameteriv CL_GL1::functions->getHistogramParameteriv |
#define cl1GetIntegerv CL_GL1::functions->getIntegerv |
#define cl1GetLightfv CL_GL1::functions->getLightfv |
#define cl1GetLightiv CL_GL1::functions->getLightiv |
#define cl1GetMapdv CL_GL1::functions->getMapdv |
#define cl1GetMapfv CL_GL1::functions->getMapfv |
#define cl1GetMapiv CL_GL1::functions->getMapiv |
#define cl1GetMaterialfv CL_GL1::functions->getMaterialfv |
#define cl1GetMaterialiv CL_GL1::functions->getMaterialiv |
#define cl1GetMinmax CL_GL1::functions->getMinmax |
#define cl1GetMinmaxParameterfv CL_GL1::functions->getMinmaxParameterfv |
#define cl1GetMinmaxParameteriv CL_GL1::functions->getMinmaxParameteriv |
#define cl1GetPixelMapfv CL_GL1::functions->getPixelMapfv |
#define cl1GetPixelMapuiv CL_GL1::functions->getPixelMapuiv |
#define cl1GetPixelMapusv CL_GL1::functions->getPixelMapusv |
#define cl1GetPointerv CL_GL1::functions->getPointerv |
#define cl1GetPolygonStipple CL_GL1::functions->getPolygonStipple |
#define cl1GetProgramfv CL_GL1::functions->getProgramfv |
#define cl1GetProgramInfoLog CL_GL1::functions->getProgramInfoLog |
#define cl1GetProgramiv CL_GL1::functions->getProgramiv |
#define cl1GetQueryiv CL_GL1::functions->getQueryiv |
#define cl1GetQueryObjectiv CL_GL1::functions->getQueryObjectiv |
#define cl1GetQueryObjectuiv CL_GL1::functions->getQueryObjectuiv |
#define cl1GetRenderbufferParameteriv CL_GL1::functions->getRenderbufferParameteriv |
#define cl1GetSeparableFilter CL_GL1::functions->getSeparableFilter |
#define cl1GetShaderfv CL_GL1::functions->getShaderfv |
#define cl1GetShaderInfoLog CL_GL1::functions->getShaderInfoLog |
#define cl1GetShaderiv CL_GL1::functions->getShaderiv |
#define cl1GetShaderSource CL_GL1::functions->getShaderSource |
#define cl1GetString CL_GL1::functions->getString |
#define cl1GetTexEnvfv CL_GL1::functions->getTexEnvfv |
#define cl1GetTexEnviv CL_GL1::functions->getTexEnviv |
#define cl1GetTexGendv CL_GL1::functions->getTexGendv |
#define cl1GetTexGenfv CL_GL1::functions->getTexGenfv |
#define cl1GetTexGeniv CL_GL1::functions->getTexGeniv |
#define cl1GetTexImage CL_GL1::functions->getTexImage |
#define cl1GetTexLevelParameterfv CL_GL1::functions->getTexLevelParameterfv |
#define cl1GetTexLevelParameteriv CL_GL1::functions->getTexLevelParameteriv |
#define cl1GetTexParameterfv CL_GL1::functions->getTexParameterfv |
#define cl1GetTexParameteriv CL_GL1::functions->getTexParameteriv |
#define cl1GetUniformfv CL_GL1::functions->getUniformfv |
#define cl1GetUniformiv CL_GL1::functions->getUniformiv |
#define cl1GetUniformLocation CL_GL1::functions->getUniformLocation |
#define cl1GetVertexAttribdv CL_GL1::functions->getVertexAttribdv |
#define cl1GetVertexAttribfv CL_GL1::functions->getVertexAttribfv |
#define cl1GetVertexAttribiv CL_GL1::functions->getVertexAttribiv |
#define cl1GetVertexAttribPointerv CL_GL1::functions->getVertexAttribPointerv |
#define cl1Hint CL_GL1::functions->hint |
#define cl1Histogram CL_GL1::functions->histogram |
#define cl1Indexd CL_GL1::functions->indexd |
#define cl1Indexdv CL_GL1::functions->indexdv |
#define cl1Indexf CL_GL1::functions->indexf |
#define cl1Indexfv CL_GL1::functions->indexfv |
#define cl1Indexi CL_GL1::functions->indexi |
#define cl1Indexiv CL_GL1::functions->indexiv |
#define cl1IndexMask CL_GL1::functions->indexMask |
#define cl1IndexPointer CL_GL1::functions->indexPointer |
#define cl1Indexs CL_GL1::functions->indexs |
#define cl1Indexsv CL_GL1::functions->indexsv |
#define cl1Indexub CL_GL1::functions->indexub |
#define cl1Indexubv CL_GL1::functions->indexubv |
#define cl1InitNames CL_GL1::functions->initNames |
#define cl1InterleavedArrays CL_GL1::functions->interleavedArrays |
#define cl1IsBuffer CL_GL1::functions->isBuffer |
#define cl1IsEnabled CL_GL1::functions->isEnabled |
#define cl1IsFramebuffer CL_GL1::functions->isFramebuffer |
#define cl1IsList CL_GL1::functions->isList |
#define cl1IsQuery CL_GL1::functions->isQuery |
#define cl1IsRenderbuffer CL_GL1::functions->isRenderbuffer |
#define cl1IsTexture CL_GL1::functions->isTexture |
#define cl1Lightf CL_GL1::functions->lightf |
#define cl1Lightfv CL_GL1::functions->lightfv |
#define cl1Lighti CL_GL1::functions->lighti |
#define cl1Lightiv CL_GL1::functions->lightiv |
#define cl1LightModelf CL_GL1::functions->lightModelf |
#define cl1LightModelfv CL_GL1::functions->lightModelfv |
#define cl1LightModeli CL_GL1::functions->lightModeli |
#define cl1LightModeliv CL_GL1::functions->lightModeliv |
#define cl1LineStipple CL_GL1::functions->lineStipple |
#define cl1LineWidth CL_GL1::functions->lineWidth |
#define cl1LinkProgram CL_GL1::functions->linkProgram |
#define cl1ListBase CL_GL1::functions->listBase |
#define cl1LoadIdentity CL_GL1::functions->loadIdentity |
#define cl1LoadMatrixd CL_GL1::functions->loadMatrixd |
#define cl1LoadMatrixf CL_GL1::functions->loadMatrixf |
#define cl1LoadName CL_GL1::functions->loadName |
#define cl1LoadTransposeMatrixd CL_GL1::functions->glLoadTransposeMatrixd |
#define cl1LoadTransposeMatrixf CL_GL1::functions->glLoadTransposeMatrixf |
#define cl1LogicOp CL_GL1::functions->logicOp |
#define cl1Map1d CL_GL1::functions->map1d |
#define cl1Map1f CL_GL1::functions->map1f |
#define cl1Map2d CL_GL1::functions->map2d |
#define cl1Map2f CL_GL1::functions->map2f |
#define cl1MapBuffer CL_GL1::functions->mapBuffer |
#define cl1MapGrid1d CL_GL1::functions->mapGrid1d |
#define cl1MapGrid1f CL_GL1::functions->mapGrid1f |
#define cl1MapGrid2d CL_GL1::functions->mapGrid2d |
#define cl1MapGrid2f CL_GL1::functions->mapGrid2f |
#define cl1Materialf CL_GL1::functions->materialf |
#define cl1Materialfv CL_GL1::functions->materialfv |
#define cl1Materiali CL_GL1::functions->materiali |
#define cl1Materialiv CL_GL1::functions->materialiv |
#define cl1MatrixMode CL_GL1::functions->matrixMode |
#define cl1Minmax CL_GL1::functions->minmax |
#define cl1MultiDrawArrays CL_GL1::functions->multiDrawArrays |
#define cl1MultiDrawElements CL_GL1::functions->multiDrawElementsEXT |
#define cl1MultiTexCoord1d CL_GL1::functions->multiTexCoord1d |
#define cl1MultiTexCoord1dv CL_GL1::functions->multiTexCoord1dv |
#define cl1MultiTexCoord1f CL_GL1::functions->multiTexCoord1f |
#define cl1MultiTexCoord1fv CL_GL1::functions->multiTexCoord1fv |
#define cl1MultiTexCoord1i CL_GL1::functions->multiTexCoord1i |
#define cl1MultiTexCoord1iv CL_GL1::functions->multiTexCoord1iv |
#define cl1MultiTexCoord1s CL_GL1::functions->multiTexCoord1s |
#define cl1MultiTexCoord1sv CL_GL1::functions->multiTexCoord1sv |
#define cl1MultiTexCoord2d CL_GL1::functions->multiTexCoord2d |
#define cl1MultiTexCoord2dv CL_GL1::functions->multiTexCoord2dv |
#define cl1MultiTexCoord2f CL_GL1::functions->multiTexCoord2f |
#define cl1MultiTexCoord2fv CL_GL1::functions->multiTexCoord2fv |
#define cl1MultiTexCoord2i CL_GL1::functions->multiTexCoord2i |
#define cl1MultiTexCoord2iv CL_GL1::functions->multiTexCoord2iv |
#define cl1MultiTexCoord2s CL_GL1::functions->multiTexCoord2s |
#define cl1MultiTexCoord2sv CL_GL1::functions->multiTexCoord2sv |
#define cl1MultiTexCoord3d CL_GL1::functions->multiTexCoord3d |
#define cl1MultiTexCoord3dv CL_GL1::functions->multiTexCoord3dv |
#define cl1MultiTexCoord3f CL_GL1::functions->multiTexCoord3f |
#define cl1MultiTexCoord3fv CL_GL1::functions->multiTexCoord3fv |
#define cl1MultiTexCoord3i CL_GL1::functions->multiTexCoord3i |
#define cl1MultiTexCoord3iv CL_GL1::functions->multiTexCoord3iv |
#define cl1MultiTexCoord3s CL_GL1::functions->multiTexCoord3s |
#define cl1MultiTexCoord3sv CL_GL1::functions->multiTexCoord3sv |
#define cl1MultiTexCoord4d CL_GL1::functions->multiTexCoord4d |
#define cl1MultiTexCoord4dv CL_GL1::functions->multiTexCoord4dv |
#define cl1MultiTexCoord4f CL_GL1::functions->multiTexCoord4f |
#define cl1MultiTexCoord4fv CL_GL1::functions->multiTexCoord4fv |
#define cl1MultiTexCoord4i CL_GL1::functions->multiTexCoord4i |
#define cl1MultiTexCoord4iv CL_GL1::functions->multiTexCoord4iv |
#define cl1MultiTexCoord4s CL_GL1::functions->multiTexCoord4s |
#define cl1MultiTexCoord4sv CL_GL1::functions->multiTexCoord4sv |
#define cl1MultMatrixd CL_GL1::functions->multMatrixd |
#define cl1MultMatrixf CL_GL1::functions->multMatrixf |
#define cl1MultTransposeMatrixd CL_GL1::functions->glMultTransposeMatrixd |
#define cl1MultTransposeMatrixf CL_GL1::functions->glMultTransposeMatrixf |
#define cl1NewList CL_GL1::functions->newList |
#define cl1Normal3b CL_GL1::functions->normal3b |
#define cl1Normal3bv CL_GL1::functions->normal3bv |
#define cl1Normal3d CL_GL1::functions->normal3d |
#define cl1Normal3dv CL_GL1::functions->normal3dv |
#define cl1Normal3f CL_GL1::functions->normal3f |
#define cl1Normal3fv CL_GL1::functions->normal3fv |
#define cl1Normal3i CL_GL1::functions->normal3i |
#define cl1Normal3iv CL_GL1::functions->normal3iv |
#define cl1Normal3s CL_GL1::functions->normal3s |
#define cl1Normal3sv CL_GL1::functions->normal3sv |
#define cl1NormalPointer CL_GL1::functions->normalPointer |
#define cl1Ortho CL_GL1::functions->ortho |
#define cl1PassThrough CL_GL1::functions->passThrough |
#define cl1PixelMapfv CL_GL1::functions->pixelMapfv |
#define cl1PixelMapuiv CL_GL1::functions->pixelMapuiv |
#define cl1PixelMapusv CL_GL1::functions->pixelMapusv |
#define cl1PixelStoref CL_GL1::functions->pixelStoref |
#define cl1PixelStorei CL_GL1::functions->pixelStorei |
#define cl1PixelTransferf CL_GL1::functions->pixelTransferf |
#define cl1PixelTransferi CL_GL1::functions->pixelTransferi |
#define cl1PixelZoom CL_GL1::functions->pixelZoom |
#define cl1PointParameterf CL_GL1::functions->pointParameterf |
#define cl1PointParameterfv CL_GL1::functions->pointParameterfv |
#define cl1PointSize CL_GL1::functions->pointSize |
#define cl1PolygonMode CL_GL1::functions->polygonMode |
#define cl1PolygonOffset CL_GL1::functions->polygonOffset |
#define cl1PolygonStipple CL_GL1::functions->polygonStipple |
#define cl1PopAttrib CL_GL1::functions->popAttrib |
#define cl1PopClientAttrib CL_GL1::functions->popClientAttrib |
#define cl1PopMatrix CL_GL1::functions->popMatrix |
#define cl1PopName CL_GL1::functions->popName |
#define cl1PrioritizeTextures CL_GL1::functions->prioritizeTextures |
#define cl1PushAttrib CL_GL1::functions->pushAttrib |
#define cl1PushClientAttrib CL_GL1::functions->pushClientAttrib |
#define cl1PushMatrix CL_GL1::functions->pushMatrix |
#define cl1PushName CL_GL1::functions->pushName |
#define cl1RasterPos2d CL_GL1::functions->rasterPos2d |
#define cl1RasterPos2dv CL_GL1::functions->rasterPos2dv |
#define cl1RasterPos2f CL_GL1::functions->rasterPos2f |
#define cl1RasterPos2fv CL_GL1::functions->rasterPos2fv |
#define cl1RasterPos2i CL_GL1::functions->rasterPos2i |
#define cl1RasterPos2iv CL_GL1::functions->rasterPos2iv |
#define cl1RasterPos2s CL_GL1::functions->rasterPos2s |
#define cl1RasterPos2sv CL_GL1::functions->rasterPos2sv |
#define cl1RasterPos3d CL_GL1::functions->rasterPos3d |
#define cl1RasterPos3dv CL_GL1::functions->rasterPos3dv |
#define cl1RasterPos3f CL_GL1::functions->rasterPos3f |
#define cl1RasterPos3fv CL_GL1::functions->rasterPos3fv |
#define cl1RasterPos3i CL_GL1::functions->rasterPos3i |
#define cl1RasterPos3iv CL_GL1::functions->rasterPos3iv |
#define cl1RasterPos3s CL_GL1::functions->rasterPos3s |
#define cl1RasterPos3sv CL_GL1::functions->rasterPos3sv |
#define cl1RasterPos4d CL_GL1::functions->rasterPos4d |
#define cl1RasterPos4dv CL_GL1::functions->rasterPos4dv |
#define cl1RasterPos4f CL_GL1::functions->rasterPos4f |
#define cl1RasterPos4fv CL_GL1::functions->rasterPos4fv |
#define cl1RasterPos4i CL_GL1::functions->rasterPos4i |
#define cl1RasterPos4iv CL_GL1::functions->rasterPos4iv |
#define cl1RasterPos4s CL_GL1::functions->rasterPos4s |
#define cl1RasterPos4sv CL_GL1::functions->rasterPos4sv |
#define cl1ReadBuffer CL_GL1::functions->readBuffer |
#define cl1ReadPixels CL_GL1::functions->readPixels |
#define cl1Rectd CL_GL1::functions->rectd |
#define cl1Rectdv CL_GL1::functions->rectdv |
#define cl1Rectf CL_GL1::functions->rectf |
#define cl1Rectfv CL_GL1::functions->rectfv |
#define cl1Recti CL_GL1::functions->recti |
#define cl1Rectiv CL_GL1::functions->rectiv |
#define cl1Rects CL_GL1::functions->rects |
#define cl1Rectsv CL_GL1::functions->rectsv |
#define cl1RenderbufferStorage CL_GL1::functions->renderbufferStorage |
#define cl1RenderMode CL_GL1::functions->renderMode |
#define cl1ResetHistogram CL_GL1::functions->resetHistogram |
#define cl1ResetMinmax CL_GL1::functions->resetMinmax |
#define cl1Rotated CL_GL1::functions->rotated |
#define cl1Rotatef CL_GL1::functions->rotatef |
#define cl1SampleCoverage CL_GL1::functions->sampleCoverage |
#define cl1Scaled CL_GL1::functions->scaled |
#define cl1Scalef CL_GL1::functions->scalef |
#define cl1Scissor CL_GL1::functions->scissor |
#define cl1SecondaryColor3b CL_GL1::functions->secondaryColor3b |
#define cl1SecondaryColor3bv CL_GL1::functions->secondaryColor3bv |
#define cl1SecondaryColor3d CL_GL1::functions->secondaryColor3d |
#define cl1SecondaryColor3dv CL_GL1::functions->secondaryColor3dv |
#define cl1SecondaryColor3f CL_GL1::functions->secondaryColor3f |
#define cl1SecondaryColor3fv CL_GL1::functions->secondaryColor3fv |
#define cl1SecondaryColor3i CL_GL1::functions->secondaryColor3i |
#define cl1SecondaryColor3iv CL_GL1::functions->secondaryColor3iv |
#define cl1SecondaryColor3s CL_GL1::functions->secondaryColor3s |
#define cl1SecondaryColor3sv CL_GL1::functions->secondaryColor3sv |
#define cl1SecondaryColor3ub CL_GL1::functions->secondaryColor3ub |
#define cl1SecondaryColor3ubv CL_GL1::functions->secondaryColor3ubv |
#define cl1SecondaryColor3ui CL_GL1::functions->secondaryColor3ui |
#define cl1SecondaryColor3uiv CL_GL1::functions->secondaryColor3uiv |
#define cl1SecondaryColor3us CL_GL1::functions->secondaryColor3us |
#define cl1SecondaryColor3usv CL_GL1::functions->secondaryColor3usv |
#define cl1SecondaryColorPointer CL_GL1::functions->secondaryColorPointer |
#define cl1SelectBuffer CL_GL1::functions->selectBuffer |
#define cl1SeparableFilter2D CL_GL1::functions->separableFilter2D |
#define cl1ShadeModel CL_GL1::functions->shadeModel |
#define cl1ShaderSource CL_GL1::functions->shaderSource |
#define cl1StencilFunc CL_GL1::functions->stencilFunc |
#define cl1StencilFuncSeparate CL_GL1::functions->stencilFuncSeparate |
#define cl1StencilMask CL_GL1::functions->stencilMask |
#define cl1StencilMaskSeparate CL_GL1::functions->stencilMaskSeparate |
#define cl1StencilOp CL_GL1::functions->stencilOp |
#define cl1StencilOpSeparate CL_GL1::functions->stencilOpSeparate |
#define cl1TexCoord1d CL_GL1::functions->texCoord1d |
#define cl1TexCoord1dv CL_GL1::functions->texCoord1dv |
#define cl1TexCoord1f CL_GL1::functions->texCoord1f |
#define cl1TexCoord1fv CL_GL1::functions->texCoord1fv |
#define cl1TexCoord1i CL_GL1::functions->texCoord1i |
#define cl1TexCoord1iv CL_GL1::functions->texCoord1iv |
#define cl1TexCoord1s CL_GL1::functions->texCoord1s |
#define cl1TexCoord1sv CL_GL1::functions->texCoord1sv |
#define cl1TexCoord2d CL_GL1::functions->texCoord2d |
#define cl1TexCoord2dv CL_GL1::functions->texCoord2dv |
#define cl1TexCoord2f CL_GL1::functions->texCoord2f |
#define cl1TexCoord2fv CL_GL1::functions->texCoord2fv |
#define cl1TexCoord2i CL_GL1::functions->texCoord2i |
#define cl1TexCoord2iv CL_GL1::functions->texCoord2iv |
#define cl1TexCoord2s CL_GL1::functions->texCoord2s |
#define cl1TexCoord2sv CL_GL1::functions->texCoord2sv |
#define cl1TexCoord3d CL_GL1::functions->texCoord3d |
#define cl1TexCoord3dv CL_GL1::functions->texCoord3dv |
#define cl1TexCoord3f CL_GL1::functions->texCoord3f |
#define cl1TexCoord3fv CL_GL1::functions->texCoord3fv |
#define cl1TexCoord3i CL_GL1::functions->texCoord3i |
#define cl1TexCoord3iv CL_GL1::functions->texCoord3iv |
#define cl1TexCoord3s CL_GL1::functions->texCoord3s |
#define cl1TexCoord3sv CL_GL1::functions->texCoord3sv |
#define cl1TexCoord4d CL_GL1::functions->texCoord4d |
#define cl1TexCoord4dv CL_GL1::functions->texCoord4dv |
#define cl1TexCoord4f CL_GL1::functions->texCoord4f |
#define cl1TexCoord4fv CL_GL1::functions->texCoord4fv |
#define cl1TexCoord4i CL_GL1::functions->texCoord4i |
#define cl1TexCoord4iv CL_GL1::functions->texCoord4iv |
#define cl1TexCoord4s CL_GL1::functions->texCoord4s |
#define cl1TexCoord4sv CL_GL1::functions->texCoord4sv |
#define cl1TexCoordPointer CL_GL1::functions->texCoordPointer |
#define cl1TexEnvf CL_GL1::functions->texEnvf |
#define cl1TexEnvfv CL_GL1::functions->texEnvfv |
#define cl1TexEnvi CL_GL1::functions->texEnvi |
#define cl1TexEnviv CL_GL1::functions->texEnviv |
#define cl1TexGend CL_GL1::functions->texGend |
#define cl1TexGendv CL_GL1::functions->texGendv |
#define cl1TexGenf CL_GL1::functions->texGenf |
#define cl1TexGenfv CL_GL1::functions->texGenfv |
#define cl1TexGeni CL_GL1::functions->texGeni |
#define cl1TexGeniv CL_GL1::functions->texGeniv |
#define cl1TexImage1D CL_GL1::functions->texImage1D |
#define cl1TexImage2D CL_GL1::functions->texImage2D |
#define cl1TexImage3D CL_GL1::functions->texImage3D |
#define cl1TexParameterf CL_GL1::functions->texParameterf |
#define cl1TexParameterfv CL_GL1::functions->texParameterfv |
#define cl1TexParameteri CL_GL1::functions->texParameteri |
#define cl1TexParameteriv CL_GL1::functions->texParameteriv |
#define cl1TexSubImage1D CL_GL1::functions->texSubImage1D |
#define cl1TexSubImage2D CL_GL1::functions->texSubImage2D |
#define cl1TexSubImage3D CL_GL1::functions->texSubImage3D |
#define cl1Translated CL_GL1::functions->translated |
#define cl1Translatef CL_GL1::functions->translatef |
#define cl1Uniform1f CL_GL1::functions->uniform1f |
#define cl1Uniform1fv CL_GL1::functions->uniform1fv |
#define cl1Uniform1i CL_GL1::functions->uniform1i |
#define cl1Uniform1iv CL_GL1::functions->uniform1iv |
#define cl1Uniform2f CL_GL1::functions->uniform2f |
#define cl1Uniform2fv CL_GL1::functions->uniform2fv |
#define cl1Uniform2i CL_GL1::functions->uniform2i |
#define cl1Uniform2iv CL_GL1::functions->uniform2iv |
#define cl1Uniform3f CL_GL1::functions->uniform3f |
#define cl1Uniform3fv CL_GL1::functions->uniform3fv |
#define cl1Uniform3i CL_GL1::functions->uniform3i |
#define cl1Uniform3iv CL_GL1::functions->uniform3iv |
#define cl1Uniform4f CL_GL1::functions->uniform4f |
#define cl1Uniform4fv CL_GL1::functions->uniform4fv |
#define cl1Uniform4i CL_GL1::functions->uniform4i |
#define cl1Uniform4iv CL_GL1::functions->uniform4iv |
#define cl1UniformMatrix2fv CL_GL1::functions->uniformMatrix2fv |
#define cl1UniformMatrix3fv CL_GL1::functions->uniformMatrix3fv |
#define cl1UniformMatrix4fv CL_GL1::functions->uniformMatrix4fv |
#define cl1UnmapBuffer CL_GL1::functions->unmapBuffer |
#define cl1UseProgram CL_GL1::functions->useProgram |
#define cl1ValidateProgram CL_GL1::functions->validateProgram |
#define cl1Vertex2d CL_GL1::functions->vertex2d |
#define cl1Vertex2dv CL_GL1::functions->vertex2dv |
#define cl1Vertex2f CL_GL1::functions->vertex2f |
#define cl1Vertex2fv CL_GL1::functions->vertex2fv |
#define cl1Vertex2i CL_GL1::functions->vertex2i |
#define cl1Vertex2iv CL_GL1::functions->vertex2iv |
#define cl1Vertex2s CL_GL1::functions->vertex2s |
#define cl1Vertex2sv CL_GL1::functions->vertex2sv |
#define cl1Vertex3d CL_GL1::functions->vertex3d |
#define cl1Vertex3dv CL_GL1::functions->vertex3dv |
#define cl1Vertex3f CL_GL1::functions->vertex3f |
#define cl1Vertex3fv CL_GL1::functions->vertex3fv |
#define cl1Vertex3i CL_GL1::functions->vertex3i |
#define cl1Vertex3iv CL_GL1::functions->vertex3iv |
#define cl1Vertex3s CL_GL1::functions->vertex3s |
#define cl1Vertex3sv CL_GL1::functions->vertex3sv |
#define cl1Vertex4d CL_GL1::functions->vertex4d |
#define cl1Vertex4dv CL_GL1::functions->vertex4dv |
#define cl1Vertex4f CL_GL1::functions->vertex4f |
#define cl1Vertex4fv CL_GL1::functions->vertex4fv |
#define cl1Vertex4i CL_GL1::functions->vertex4i |
#define cl1Vertex4iv CL_GL1::functions->vertex4iv |
#define cl1Vertex4s CL_GL1::functions->vertex4s |
#define cl1Vertex4sv CL_GL1::functions->vertex4sv |
#define cl1VertexAttrib1d CL_GL1::functions->vertexAttrib1d |
#define cl1VertexAttrib1dv CL_GL1::functions->vertexAttrib1dv |
#define cl1VertexAttrib1f CL_GL1::functions->vertexAttrib1f |
#define cl1VertexAttrib1fv CL_GL1::functions->vertexAttrib1fv |
#define cl1VertexAttrib1s CL_GL1::functions->vertexAttrib1s |
#define cl1VertexAttrib1sv CL_GL1::functions->vertexAttrib1sv |
#define cl1VertexAttrib2d CL_GL1::functions->vertexAttrib2d |
#define cl1VertexAttrib2dv CL_GL1::functions->vertexAttrib2dv |
#define cl1VertexAttrib2f CL_GL1::functions->vertexAttrib2f |
#define cl1VertexAttrib2fv CL_GL1::functions->vertexAttrib2fv |
#define cl1VertexAttrib2s CL_GL1::functions->vertexAttrib2s |
#define cl1VertexAttrib2sv CL_GL1::functions->vertexAttrib2sv |
#define cl1VertexAttrib3d CL_GL1::functions->vertexAttrib3d |
#define cl1VertexAttrib3dv CL_GL1::functions->vertexAttrib3dv |
#define cl1VertexAttrib3f CL_GL1::functions->vertexAttrib3f |
#define cl1VertexAttrib3fv CL_GL1::functions->vertexAttrib3fv |
#define cl1VertexAttrib3s CL_GL1::functions->vertexAttrib3s |
#define cl1VertexAttrib3sv CL_GL1::functions->vertexAttrib3sv |
#define cl1VertexAttrib4bv CL_GL1::functions->vertexAttrib4bv |
#define cl1VertexAttrib4d CL_GL1::functions->vertexAttrib4d |
#define cl1VertexAttrib4dv CL_GL1::functions->vertexAttrib4dv |
#define cl1VertexAttrib4f CL_GL1::functions->vertexAttrib4f |
#define cl1VertexAttrib4fv CL_GL1::functions->vertexAttrib4fv |
#define cl1VertexAttrib4iv CL_GL1::functions->vertexAttrib4iv |
#define cl1VertexAttrib4Nbv CL_GL1::functions->vertexAttrib4Nbv |
#define cl1VertexAttrib4Niv CL_GL1::functions->vertexAttrib4Niv |
#define cl1VertexAttrib4Nsv CL_GL1::functions->vertexAttrib4Nsv |
#define cl1VertexAttrib4Nub CL_GL1::functions->vertexAttrib4Nub |
#define cl1VertexAttrib4Nubv CL_GL1::functions->vertexAttrib4Nubv |
#define cl1VertexAttrib4Nuiv CL_GL1::functions->vertexAttrib4Nuiv |
#define cl1VertexAttrib4Nusv CL_GL1::functions->vertexAttrib4Nusv |
#define cl1VertexAttrib4s CL_GL1::functions->vertexAttrib4s |
#define cl1VertexAttrib4sv CL_GL1::functions->vertexAttrib4sv |
#define cl1VertexAttrib4ubv CL_GL1::functions->vertexAttrib4ubv |
#define cl1VertexAttrib4uiv CL_GL1::functions->vertexAttrib4uiv |
#define cl1VertexAttrib4usv CL_GL1::functions->vertexAttrib4usv |
#define cl1VertexAttribPointer CL_GL1::functions->vertexAttribPointer |
#define cl1VertexPointer CL_GL1::functions->vertexPointer |
#define cl1Viewport CL_GL1::functions->viewport |
#define cl1WindowPos2d CL_GL1::functions->windowPos2d |
#define cl1WindowPos2dv CL_GL1::functions->windowPos2dv |
#define cl1WindowPos2f CL_GL1::functions->windowPos2f |
#define cl1WindowPos2fv CL_GL1::functions->windowPos2fv |
#define cl1WindowPos2i CL_GL1::functions->windowPos2i |
#define cl1WindowPos2iv CL_GL1::functions->windowPos2iv |
#define cl1WindowPos2s CL_GL1::functions->windowPos2s |
#define cl1WindowPos2sv CL_GL1::functions->windowPos2sv |
#define cl1WindowPos3d CL_GL1::functions->windowPos3d |
#define cl1WindowPos3dv CL_GL1::functions->windowPos3dv |
#define cl1WindowPos3f CL_GL1::functions->windowPos3f |
#define cl1WindowPos3fv CL_GL1::functions->windowPos3fv |
#define cl1WindowPos3i CL_GL1::functions->windowPos3i |
#define cl1WindowPos3iv CL_GL1::functions->windowPos3iv |
#define cl1WindowPos3s CL_GL1::functions->windowPos3s |
#define cl1WindowPos3sv CL_GL1::functions->windowPos3sv |
#define CL_GL1FUNC |
typedef void( CL_GL1ProcAddress)() |
Extension procedure address typedef for OpenGL.