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API
GL1
light_model.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "
api_gl1.h
"
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#include "../Core/System/sharedptr.h"
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class
CL_LightModel_GL1_Impl;
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class
CL_Colorf
;
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enum
CL_ColorControl_GL1
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{
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cl_color_control_single_color
,
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cl_color_control_separate_specular_color
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};
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class
CL_API_GL1
CL_LightModel_GL1
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{
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public
:
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CL_LightModel_GL1
();
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~
CL_LightModel_GL1
();
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public
:
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bool
is_lighting_enabled()
const
;
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bool
is_local_viewer()
const
;
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bool
get_two_sided_materials()
const
;
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CL_ColorControl_GL1
get_color_control()
const
;
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bool
get_flat_shading()
const
;
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CL_Colorf
get_scene_ambient_light()
const
;
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public
:
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void
enable_lighting(
bool
value);
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void
set_local_viewer(
bool
value);
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void
set_two_sided_materials(
bool
value);
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void
set_color_control(
CL_ColorControl_GL1
value);
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void
set_flat_shading(
bool
value);
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void
set_scene_ambient_light(
CL_Colorf
color);
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private
:
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CL_SharedPtr<CL_LightModel_GL1_Impl> impl;
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};
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