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delauney_triangulator.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "../api_core.h"
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#include "../System/sharedptr.h"
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#include <vector>
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class
CL_API_CORE
CL_DelauneyTriangulator_Vertex
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{
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public
:
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void
*
data
;
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float
x
;
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float
y
;
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};
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class
CL_DelauneyTriangulator_Triangle
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{
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public
:
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CL_DelauneyTriangulator_Vertex
*
vertex_A
;
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CL_DelauneyTriangulator_Vertex
*
vertex_B
;
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CL_DelauneyTriangulator_Vertex
*
vertex_C
;
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};
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class
CL_DelauneyTriangulator_Generic;
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class
CL_DelauneyTriangulator
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{
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public
:
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CL_DelauneyTriangulator
();
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virtual
~CL_DelauneyTriangulator
();
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public
:
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const
std::vector<CL_DelauneyTriangulator_Vertex> &
get_vertices
()
const
;
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const
std::vector<CL_DelauneyTriangulator_Triangle> &
get_triangles
()
const
;
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public
:
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void
add_vertex
(
float
x,
float
y,
void
*data);
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void
generate
();
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private
:
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CL_SharedPtr<CL_DelauneyTriangulator_Generic> impl;
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};
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