3D line - Float
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#include <line.h>
CL_Line3f::CL_Line3f |
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const CL_Line3x< float > & |
copy) | |
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inline |
CL_Line3f::CL_Line3f |
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const CL_Vec3< float > & |
point_p, |
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const CL_Vec3< float > & |
point_q |
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inline |
CL_Vec3<float > CL_Line3x< float >::get_intersection |
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const CL_Line3x< float > & |
second, |
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bool & |
intersect, |
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float |
range = (Type) 0.5 |
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inherited |
Return the intersection of this and other line.
- Parameters
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second | = The second line to use |
intersect | = On Return: true if the lines intersect, false if the lines are parallel |
range | = Rounding error delta, to use to judge whether of not the lines intersect |
- Returns
- The point
The documentation for this class was generated from the following file: