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Sound
soundbuffer_session.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "
api_sound.h
"
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#include "../Core/System/sharedptr.h"
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class
CL_SoundCard;
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class
CL_SoundFilter
;
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class
CL_SoundBuffer
;
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class
CL_SoundBuffer_Session_Impl;
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class
CL_SoundOutput
;
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class
CL_API_SOUND
CL_SoundBuffer_Session
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{
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public
:
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CL_SoundBuffer_Session
();
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virtual
~
CL_SoundBuffer_Session
();
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public
:
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bool
is_null
()
const
{
return
!impl; }
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void
throw_if_null()
const
;
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int
get_position()
const
;
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float
get_position_relative()
const
;
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int
get_length()
const
;
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int
get_frequency()
const
;
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float
get_volume()
const
;
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float
get_pan()
const
;
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bool
get_looping()
const
;
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bool
is_playing();
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public
:
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bool
set_position(
int
new_pos);
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bool
set_position_relative(
float
new_pos);
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bool
set_end_position(
int
pos);
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void
set_frequency(
int
new_freq);
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void
set_volume(
float
new_volume);
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void
set_pan(
float
new_pan);
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void
play();
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void
stop();
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void
set_looping(
bool
loop);
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void
add_filter(
CL_SoundFilter
&filter);
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void
remove_filter(
CL_SoundFilter
&filter);
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private
:
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CL_SoundBuffer_Session
(
CL_SoundBuffer
&soundbuffer,
bool
looping,
CL_SoundOutput
&output);
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CL_SharedPtr<CL_SoundBuffer_Session_Impl> impl;
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friend
class
CL_SoundBuffer
;
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friend
class
CL_SoundOutput_Impl;
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};
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