ClanLib  2.3.7
event_dispatcher_v1.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
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24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
31 
32 #pragma once
33 
34 #include "../api_network.h"
35 #include "event.h"
36 #include <map>
37 #include "../../Core/Signals/callback_v2.h"
38 
39 template<typename ContextParam>
44 {
45 public:
47 
48  CallbackClass &func_event(const CL_String &name) { return event_handlers[name]; }
49 
56  bool dispatch(const CL_NetGameEvent &game_event, ContextParam context);
57 
58 private:
59  std::map<CL_String, CallbackClass> event_handlers;
60 };
61 
62 template<typename ContextParam>
63 bool CL_NetGameEventDispatcher_v1<ContextParam>::dispatch(const CL_NetGameEvent &game_event, ContextParam context)
64 {
65  typename std::map<CL_String, CallbackClass>::iterator it;
66  it = event_handlers.find(game_event.get_name());
67  if (it != event_handlers.end() && !it->second.is_null())
68  {
69  it->second.invoke(game_event, context);
70  return true;
71  }
72  else
73  {
74  return false;
75  }
76 }
77 
79