ClanLib  2.3.7
event_dispatcher_v0.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
31 
32 #pragma once
33 
34 #include "../api_network.h"
35 #include "event.h"
36 #include <map>
37 #include "../../Core/Signals/callback_v1.h"
38 
43 {
44 public:
46 
47  CallbackClass &func_event(const CL_String &name) { return event_handlers[name]; }
48 
54  bool dispatch(const CL_NetGameEvent &game_event);
55 
56 private:
57  std::map<CL_String, CallbackClass> event_handlers;
58 };
59 
61 {
62  std::map<CL_String, CallbackClass>::iterator it;
63  it = event_handlers.find(game_event.get_name());
64  if (it != event_handlers.end() && !it->second.is_null())
65  {
66  it->second.invoke(game_event);
67  return true;
68  }
69  else
70  {
71  return false;
72  }
73 }
74 
76