ClanLib  2.3.7
CL_ResourceManager Member List

This is the complete list of members for CL_ResourceManager, including all inherited members.

add_resources(const CL_ResourceManager &additional_resources)CL_ResourceManager
CL_Resource classCL_ResourceManagerfriend
CL_ResourceManager()CL_ResourceManager
CL_ResourceManager(const CL_String &filename)CL_ResourceManager
CL_ResourceManager(const CL_String &filename, CL_VirtualDirectory directory)CL_ResourceManager
CL_ResourceManager(CL_IODevice file, CL_VirtualDirectory directory=CL_VirtualDirectory())CL_ResourceManager
CL_ResourceManager(const CL_ResourceManager &other)CL_ResourceManager
create_resource(const CL_String &resource_id, const CL_String &type)CL_ResourceManager
destroy_resource(const CL_String &resource_id)CL_ResourceManager
get_boolean_resource(const CL_String &resource_id, bool default_value)CL_ResourceManager
get_directory(const CL_Resource &resource) const CL_ResourceManager
get_integer_resource(const CL_String &resource_id, int default_value)CL_ResourceManager
get_resource(const CL_String &resource_id, bool resolve_alias=true, int reserved=0)CL_ResourceManager
get_resource_names() const CL_ResourceManager
get_resource_names(const CL_String &section) const CL_ResourceManager
get_resource_names_of_type(const CL_String &type) const CL_ResourceManager
get_resource_names_of_type(const CL_String &type, const CL_String &section) const CL_ResourceManager
get_section_names() const CL_ResourceManager
get_string_resource(const CL_String &resource_id, const CL_StringRef &default_value)CL_ResourceManager
load(const CL_String &filename)CL_ResourceManager
load(const CL_String &filename, CL_VirtualDirectory directory)CL_ResourceManager
load(CL_IODevice file, CL_VirtualDirectory directory=CL_VirtualDirectory())CL_ResourceManager
operator=(const CL_ResourceManager &copy)CL_ResourceManager
operator==(const CL_ResourceManager &manager) const CL_ResourceManager
remove_resources(const CL_ResourceManager &additional_resources)CL_ResourceManager
resource_exists(const CL_String &resource_id) const CL_ResourceManager
save(const CL_String &filename)CL_ResourceManager
save(const CL_String &filename, CL_VirtualDirectory directory)CL_ResourceManager
save(CL_IODevice file)CL_ResourceManager
set_directory(const CL_VirtualDirectory &directory)CL_ResourceManager
~CL_ResourceManager()CL_ResourceManager