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Network/NetGame/event.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "../api_network.h"
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#include "
event_value.h
"
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class
CL_API_NETWORK
CL_NetGameEvent
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{
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public
:
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CL_NetGameEvent
(
const
CL_String
&name);
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CL_NetGameEvent
(
const
CL_String
&name,
const
CL_NetGameEventValue
&arg1);
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CL_NetGameEvent
(
const
CL_String
&name,
const
CL_NetGameEventValue
&arg1,
const
CL_NetGameEventValue
&arg2);
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CL_NetGameEvent
(
const
CL_String
&name,
const
CL_NetGameEventValue
&arg1,
const
CL_NetGameEventValue
&arg2,
const
CL_NetGameEventValue
&arg3);
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CL_NetGameEvent
(
const
CL_String
&name,
const
CL_NetGameEventValue
&arg1,
const
CL_NetGameEventValue
&arg2,
const
CL_NetGameEventValue
&arg3,
const
CL_NetGameEventValue
&arg4);
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CL_NetGameEvent
(
const
CL_String
&name,
const
CL_NetGameEventValue
&arg1,
const
CL_NetGameEventValue
&arg2,
const
CL_NetGameEventValue
&arg3,
const
CL_NetGameEventValue
&arg4,
const
CL_NetGameEventValue
&arg5);
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CL_String
get_name
()
const
{
return
name; };
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unsigned
int
get_argument_count()
const
;
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CL_NetGameEventValue
get_argument(
unsigned
int
index)
const
;
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void
add_argument(
const
CL_NetGameEventValue
&value);
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CL_String
to_string()
const
;
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private
:
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CL_String
to_string(
const
CL_NetGameEventValue
&v)
const
;
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CL_String
name;
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std::vector<CL_NetGameEventValue> arguments;
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};
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