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opengl_wrap.h File Reference
#include "
opengl.h
"
#include "
opengl_defines.h
"
Include dependency graph for opengl_wrap.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Classes
class
CL_GLFunctions
CL_GLFunctions
.
More...
Macros
#define
CL_GLFUNC
OpenGL 2.0 binds
#define
glCullFace
CL_OpenGL::functions
->cullFace
#define
glFrontFace
CL_OpenGL::functions
->frontFace
#define
glHint
CL_OpenGL::functions
->hint
#define
glLineWidth
CL_OpenGL::functions
->lineWidth
#define
glPointSize
CL_OpenGL::functions
->pointSize
#define
glPolygonMode
CL_OpenGL::functions
->polygonMode
#define
glScissor
CL_OpenGL::functions
->scissor
#define
glTexParameterf
CL_OpenGL::functions
->texParameterf
#define
glTexParameterfv
CL_OpenGL::functions
->texParameterfv
#define
glTexParameteri
CL_OpenGL::functions
->texParameteri
#define
glTexParameteriv
CL_OpenGL::functions
->texParameteriv
#define
glTexImage1D
CL_OpenGL::functions
->texImage1D
#define
glTexImage2D
CL_OpenGL::functions
->texImage2D
#define
glDrawBuffer
CL_OpenGL::functions
->drawBuffer
#define
glClear
CL_OpenGL::functions
->clear
#define
glClearColor
CL_OpenGL::functions
->clearColor
#define
glClearStencil
CL_OpenGL::functions
->clearStencil
#define
glClearDepth
CL_OpenGL::functions
->clearDepth
#define
glStencilMask
CL_OpenGL::functions
->stencilMask
#define
glColorMask
CL_OpenGL::functions
->colorMask
#define
glDepthMask
CL_OpenGL::functions
->depthMask
#define
glDisable
CL_OpenGL::functions
->disable
#define
glEnable
CL_OpenGL::functions
->enable
#define
glFinish
CL_OpenGL::functions
->finish
#define
glFlush
CL_OpenGL::functions
->flush
#define
glBlendFunc
CL_OpenGL::functions
->blendFunc
#define
glLogicOp
CL_OpenGL::functions
->logicOp
#define
glStencilFunc
CL_OpenGL::functions
->stencilFunc
#define
glStencilOp
CL_OpenGL::functions
->stencilOp
#define
glDepthFunc
CL_OpenGL::functions
->depthFunc
#define
glPixelStoref
CL_OpenGL::functions
->pixelStoref
#define
glPixelStorei
CL_OpenGL::functions
->pixelStorei
#define
glReadBuffer
CL_OpenGL::functions
->readBuffer
#define
glReadPixels
CL_OpenGL::functions
->readPixels
#define
glGetBooleanv
CL_OpenGL::functions
->getBooleanv
#define
glGetDoublev
CL_OpenGL::functions
->getDoublev
#define
glGetError
CL_OpenGL::functions
->getError
#define
glGetFloatv
CL_OpenGL::functions
->getFloatv
#define
glGetIntegerv
CL_OpenGL::functions
->getIntegerv
#define
glGetString
CL_OpenGL::functions
->getString
#define
glGetTexImage
CL_OpenGL::functions
->getTexImage
#define
glGetTexParameterfv
CL_OpenGL::functions
->getTexParameterfv
#define
glGetTexParameteriv
CL_OpenGL::functions
->getTexParameteriv
#define
glGetTexLevelParameterfv
CL_OpenGL::functions
->getTexLevelParameterfv
#define
glGetTexLevelParameteriv
CL_OpenGL::functions
->getTexLevelParameteriv
#define
glIsEnabled
CL_OpenGL::functions
->isEnabled
#define
glDepthRange
CL_OpenGL::functions
->depthRange
#define
glViewport
CL_OpenGL::functions
->viewport
#define
glDrawArrays
CL_OpenGL::functions
->drawArrays
#define
glDrawElements
CL_OpenGL::functions
->drawElements
#define
glGetPointerv
CL_OpenGL::functions
->getPointerv
#define
glPolygonOffset
CL_OpenGL::functions
->polygonOffset
#define
glCopyTexImage1D
CL_OpenGL::functions
->copyTexImage1D
#define
glCopyTexImage2D
CL_OpenGL::functions
->copyTexImage2D
#define
glCopyTexSubImage1D
CL_OpenGL::functions
->copyTexSubImage1D
#define
glCopyTexSubImage2D
CL_OpenGL::functions
->copyTexSubImage2D
#define
glTexSubImage1D
CL_OpenGL::functions
->texSubImage1D
#define
glTexSubImage2D
CL_OpenGL::functions
->texSubImage2D
#define
glBindTexture
CL_OpenGL::functions
->bindTexture
#define
glDeleteTextures
CL_OpenGL::functions
->deleteTextures
#define
glGenTextures
CL_OpenGL::functions
->genTextures
#define
glIsTexture
CL_OpenGL::functions
->isTexture
#define
glBlendColor
CL_OpenGL::functions
->blendColor
#define
glBlendEquation
CL_OpenGL::functions
->blendEquation
#define
glDrawRangeElements
CL_OpenGL::functions
->drawRangeElements
#define
glTexImage3D
CL_OpenGL::functions
->texImage3D
#define
glTexSubImage3D
CL_OpenGL::functions
->texSubImage3D
#define
glCopyTexSubImage3D
CL_OpenGL::functions
->copyTexSubImage3D
#define
glActiveTexture
CL_OpenGL::functions
->activeTexture
#define
glSampleCoverage
CL_OpenGL::functions
->sampleCoverage
#define
glCompressedTexImage3D
CL_OpenGL::functions
->compressedTexImage3D
#define
glCompressedTexImage2D
CL_OpenGL::functions
->compressedTexImage2D
#define
glCompressedTexImage1D
CL_OpenGL::functions
->compressedTexImage1D
#define
glCompressedTexSubImage3D
CL_OpenGL::functions
->compressedTexSubImage3D
#define
glCompressedTexSubImage2D
CL_OpenGL::functions
->compressedTexSubImage2D
#define
glCompressedTexSubImage1D
CL_OpenGL::functions
->compressedTexSubImage1D
#define
glGetCompressedTexImage
CL_OpenGL::functions
->getCompressedTexImage
#define
glBlendFuncSeparate
CL_OpenGL::functions
->blendFuncSeparate
#define
glMultiDrawArrays
CL_OpenGL::functions
->multiDrawArrays
#define
glMultiDrawElements
CL_OpenGL::functions
->multiDrawElements
#define
glPointParameterf
CL_OpenGL::functions
->pointParameterf
#define
glPointParameterfv
CL_OpenGL::functions
->pointParameterfv
#define
glPointParameteri
CL_OpenGL::functions
->pointParameteri
#define
glPointParameteriv
CL_OpenGL::functions
->pointParameteriv
#define
glGenQueries
CL_OpenGL::functions
->genQueries
#define
glDeleteQueries
CL_OpenGL::functions
->deleteQueries
#define
glIsQuery
CL_OpenGL::functions
->isQuery
#define
glBeginQuery
CL_OpenGL::functions
->beginQuery
#define
glEndQuery
CL_OpenGL::functions
->endQuery
#define
glGetQueryiv
CL_OpenGL::functions
->getQueryiv
#define
glGetQueryObjectiv
CL_OpenGL::functions
->getQueryObjectiv
#define
glGetQueryObjectuiv
CL_OpenGL::functions
->getQueryObjectuiv
#define
glBindBuffer
CL_OpenGL::functions
->bindBuffer
#define
glDeleteBuffers
CL_OpenGL::functions
->deleteBuffers
#define
glGenBuffers
CL_OpenGL::functions
->genBuffers
#define
glIsBuffer
CL_OpenGL::functions
->isBuffer
#define
glBufferData
CL_OpenGL::functions
->bufferData
#define
glBufferSubData
CL_OpenGL::functions
->bufferSubData
#define
glGetBufferSubData
CL_OpenGL::functions
->getBufferSubData
#define
glMapBuffer
CL_OpenGL::functions
->mapBuffer
#define
glUnmapBuffer
CL_OpenGL::functions
->unmapBuffer
#define
glGetBufferParameteriv
CL_OpenGL::functions
->getBufferParameteriv
#define
glGetBufferPointerv
CL_OpenGL::functions
->getBufferPointerv
#define
glBlendEquationSeparate
CL_OpenGL::functions
->blendEquationSeparate
#define
glDrawBuffers
CL_OpenGL::functions
->drawBuffers
#define
glStencilOpSeparate
CL_OpenGL::functions
->stencilOpSeparate
#define
glStencilFuncSeparate
CL_OpenGL::functions
->stencilFuncSeparate
#define
glStencilMaskSeparate
CL_OpenGL::functions
->stencilMaskSeparate
#define
glAttachShader
CL_OpenGL::functions
->attachShader
#define
glBindAttribLocation
CL_OpenGL::functions
->bindAttribLocation
#define
glCompileShader
CL_OpenGL::functions
->compileShader
#define
glCreateProgram
CL_OpenGL::functions
->createProgram
#define
glCreateShader
CL_OpenGL::functions
->createShader
#define
glDeleteProgram
CL_OpenGL::functions
->deleteProgram
#define
glDeleteShader
CL_OpenGL::functions
->deleteShader
#define
glDetachShader
CL_OpenGL::functions
->detachShader
#define
glDisableVertexAttribArray
CL_OpenGL::functions
->disableVertexAttribArray
#define
glEnableVertexAttribArray
CL_OpenGL::functions
->enableVertexAttribArray
#define
glGetActiveAttrib
CL_OpenGL::functions
->getActiveAttrib
#define
glGetActiveUniform
CL_OpenGL::functions
->getActiveUniform
#define
glGetAttachedShaders
CL_OpenGL::functions
->getAttachedShaders
#define
glGetAttribLocation
CL_OpenGL::functions
->getAttribLocation
#define
glGetProgramiv
CL_OpenGL::functions
->getProgramiv
#define
glGetProgramInfoLog
CL_OpenGL::functions
->getProgramInfoLog
#define
glGetShaderiv
CL_OpenGL::functions
->getShaderiv
#define
glGetShaderInfoLog
CL_OpenGL::functions
->getShaderInfoLog
#define
glGetShaderSource
CL_OpenGL::functions
->getShaderSource
#define
glGetUniformLocation
CL_OpenGL::functions
->getUniformLocation
#define
glGetUniformfv
CL_OpenGL::functions
->getUniformfv
#define
glGetUniformiv
CL_OpenGL::functions
->getUniformiv
#define
glGetVertexAttribdv
CL_OpenGL::functions
->getVertexAttribdv
#define
glGetVertexAttribfv
CL_OpenGL::functions
->getVertexAttribfv
#define
glGetVertexAttribiv
CL_OpenGL::functions
->getVertexAttribiv
#define
glGetVertexAttribPointerv
CL_OpenGL::functions
->getVertexAttribPointerv
#define
glIsProgram
CL_OpenGL::functions
->isProgram
#define
glIsShader
CL_OpenGL::functions
->isShader
#define
glLinkProgram
CL_OpenGL::functions
->linkProgram
#define
glShaderSource
CL_OpenGL::functions
->shaderSource
#define
glUseProgram
CL_OpenGL::functions
->useProgram
#define
glUniform1f
CL_OpenGL::functions
->uniform1f
#define
glUniform2f
CL_OpenGL::functions
->uniform2f
#define
glUniform3f
CL_OpenGL::functions
->uniform3f
#define
glUniform4f
CL_OpenGL::functions
->uniform4f
#define
glUniform1i
CL_OpenGL::functions
->uniform1i
#define
glUniform2i
CL_OpenGL::functions
->uniform2i
#define
glUniform3i
CL_OpenGL::functions
->uniform3i
#define
glUniform4i
CL_OpenGL::functions
->uniform4i
#define
glUniform1fv
CL_OpenGL::functions
->uniform1fv
#define
glUniform2fv
CL_OpenGL::functions
->uniform2fv
#define
glUniform3fv
CL_OpenGL::functions
->uniform3fv
#define
glUniform4fv
CL_OpenGL::functions
->uniform4fv
#define
glUniform1iv
CL_OpenGL::functions
->uniform1iv
#define
glUniform2iv
CL_OpenGL::functions
->uniform2iv
#define
glUniform3iv
CL_OpenGL::functions
->uniform3iv
#define
glUniform4iv
CL_OpenGL::functions
->uniform4iv
#define
glUniformMatrix2fv
CL_OpenGL::functions
->uniformMatrix2fv
#define
glUniformMatrix3fv
CL_OpenGL::functions
->uniformMatrix3fv
#define
glUniformMatrix4fv
CL_OpenGL::functions
->uniformMatrix4fv
#define
glValidateProgram
CL_OpenGL::functions
->validateProgram
#define
glVertexAttrib1d
CL_OpenGL::functions
->vertexAttrib1d
#define
glVertexAttrib1dv
CL_OpenGL::functions
->vertexAttrib1dv
#define
glVertexAttrib1f
CL_OpenGL::functions
->vertexAttrib1f
#define
glVertexAttrib1fv
CL_OpenGL::functions
->vertexAttrib1fv
#define
glVertexAttrib1s
CL_OpenGL::functions
->vertexAttrib1s
#define
glVertexAttrib1sv
CL_OpenGL::functions
->vertexAttrib1sv
#define
glVertexAttrib2d
CL_OpenGL::functions
->vertexAttrib2d
#define
glVertexAttrib2dv
CL_OpenGL::functions
->vertexAttrib2dv
#define
glVertexAttrib2f
CL_OpenGL::functions
->vertexAttrib2f
#define
glVertexAttrib2fv
CL_OpenGL::functions
->vertexAttrib2fv
#define
glVertexAttrib2s
CL_OpenGL::functions
->vertexAttrib2s
#define
glVertexAttrib2sv
CL_OpenGL::functions
->vertexAttrib2sv
#define
glVertexAttrib3d
CL_OpenGL::functions
->vertexAttrib3d
#define
glVertexAttrib3dv
CL_OpenGL::functions
->vertexAttrib3dv
#define
glVertexAttrib3f
CL_OpenGL::functions
->vertexAttrib3f
#define
glVertexAttrib3fv
CL_OpenGL::functions
->vertexAttrib3fv
#define
glVertexAttrib3s
CL_OpenGL::functions
->vertexAttrib3s
#define
glVertexAttrib3sv
CL_OpenGL::functions
->vertexAttrib3sv
#define
glVertexAttrib4Nbv
CL_OpenGL::functions
->vertexAttrib4Nbv
#define
glVertexAttrib4Niv
CL_OpenGL::functions
->vertexAttrib4Niv
#define
glVertexAttrib4Nsv
CL_OpenGL::functions
->vertexAttrib4Nsv
#define
glVertexAttrib4Nub
CL_OpenGL::functions
->vertexAttrib4Nub
#define
glVertexAttrib4Nubv
CL_OpenGL::functions
->vertexAttrib4Nubv
#define
glVertexAttrib4Nuiv
CL_OpenGL::functions
->vertexAttrib4Nuiv
#define
glVertexAttrib4Nusv
CL_OpenGL::functions
->vertexAttrib4Nusv
#define
glVertexAttrib4bv
CL_OpenGL::functions
->vertexAttrib4bv
#define
glVertexAttrib4d
CL_OpenGL::functions
->vertexAttrib4d
#define
glVertexAttrib4dv
CL_OpenGL::functions
->vertexAttrib4dv
#define
glVertexAttrib4f
CL_OpenGL::functions
->vertexAttrib4f
#define
glVertexAttrib4fv
CL_OpenGL::functions
->vertexAttrib4fv
#define
glVertexAttrib4iv
CL_OpenGL::functions
->vertexAttrib4iv
#define
glVertexAttrib4s
CL_OpenGL::functions
->vertexAttrib4s
#define
glVertexAttrib4sv
CL_OpenGL::functions
->vertexAttrib4sv
#define
glVertexAttrib4ubv
CL_OpenGL::functions
->vertexAttrib4ubv
#define
glVertexAttrib4uiv
CL_OpenGL::functions
->vertexAttrib4uiv
#define
glVertexAttrib4usv
CL_OpenGL::functions
->vertexAttrib4usv
#define
glVertexAttribPointer
CL_OpenGL::functions
->vertexAttribPointer
#define
glUniformMatrix2x3fv
CL_OpenGL::functions
->uniformMatrix2x3fv
#define
glUniformMatrix3x2fv
CL_OpenGL::functions
->uniformMatrix3x2fv
#define
glUniformMatrix2x4fv
CL_OpenGL::functions
->uniformMatrix2x4fv
#define
glUniformMatrix4x2fv
CL_OpenGL::functions
->uniformMatrix4x2fv
#define
glUniformMatrix3x4fv
CL_OpenGL::functions
->uniformMatrix3x4fv
#define
glUniformMatrix4x3fv
CL_OpenGL::functions
->uniformMatrix4x3fv
#define
glColorMaski
CL_OpenGL::functions
->colorMaski
#define
glGetBooleani_v
CL_OpenGL::functions
->getBooleani_v
#define
glGetIntegeri_v
CL_OpenGL::functions
->getIntegeri_v
#define
glEnablei
CL_OpenGL::functions
->enablei
#define
glDisablei
CL_OpenGL::functions
->disablei
#define
glIsEnabledi
CL_OpenGL::functions
->isEnabledi
#define
glBeginTransformFeedback
CL_OpenGL::functions
->beginTransformFeedback
#define
glEndTransformFeedback
CL_OpenGL::functions
->endTransformFeedback
#define
glBindBufferRange
CL_OpenGL::functions
->bindBufferRange
#define
glBindBufferBase
CL_OpenGL::functions
->bindBufferBase
#define
glTransformFeedbackVaryings
CL_OpenGL::functions
->transformFeedbackVaryings
#define
glGetTransformFeedbackVarying
CL_OpenGL::functions
->getTransformFeedbackVarying
#define
glClampColor
CL_OpenGL::functions
->clampColor
#define
glBeginConditionalRender
CL_OpenGL::functions
->beginConditionalRender
#define
glEndConditionalRender
CL_OpenGL::functions
->endConditionalRender
#define
glVertexAttribIPointer
CL_OpenGL::functions
->vertexAttribIPointer
#define
glGetVertexAttribIiv
CL_OpenGL::functions
->getVertexAttribIiv
#define
glGetVertexAttribIuiv
CL_OpenGL::functions
->getVertexAttribIuiv
#define
glVertexAttribI1i
CL_OpenGL::functions
->vertexAttribI1i
#define
glVertexAttribI2i
CL_OpenGL::functions
->vertexAttribI2i
#define
glVertexAttribI3i
CL_OpenGL::functions
->vertexAttribI3i
#define
glVertexAttribI4i
CL_OpenGL::functions
->vertexAttribI4i
#define
glVertexAttribI1ui
CL_OpenGL::functions
->vertexAttribI1ui
#define
glVertexAttribI2ui
CL_OpenGL::functions
->vertexAttribI2ui
#define
glVertexAttribI3ui
CL_OpenGL::functions
->vertexAttribI3ui
#define
glVertexAttribI4ui
CL_OpenGL::functions
->vertexAttribI4ui
#define
glVertexAttribI1iv
CL_OpenGL::functions
->vertexAttribI1iv
#define
glVertexAttribI2iv
CL_OpenGL::functions
->vertexAttribI2iv
#define
glVertexAttribI3iv
CL_OpenGL::functions
->vertexAttribI3iv
#define
glVertexAttribI4iv
CL_OpenGL::functions
->vertexAttribI4iv
#define
glVertexAttribI1uiv
CL_OpenGL::functions
->vertexAttribI1uiv
#define
glVertexAttribI2uiv
CL_OpenGL::functions
->vertexAttribI2uiv
#define
glVertexAttribI3uiv
CL_OpenGL::functions
->vertexAttribI3uiv
#define
glVertexAttribI4uiv
CL_OpenGL::functions
->vertexAttribI4uiv
#define
glVertexAttribI4bv
CL_OpenGL::functions
->vertexAttribI4bv
#define
glVertexAttribI4sv
CL_OpenGL::functions
->vertexAttribI4sv
#define
glVertexAttribI4ubv
CL_OpenGL::functions
->vertexAttribI4ubv
#define
glVertexAttribI4usv
CL_OpenGL::functions
->vertexAttribI4usv
#define
glGetUniformuiv
CL_OpenGL::functions
->getUniformuiv
#define
glBindFragDataLocation
CL_OpenGL::functions
->bindFragDataLocation
#define
glGetFragDataLocation
CL_OpenGL::functions
->getFragDataLocation
#define
glUniform1ui
CL_OpenGL::functions
->uniform1ui
#define
glUniform2ui
CL_OpenGL::functions
->uniform2ui
#define
glUniform3ui
CL_OpenGL::functions
->uniform3ui
#define
glUniform4ui
CL_OpenGL::functions
->uniform4ui
#define
glUniform1uiv
CL_OpenGL::functions
->uniform1uiv
#define
glUniform2uiv
CL_OpenGL::functions
->uniform2uiv
#define
glUniform3uiv
CL_OpenGL::functions
->uniform3uiv
#define
glUniform4uiv
CL_OpenGL::functions
->uniform4uiv
#define
glTexParameterIiv
CL_OpenGL::functions
->texParameterIiv
#define
glTexParameterIuiv
CL_OpenGL::functions
->texParameterIuiv
#define
glGetTexParameterIiv
CL_OpenGL::functions
->getTexParameterIiv
#define
glGetTexParameterIuiv
CL_OpenGL::functions
->getTexParameterIuiv
#define
glClearBufferiv
CL_OpenGL::functions
->clearBufferiv
#define
glClearBufferuiv
CL_OpenGL::functions
->clearBufferuiv
#define
glClearBufferfv
CL_OpenGL::functions
->clearBufferfv
#define
glClearBufferfi
CL_OpenGL::functions
->clearBufferfi
#define
glGetStringi
CL_OpenGL::functions
->getStringi
#define
glDrawArraysInstanced
CL_OpenGL::functions
->drawArraysInstanced
#define
glDrawElementsInstanced
CL_OpenGL::functions
->drawElementsInstanced
#define
glTexBuffer
CL_OpenGL::functions
->texBuffer
#define
glPrimitiveRestartIndex
CL_OpenGL::functions
->primitiveRestartIndex
#define
glGetInteger64i_v
CL_OpenGL::functions
->getInteger64i_v
#define
glGetBufferParameteri64v
CL_OpenGL::functions
->getBufferParameteri64v
#define
glFramebufferTexture
CL_OpenGL::functions
->framebufferTexture
#define
glVertexAttribDivisor
CL_OpenGL::functions
->vertexAttribDivisor
#define
glMinSampleShading
CL_OpenGL::functions
->minSampleShading
#define
glBlendEquationi
CL_OpenGL::functions
->blendEquationi
#define
glBlendEquationSeparatei
CL_OpenGL::functions
->blendEquationSeparatei
#define
glBlendFunci
CL_OpenGL::functions
->blendFunci
#define
glBlendFuncSeparatei
CL_OpenGL::functions
->blendFuncSeparatei
#define
glIsRenderbuffer
CL_OpenGL::functions
->isRenderbuffer
#define
glBindRenderbuffer
CL_OpenGL::functions
->bindRenderbuffer
#define
glDeleteRenderbuffers
CL_OpenGL::functions
->deleteRenderbuffers
#define
glGenRenderbuffers
CL_OpenGL::functions
->genRenderbuffers
#define
glRenderbufferStorage
CL_OpenGL::functions
->renderbufferStorage
#define
glGetRenderbufferParameteriv
CL_OpenGL::functions
->getRenderbufferParameteriv
#define
glIsFramebuffer
CL_OpenGL::functions
->isFramebuffer
#define
glBindFramebuffer
CL_OpenGL::functions
->bindFramebuffer
#define
glDeleteFramebuffers
CL_OpenGL::functions
->deleteFramebuffers
#define
glGenFramebuffers
CL_OpenGL::functions
->genFramebuffers
#define
glCheckFramebufferStatus
CL_OpenGL::functions
->checkFramebufferStatus
#define
glFramebufferTexture1D
CL_OpenGL::functions
->framebufferTexture1D
#define
glFramebufferTexture2D
CL_OpenGL::functions
->framebufferTexture2D
#define
glFramebufferTexture3D
CL_OpenGL::functions
->framebufferTexture3D
#define
glFramebufferRenderbuffer
CL_OpenGL::functions
->framebufferRenderbuffer
#define
glGetFramebufferAttachmentParameteriv
CL_OpenGL::functions
->getFramebufferAttachmentParameteriv
#define
glGenerateMipmap
CL_OpenGL::functions
->generateMipmap
#define
glBlitFramebuffer
CL_OpenGL::functions
->blitFramebuffer
#define
glRenderbufferStorageMultisample
CL_OpenGL::functions
->renderbufferStorageMultisample
#define
glFramebufferTextureLayer
CL_OpenGL::functions
->framebufferTextureLayer
#define
glMapBufferRange
CL_OpenGL::functions
->mapBufferRange
#define
glFlushMappedBufferRange
CL_OpenGL::functions
->flushMappedBufferRange
#define
glBindVertexArray
CL_OpenGL::functions
->bindVertexArray
#define
glDeleteVertexArrays
CL_OpenGL::functions
->deleteVertexArrays
#define
glGenVertexArrays
CL_OpenGL::functions
->genVertexArrays
#define
glIsVertexArray
CL_OpenGL::functions
->isVertexArray
#define
glGetUniformIndices
CL_OpenGL::functions
->getUniformIndices
#define
glGetActiveUniformsiv
CL_OpenGL::functions
->getActiveUniformsiv
#define
glGetActiveUniformName
CL_OpenGL::functions
->getActiveUniformName
#define
glGetUniformBlockIndex
CL_OpenGL::functions
->getUniformBlockIndex
#define
glGetActiveUniformBlockiv
CL_OpenGL::functions
->getActiveUniformBlockiv
#define
glGetActiveUniformBlockName
CL_OpenGL::functions
->getActiveUniformBlockName
#define
glUniformBlockBinding
CL_OpenGL::functions
->uniformBlockBinding
#define
glCopyBufferSubData
CL_OpenGL::functions
->copyBufferSubData
#define
glDrawElementsBaseVertex
CL_OpenGL::functions
->drawElementsBaseVertex
#define
glDrawRangeElementsBaseVertex
CL_OpenGL::functions
->drawRangeElementsBaseVertex
#define
glDrawElementsInstancedBaseVertex
CL_OpenGL::functions
->drawElementsInstancedBaseVertex
#define
glMultiDrawElementsBaseVertex
CL_OpenGL::functions
->multiDrawElementsBaseVertex
#define
glProvokingVertex
CL_OpenGL::functions
->provokingVertex
#define
glFenceSync
CL_OpenGL::functions
->fenceSync
#define
glIsSync
CL_OpenGL::functions
->isSync
#define
glDeleteSync
CL_OpenGL::functions
->deleteSync
#define
glClientWaitSync
CL_OpenGL::functions
->clientWaitSync
#define
glWaitSync
CL_OpenGL::functions
->waitSync
#define
glGetInteger64v
CL_OpenGL::functions
->getInteger64v
#define
glGetSynciv
CL_OpenGL::functions
->getSynciv
#define
glTexImage2DMultisample
CL_OpenGL::functions
->texImage2DMultisample
#define
glTexImage3DMultisample
CL_OpenGL::functions
->texImage3DMultisample
#define
glGetMultisamplefv
CL_OpenGL::functions
->getMultisamplefv
#define
glSampleMaski
CL_OpenGL::functions
->sampleMaski
#define
glBlendEquationiARB
CL_OpenGL::functions
->blendEquationiARB
#define
glBlendEquationSeparateiARB
CL_OpenGL::functions
->blendEquationSeparateiARB
#define
glBlendFunciARB
CL_OpenGL::functions
->blendFunciARB
#define
glBlendFuncSeparateiARB
CL_OpenGL::functions
->blendFuncSeparateiARB
#define
glMinSampleShadingARB
CL_OpenGL::functions
->minSampleShadingARB
#define
glNamedStringARB
CL_OpenGL::functions
->namedStringARB
#define
glDeleteNamedStringARB
CL_OpenGL::functions
->deleteNamedStringARB
#define
glCompileShaderIncludeARB
CL_OpenGL::functions
->compileShaderIncludeARB
#define
glIsNamedStringARB
CL_OpenGL::functions
->isNamedStringARB
#define
glGetNamedStringARB
CL_OpenGL::functions
->getNamedStringARB
#define
glGetNamedStringivARB
CL_OpenGL::functions
->getNamedStringivARB
#define
glBindFragDataLocationIndexed
CL_OpenGL::functions
->bindFragDataLocationIndexed
#define
glGetFragDataIndex
CL_OpenGL::functions
->getFragDataIndex
#define
glGenSamplers
CL_OpenGL::functions
->genSamplers
#define
glDeleteSamplers
CL_OpenGL::functions
->deleteSamplers
#define
glIsSampler
CL_OpenGL::functions
->isSampler
#define
glBindSampler
CL_OpenGL::functions
->bindSampler
#define
glSamplerParameteri
CL_OpenGL::functions
->samplerParameteri
#define
glSamplerParameteriv
CL_OpenGL::functions
->samplerParameteriv
#define
glSamplerParameterf
CL_OpenGL::functions
->samplerParameterf
#define
glSamplerParameterfv
CL_OpenGL::functions
->samplerParameterfv
#define
glSamplerParameterIiv
CL_OpenGL::functions
->samplerParameterIiv
#define
glSamplerParameterIuiv
CL_OpenGL::functions
->samplerParameterIuiv
#define
glGetSamplerParameteriv
CL_OpenGL::functions
->getSamplerParameteriv
#define
glGetSamplerParameterIiv
CL_OpenGL::functions
->getSamplerParameterIiv
#define
glGetSamplerParameterfv
CL_OpenGL::functions
->getSamplerParameterfv
#define
glGetSamplerParameterIuiv
CL_OpenGL::functions
->getSamplerParameterIuiv
#define
glQueryCounter
CL_OpenGL::functions
->queryCounter
#define
glGetQueryObjecti64v
CL_OpenGL::functions
->getQueryObjecti64v
#define
glGetQueryObjectui64v
CL_OpenGL::functions
->getQueryObjectui64v
#define
glVertexP2ui
CL_OpenGL::functions
->vertexP2ui
#define
glVertexP2uiv
CL_OpenGL::functions
->vertexP2uiv
#define
glVertexP3ui
CL_OpenGL::functions
->vertexP3ui
#define
glVertexP3uiv
CL_OpenGL::functions
->vertexP3uiv
#define
glVertexP4ui
CL_OpenGL::functions
->vertexP4ui
#define
glVertexP4uiv
CL_OpenGL::functions
->vertexP4uiv
#define
glTexCoordP1ui
CL_OpenGL::functions
->texCoordP1ui
#define
glTexCoordP1uiv
CL_OpenGL::functions
->texCoordP1uiv
#define
glTexCoordP2ui
CL_OpenGL::functions
->texCoordP2ui
#define
glTexCoordP2uiv
CL_OpenGL::functions
->texCoordP2uiv
#define
glTexCoordP3ui
CL_OpenGL::functions
->texCoordP3ui
#define
glTexCoordP3uiv
CL_OpenGL::functions
->texCoordP3uiv
#define
glTexCoordP4ui
CL_OpenGL::functions
->texCoordP4ui
#define
glTexCoordP4uiv
CL_OpenGL::functions
->texCoordP4uiv
#define
glMultiTexCoordP1ui
CL_OpenGL::functions
->multiTexCoordP1ui
#define
glMultiTexCoordP1uiv
CL_OpenGL::functions
->multiTexCoordP1uiv
#define
glMultiTexCoordP2ui
CL_OpenGL::functions
->multiTexCoordP2ui
#define
glMultiTexCoordP2uiv
CL_OpenGL::functions
->multiTexCoordP2uiv
#define
glMultiTexCoordP3ui
CL_OpenGL::functions
->multiTexCoordP3ui
#define
glMultiTexCoordP3uiv
CL_OpenGL::functions
->multiTexCoordP3uiv
#define
glMultiTexCoordP4ui
CL_OpenGL::functions
->multiTexCoordP4ui
#define
glMultiTexCoordP4uiv
CL_OpenGL::functions
->multiTexCoordP4uiv
#define
glNormalP3ui
CL_OpenGL::functions
->normalP3ui
#define
glNormalP3uiv
CL_OpenGL::functions
->normalP3uiv
#define
glColorP3ui
CL_OpenGL::functions
->colorP3ui
#define
glColorP3uiv
CL_OpenGL::functions
->colorP3uiv
#define
glColorP4ui
CL_OpenGL::functions
->colorP4ui
#define
glColorP4uiv
CL_OpenGL::functions
->colorP4uiv
#define
glSecondaryColorP3ui
CL_OpenGL::functions
->secondaryColorP3ui
#define
glSecondaryColorP3uiv
CL_OpenGL::functions
->secondaryColorP3uiv
#define
glVertexAttribP1ui
CL_OpenGL::functions
->vertexAttribP1ui
#define
glVertexAttribP1uiv
CL_OpenGL::functions
->vertexAttribP1uiv
#define
glVertexAttribP2ui
CL_OpenGL::functions
->vertexAttribP2ui
#define
glVertexAttribP2uiv
CL_OpenGL::functions
->vertexAttribP2uiv
#define
glVertexAttribP3ui
CL_OpenGL::functions
->vertexAttribP3ui
#define
glVertexAttribP3uiv
CL_OpenGL::functions
->vertexAttribP3uiv
#define
glVertexAttribP4ui
CL_OpenGL::functions
->vertexAttribP4ui
#define
glVertexAttribP4uiv
CL_OpenGL::functions
->vertexAttribP4uiv
#define
glDrawArraysIndirect
CL_OpenGL::functions
->drawArraysIndirect
#define
glDrawElementsIndirect
CL_OpenGL::functions
->drawElementsIndirect
#define
glUniform1d
CL_OpenGL::functions
->uniform1d
#define
glUniform2d
CL_OpenGL::functions
->uniform2d
#define
glUniform3d
CL_OpenGL::functions
->uniform3d
#define
glUniform4d
CL_OpenGL::functions
->uniform4d
#define
glUniform1dv
CL_OpenGL::functions
->uniform1dv
#define
glUniform2dv
CL_OpenGL::functions
->uniform2dv
#define
glUniform3dv
CL_OpenGL::functions
->uniform3dv
#define
glUniform4dv
CL_OpenGL::functions
->uniform4dv
#define
glUniformMatrix2dv
CL_OpenGL::functions
->uniformMatrix2dv
#define
glUniformMatrix3dv
CL_OpenGL::functions
->uniformMatrix3dv
#define
glUniformMatrix4dv
CL_OpenGL::functions
->uniformMatrix4dv
#define
glUniformMatrix2x3dv
CL_OpenGL::functions
->uniformMatrix2x3dv
#define
glUniformMatrix2x4dv
CL_OpenGL::functions
->uniformMatrix2x4dv
#define
glUniformMatrix3x2dv
CL_OpenGL::functions
->uniformMatrix3x2dv
#define
glUniformMatrix3x4dv
CL_OpenGL::functions
->uniformMatrix3x4dv
#define
glUniformMatrix4x2dv
CL_OpenGL::functions
->uniformMatrix4x2dv
#define
glUniformMatrix4x3dv
CL_OpenGL::functions
->uniformMatrix4x3dv
#define
glGetUniformdv
CL_OpenGL::functions
->getUniformdv
#define
glGetSubroutineUniformLocation
CL_OpenGL::functions
->getSubroutineUniformLocation
#define
glGetSubroutineIndex
CL_OpenGL::functions
->getSubroutineIndex
#define
glGetActiveSubroutineUniformiv
CL_OpenGL::functions
->getActiveSubroutineUniformiv
#define
glGetActiveSubroutineUniformName
CL_OpenGL::functions
->getActiveSubroutineUniformName
#define
glGetActiveSubroutineName
CL_OpenGL::functions
->getActiveSubroutineName
#define
glUniformSubroutinesuiv
CL_OpenGL::functions
->uniformSubroutinesuiv
#define
glGetUniformSubroutineuiv
CL_OpenGL::functions
->getUniformSubroutineuiv
#define
glGetProgramStageiv
CL_OpenGL::functions
->getProgramStageiv
#define
glPatchParameteri
CL_OpenGL::functions
->patchParameteri
#define
glPatchParameterfv
CL_OpenGL::functions
->patchParameterfv
#define
glBindTransformFeedback
CL_OpenGL::functions
->bindTransformFeedback
#define
glDeleteTransformFeedbacks
CL_OpenGL::functions
->deleteTransformFeedbacks
#define
glGenTransformFeedbacks
CL_OpenGL::functions
->genTransformFeedbacks
#define
glIsTransformFeedback
CL_OpenGL::functions
->isTransformFeedback
#define
glPauseTransformFeedback
CL_OpenGL::functions
->pauseTransformFeedback
#define
glResumeTransformFeedback
CL_OpenGL::functions
->resumeTransformFeedback
#define
glDrawTransformFeedback
CL_OpenGL::functions
->drawTransformFeedback
#define
glDrawTransformFeedbackStream
CL_OpenGL::functions
->drawTransformFeedbackStream
#define
glBeginQueryIndexed
CL_OpenGL::functions
->beginQueryIndexed
#define
glEndQueryIndexed
CL_OpenGL::functions
->endQueryIndexed
#define
glGetQueryIndexediv
CL_OpenGL::functions
->getQueryIndexediv
#define
glReleaseShaderCompiler
CL_OpenGL::functions
->releaseShaderCompiler
#define
glShaderBinary
CL_OpenGL::functions
->shaderBinary
#define
glGetShaderPrecisionFormat
CL_OpenGL::functions
->getShaderPrecisionFormat
#define
glDepthRangef
CL_OpenGL::functions
->depthRangef
#define
glClearDepthf
CL_OpenGL::functions
->clearDepthf
#define
glGetProgramBinary
CL_OpenGL::functions
->getProgramBinary
#define
glProgramBinary
CL_OpenGL::functions
->programBinary
#define
glProgramParameteri
CL_OpenGL::functions
->programParameteri
#define
glUseProgramStages
CL_OpenGL::functions
->useProgramStages
#define
glActiveShaderProgram
CL_OpenGL::functions
->activeShaderProgram
#define
glCreateShaderProgramv
CL_OpenGL::functions
->createShaderProgramv
#define
glBindProgramPipeline
CL_OpenGL::functions
->bindProgramPipeline
#define
glDeleteProgramPipelines
CL_OpenGL::functions
->deleteProgramPipelines
#define
glGenProgramPipelines
CL_OpenGL::functions
->genProgramPipelines
#define
glIsProgramPipeline
CL_OpenGL::functions
->isProgramPipeline
#define
glGetProgramPipelineiv
CL_OpenGL::functions
->getProgramPipelineiv
#define
glProgramUniform1i
CL_OpenGL::functions
->programUniform1i
#define
glProgramUniform1iv
CL_OpenGL::functions
->programUniform1iv
#define
glProgramUniform1f
CL_OpenGL::functions
->programUniform1f
#define
glProgramUniform1fv
CL_OpenGL::functions
->programUniform1fv
#define
glProgramUniform1d
CL_OpenGL::functions
->programUniform1d
#define
glProgramUniform1dv
CL_OpenGL::functions
->programUniform1dv
#define
glProgramUniform1ui
CL_OpenGL::functions
->programUniform1ui
#define
glProgramUniform1uiv
CL_OpenGL::functions
->programUniform1uiv
#define
glProgramUniform2i
CL_OpenGL::functions
->programUniform2i
#define
glProgramUniform2iv
CL_OpenGL::functions
->programUniform2iv
#define
glProgramUniform2f
CL_OpenGL::functions
->programUniform2f
#define
glProgramUniform2fv
CL_OpenGL::functions
->programUniform2fv
#define
glProgramUniform2d
CL_OpenGL::functions
->programUniform2d
#define
glProgramUniform2dv
CL_OpenGL::functions
->programUniform2dv
#define
glProgramUniform2ui
CL_OpenGL::functions
->programUniform2ui
#define
glProgramUniform2uiv
CL_OpenGL::functions
->programUniform2uiv
#define
glProgramUniform3i
CL_OpenGL::functions
->programUniform3i
#define
glProgramUniform3iv
CL_OpenGL::functions
->programUniform3iv
#define
glProgramUniform3f
CL_OpenGL::functions
->programUniform3f
#define
glProgramUniform3fv
CL_OpenGL::functions
->programUniform3fv
#define
glProgramUniform3d
CL_OpenGL::functions
->programUniform3d
#define
glProgramUniform3dv
CL_OpenGL::functions
->programUniform3dv
#define
glProgramUniform3ui
CL_OpenGL::functions
->programUniform3ui
#define
glProgramUniform3uiv
CL_OpenGL::functions
->programUniform3uiv
#define
glProgramUniform4i
CL_OpenGL::functions
->programUniform4i
#define
glProgramUniform4iv
CL_OpenGL::functions
->programUniform4iv
#define
glProgramUniform4f
CL_OpenGL::functions
->programUniform4f
#define
glProgramUniform4fv
CL_OpenGL::functions
->programUniform4fv
#define
glProgramUniform4d
CL_OpenGL::functions
->programUniform4d
#define
glProgramUniform4dv
CL_OpenGL::functions
->programUniform4dv
#define
glProgramUniform4ui
CL_OpenGL::functions
->programUniform4ui
#define
glProgramUniform4uiv
CL_OpenGL::functions
->programUniform4uiv
#define
glProgramUniformMatrix2fv
CL_OpenGL::functions
->programUniformMatrix2fv
#define
glProgramUniformMatrix3fv
CL_OpenGL::functions
->programUniformMatrix3fv
#define
glProgramUniformMatrix4fv
CL_OpenGL::functions
->programUniformMatrix4fv
#define
glProgramUniformMatrix2dv
CL_OpenGL::functions
->programUniformMatrix2dv
#define
glProgramUniformMatrix3dv
CL_OpenGL::functions
->programUniformMatrix3dv
#define
glProgramUniformMatrix4dv
CL_OpenGL::functions
->programUniformMatrix4dv
#define
glProgramUniformMatrix2x3fv
CL_OpenGL::functions
->programUniformMatrix2x3fv
#define
glProgramUniformMatrix3x2fv
CL_OpenGL::functions
->programUniformMatrix3x2fv
#define
glProgramUniformMatrix2x4fv
CL_OpenGL::functions
->programUniformMatrix2x4fv
#define
glProgramUniformMatrix4x2fv
CL_OpenGL::functions
->programUniformMatrix4x2fv
#define
glProgramUniformMatrix3x4fv
CL_OpenGL::functions
->programUniformMatrix3x4fv
#define
glProgramUniformMatrix4x3fv
CL_OpenGL::functions
->programUniformMatrix4x3fv
#define
glProgramUniformMatrix2x3dv
CL_OpenGL::functions
->programUniformMatrix2x3dv
#define
glProgramUniformMatrix3x2dv
CL_OpenGL::functions
->programUniformMatrix3x2dv
#define
glProgramUniformMatrix2x4dv
CL_OpenGL::functions
->programUniformMatrix2x4dv
#define
glProgramUniformMatrix4x2dv
CL_OpenGL::functions
->programUniformMatrix4x2dv
#define
glProgramUniformMatrix3x4dv
CL_OpenGL::functions
->programUniformMatrix3x4dv
#define
glProgramUniformMatrix4x3dv
CL_OpenGL::functions
->programUniformMatrix4x3dv
#define
glValidateProgramPipeline
CL_OpenGL::functions
->validateProgramPipeline
#define
glGetProgramPipelineInfoLog
CL_OpenGL::functions
->getProgramPipelineInfoLog
#define
glVertexAttribL1d
CL_OpenGL::functions
->vertexAttribL1d
#define
glVertexAttribL2d
CL_OpenGL::functions
->vertexAttribL2d
#define
glVertexAttribL3d
CL_OpenGL::functions
->vertexAttribL3d
#define
glVertexAttribL4d
CL_OpenGL::functions
->vertexAttribL4d
#define
glVertexAttribL1dv
CL_OpenGL::functions
->vertexAttribL1dv
#define
glVertexAttribL2dv
CL_OpenGL::functions
->vertexAttribL2dv
#define
glVertexAttribL3dv
CL_OpenGL::functions
->vertexAttribL3dv
#define
glVertexAttribL4dv
CL_OpenGL::functions
->vertexAttribL4dv
#define
glVertexAttribLPointer
CL_OpenGL::functions
->vertexAttribLPointer
#define
glGetVertexAttribLdv
CL_OpenGL::functions
->getVertexAttribLdv
#define
glViewportArrayv
CL_OpenGL::functions
->viewportArrayv
#define
glViewportIndexedf
CL_OpenGL::functions
->viewportIndexedf
#define
glViewportIndexedfv
CL_OpenGL::functions
->viewportIndexedfv
#define
glScissorArrayv
CL_OpenGL::functions
->scissorArrayv
#define
glScissorIndexed
CL_OpenGL::functions
->scissorIndexed
#define
glScissorIndexedv
CL_OpenGL::functions
->scissorIndexedv
#define
glDepthRangeArrayv
CL_OpenGL::functions
->depthRangeArrayv
#define
glDepthRangeIndexed
CL_OpenGL::functions
->depthRangeIndexed
#define
glGetFloati_v
CL_OpenGL::functions
->getFloati_v
#define
glGetDoublei_v
CL_OpenGL::functions
->getDoublei_v
#define
glCreateSyncFromCLeventARB
CL_OpenGL::functions
->createSyncFromCLeventARB
#define
glDebugMessageControlARB
CL_OpenGL::functions
->debugMessageControlARB
#define
glDebugMessageInsertARB
CL_OpenGL::functions
->debugMessageInsertARB
#define
glDebugMessageCallbackARB
CL_OpenGL::functions
->debugMessageCallbackARB
#define
glGetDebugMessageLogARB
CL_OpenGL::functions
->getDebugMessageLogARB
#define
glGetGraphicsResetStatusARB
CL_OpenGL::functions
->getGraphicsResetStatusARB
#define
glGetnMapdvARB
CL_OpenGL::functions
->getnMapdvARB
#define
glGetnMapfvARB
CL_OpenGL::functions
->getnMapfvARB
#define
glGetnMapivARB
CL_OpenGL::functions
->getnMapivARB
#define
glGetnPixelMapfvARB
CL_OpenGL::functions
->getnPixelMapfvARB
#define
glGetnPixelMapuivARB
CL_OpenGL::functions
->getnPixelMapuivARB
#define
glGetnPixelMapusvARB
CL_OpenGL::functions
->getnPixelMapusvARB
#define
glGetnPolygonStippleARB
CL_OpenGL::functions
->getnPolygonStippleARB
#define
glGetnColorTableARB
CL_OpenGL::functions
->getnColorTableARB
#define
glGetnConvolutionFilterARB
CL_OpenGL::functions
->getnConvolutionFilterARB
#define
glGetnSeparableFilterARB
CL_OpenGL::functions
->getnSeparableFilterARB
#define
glGetnHistogramARB
CL_OpenGL::functions
->getnHistogramARB
#define
glGetnMinmaxARB
CL_OpenGL::functions
->getnMinmaxARB
#define
glGetnTexImageARB
CL_OpenGL::functions
->getnTexImageARB
#define
glReadnPixelsARB
CL_OpenGL::functions
->readnPixelsARB
#define
glGetnCompressedTexImageARB
CL_OpenGL::functions
->getnCompressedTexImageARB
#define
glGetnUniformfvARB
CL_OpenGL::functions
->getnUniformfvARB
#define
glGetnUniformivARB
CL_OpenGL::functions
->getnUniformivARB
#define
glGetnUniformuivARB
CL_OpenGL::functions
->getnUniformuivARB
#define
glGetnUniformdvARB
CL_OpenGL::functions
->getnUniformdvARB
Generated on Fri Jun 14 2013 13:05:49 for ClanLib by
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