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gui_window_manager_texture.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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** Harry Storbacka
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** Mark Page
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*/
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#pragma once
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#include "
api_gui.h
"
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#include "
gui_window_manager.h
"
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class
CL_DisplayWindow
;
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class
CL_GUIWindowManagerTexture_Impl;
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class
CL_FrameBuffer
;
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class
CL_TextureGroup
;
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class
CL_GUIWindowManagerProvider_Texture;
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class
CL_GUIWindowManagerTextureWindow
;
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class
CL_API_GUI
CL_GUIWindowManagerTexture
:
public
CL_GUIWindowManager
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{
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public
:
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CL_GUIWindowManagerTexture
();
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CL_GUIWindowManagerTexture
(
CL_DisplayWindow
display_window);
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CL_GUIWindowManagerTexture
(
const
CL_GUIWindowManager
&wm);
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~
CL_GUIWindowManagerTexture
();
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public
:
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CL_GUIWindowManagerProvider_Texture *
get_provider
()
const
;
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std::vector<CL_GUIWindowManagerTextureWindow> get_windows(
bool
only_visible =
true
)
const
;
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public
:
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CL_Callback_v0
&func_repaint();
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CL_Callback_v1<CL_FrameBuffer &>
&func_setup_framebuffer();
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CL_Callback_v2<CL_InputEvent &, CL_InputState &>
&func_input_intercept();
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public
:
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void
set_texture_group(
CL_TextureGroup
&new_texture_group);
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void
draw_windows(
CL_GraphicContext
&gc);
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void
process();
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private
:
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};
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