ClanLib
2.3.7
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Go to the source code of this file.
Classes | |
class | CL_Mat2< Type > |
2D matrix More... | |
class | CL_Mat3< Type > |
3D matrix More... | |
class | CL_Mat4< Type > |
4D matrix More... | |
class | CL_Pointx< Type > |
2D (x,y) point structure. More... | |
class | CL_Sizex< Type > |
2D (width,height) size structure. More... | |
class | CL_Vec1< Type > |
1D vector More... | |
class | CL_Vec2< Type > |
2D vector More... | |
class | CL_Vec3< Type > |
3D vector More... | |
class | CL_Vec4< Type > |
4D vector More... | |
class | CL_Vec4< Type > |
4D vector More... | |
Typedefs | |
typedef CL_Vec4< char > | CL_Vec4b |
typedef CL_Vec4< double > | CL_Vec4d |
typedef CL_Vec4< float > | CL_Vec4f |
typedef CL_Vec4< int > | CL_Vec4i |
typedef CL_Vec4< short > | CL_Vec4s |
typedef CL_Vec4< unsigned char > | CL_Vec4ub |
typedef CL_Vec4< unsigned int > | CL_Vec4ui |
typedef CL_Vec4< unsigned short > | CL_Vec4us |
Functions | |
template<typename Type > | |
CL_Vec4< Type > | operator* (const CL_Vec4< Type > &v, const CL_Mat4< Type > &matrix) |
template<typename Type > | |
CL_Vec4< Type > | operator* (const CL_Mat4< Type > &matrix, const CL_Vec4< Type > &v) |