ClanLib  2.3.7
Sound/sound.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
31 
32 #pragma once
33 
34 #include "api_sound.h"
35 #include "../Core/Text/string_types.h"
36 
37 class CL_SoundOutput;
38 
41 // <p>All the functions that share name with those in CL_SoundOutput have the
42 // same functionality. The only difference is, that the ones CL_Sound
43 // operate on a selected sound output. This saves the trouble of passing around
44 // a pointer to the sound output, when only a single one is used anyway.</p>
47 {
50 
51 public:
53  static const CL_String8 &get_name();
54 
56  static int get_mixing_frequency();
57 
59  static CL_SoundOutput get_current_output();
60 
64  static void select_output(const CL_SoundOutput &output);
66 };
67