ClanLib  2.3.7
Public Member Functions | List of all members
CL_NetGameClient Class Reference

CL_NetGameClient. More...

#include <client.h>

Inheritance diagram for CL_NetGameClient:
Inheritance graph
[legend]

Public Member Functions

 CL_NetGameClient ()
 
 ~CL_NetGameClient ()
 
void connect (const CL_String &server, const CL_String &port)
 Connect. More...
 
void disconnect ()
 Disconnect. More...
 
void process_events ()
 Process events. More...
 
void send_event (const CL_NetGameEvent &game_event)
 Send event. More...
 
CL_Signal_v0sig_connected ()
 Sig connected. More...
 
CL_Signal_v0sig_disconnected ()
 Sig disconnected. More...
 
CL_Signal_v1< const
CL_NetGameEvent & > & 
sig_event_received ()
 

Detailed Description

CL_NetGameClient.

Constructor & Destructor Documentation

CL_NetGameClient::CL_NetGameClient ( )
CL_NetGameClient::~CL_NetGameClient ( )

Member Function Documentation

void CL_NetGameClient::connect ( const CL_String server,
const CL_String port 
)

Connect.

Parameters
server= String
port= String
void CL_NetGameClient::disconnect ( )

Disconnect.

void CL_NetGameClient::process_events ( )

Process events.

void CL_NetGameClient::send_event ( const CL_NetGameEvent game_event)

Send event.

Parameters
game_event= Net Game Event
CL_Signal_v0& CL_NetGameClient::sig_connected ( )

Sig connected.

Returns
Signal_v0
CL_Signal_v0& CL_NetGameClient::sig_disconnected ( )

Sig disconnected.

Returns
Signal_v0
CL_Signal_v1<const CL_NetGameEvent &>& CL_NetGameClient::sig_event_received ( )

The documentation for this class was generated from the following file: