ClanLib  2.3.7
CL_FrameBufferProvider Member List

This is the complete list of members for CL_FrameBufferProvider, including all inherited members.

attach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProviderpure virtual
attach_color_buffer(int color_buffer, const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
attach_color_buffer(int color_buffer, const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
attach_depth_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProviderpure virtual
attach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
attach_depth_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
attach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProviderpure virtual
attach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
attach_depth_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
attach_stencil_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProviderpure virtual
attach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
attach_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
destroy()=0CL_FrameBufferProviderpure virtual
detach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProviderpure virtual
detach_color_buffer(int color_buffer, const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
detach_depth_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProviderpure virtual
detach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
detach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProviderpure virtual
detach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
detach_stencil_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProviderpure virtual
detach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProviderpure virtual
get_bind_target() const =0CL_FrameBufferProviderpure virtual
get_size() const =0CL_FrameBufferProviderpure virtual
set_bind_target(CL_FrameBufferBindTarget target)=0CL_FrameBufferProviderpure virtual
~CL_FrameBufferProvider()CL_FrameBufferProviderinlinevirtual