ClanLib  2.3.7
CL_TabPage Member List

This is the complete list of members for CL_TabPage, including all inherited members.

capture_mouse(bool capture)CL_GUIComponent
capture_proximity(bool capture)CL_GUIComponent
CL_GUIComponent(CL_GUIComponent *parent)CL_GUIComponent
CL_GUIComponent(CL_GUIManager *manager, CL_GUITopLevelDescription description)CL_GUIComponent
CL_GUIComponent(CL_GUIComponent *owner, CL_GUITopLevelDescription description)CL_GUIComponent
CL_Tab classCL_TabPagefriend
CL_TabPage(CL_GUIComponent *parent)CL_TabPage
component_to_screen_coords(const CL_Point &component_point) const CL_GUIComponent
component_to_window_coords(const CL_Point &component_point) const CL_GUIComponent
component_to_window_coords(const CL_Rect &component_rect) const CL_GUIComponent
create_components(const CL_DomDocument &gui_xml)CL_GUIComponent
create_components(const CL_StringRef &fullname)CL_GUIComponent
create_components(CL_IODevice &file)CL_GUIComponent
create_components(const CL_StringRef &filename, const CL_VirtualDirectory &dir)CL_GUIComponent
delete_child_components()CL_GUIComponent
exec()CL_GUIComponent
exit_with_code(int exit_code)CL_GUIComponent
focus_group enum valueCL_GUIComponent
focus_local enum valueCL_GUIComponent
focus_next()CL_GUIComponent
focus_parent enum valueCL_GUIComponent
focus_previous()CL_GUIComponent
focus_refuse enum valueCL_GUIComponent
FocusPolicy enum nameCL_GUIComponent
func_activated()CL_GUIComponent
func_close()CL_GUIComponent
func_constrain_resize()CL_GUIComponent
func_create_custom_component()CL_GUIComponentvirtual
func_deactivated()CL_GUIComponent
func_enablemode_changed()CL_GUIComponent
func_filter_message()CL_GUIComponent
func_focus_gained()CL_GUIComponent
func_focus_lost()CL_GUIComponent
func_input()CL_GUIComponent
func_input_doubleclick()CL_GUIComponent
func_input_pointer_moved()CL_GUIComponent
func_input_pressed()CL_GUIComponent
func_input_released()CL_GUIComponent
func_pointer_enter()CL_GUIComponent
func_pointer_exit()CL_GUIComponent
func_process_message()CL_GUIComponent
func_render()CL_GUIComponent
func_resized()CL_GUIComponent
func_style_changed()CL_GUIComponent
func_visibility_change()CL_GUIComponent
get_allow_resize() const CL_GUIComponent
get_blocks_default_action() const CL_GUIComponent
get_child_component_group(const CL_String &group_name) const CL_GUIComponent
get_child_components() const CL_GUIComponent
get_class_name() const CL_GUIComponent
get_clip_children() const CL_GUIComponent
get_component_at(const CL_Point &point)CL_GUIComponent
get_component_group_name() const CL_GUIComponent
get_constant_repaint() const CL_GUIComponent
get_css_element()CL_GUIComponent
get_css_layout()CL_GUIComponent
get_display_window() const CL_GUIComponent
get_element_name() const CL_GUIComponent
get_first_child() const CL_GUIComponent
get_first_child()CL_GUIComponent
get_focus_policy() const CL_GUIComponent
get_gc()CL_GUIComponent
get_geometry() const CL_GUIComponent
get_group_selected_component()CL_GUIComponent
get_gui_manager() const CL_GUIComponent
get_height() const CL_GUIComponent
get_ic()CL_GUIComponent
get_id() const CL_TabPage
get_id_name() const CL_GUIComponent
get_label() const CL_TabPage
get_last_child() const CL_GUIComponent
get_last_child()CL_GUIComponent
get_layout() const CL_GUIComponent
get_named_item(CL_GUIComponent *reference_component, const CL_StringRef &id)CL_TabPagestatic
CL_GUIComponent::get_named_item(const CL_StringRef &id)CL_GUIComponent
get_next_component_in_tree()CL_GUIComponent
get_next_sibling() const CL_GUIComponent
get_next_sibling()CL_GUIComponent
get_owner_component() const CL_GUIComponent
get_owner_component()CL_GUIComponent
get_parent_component() const CL_GUIComponent
get_parent_component()CL_GUIComponent
get_preferred_height() const CL_GUIComponent
get_preferred_size() const CL_GUIComponentvirtual
get_preferred_width() const CL_GUIComponent
get_previous_component_in_tree()CL_GUIComponent
get_previous_sibling() const CL_GUIComponent
get_previous_sibling()CL_GUIComponent
get_resources() const CL_GUIComponent
get_size() const CL_GUIComponent
get_theme() const CL_GUIComponent
get_top_level_component() const CL_GUIComponent
get_top_level_component()CL_GUIComponent
get_type_name() const CL_GUIComponent
get_width() const CL_GUIComponent
get_window_geometry() const CL_GUIComponent
has_child_components() const CL_GUIComponent
has_focus() const CL_GUIComponent
is_active() const CL_GUIComponent
is_ancestor_of(CL_GUIComponent *component)CL_GUIComponent
is_cancel()CL_GUIComponent
is_default()CL_GUIComponent
is_descendant_of(CL_GUIComponent *component)CL_GUIComponent
is_double_click_enabled() const CL_GUIComponent
is_enabled() const CL_GUIComponent
is_selected_in_group() const CL_GUIComponent
is_visible() const CL_GUIComponent
load_css_layout(const CL_String &xml_filename, const CL_String &css_filename)CL_GUIComponent
paint()CL_GUIComponent
paint(const CL_Rect &clip_rect)CL_GUIComponent
pop_cliprect(CL_GraphicContext &gc)CL_GUIComponent
push_cliprect(CL_GraphicContext &gc, const CL_Rect &rect)CL_GUIComponent
render(CL_GraphicContext &gc, const CL_Rect &clip_rect, bool include_children=true)CL_GUIComponent
request_repaint()CL_GUIComponent
request_repaint(CL_Rect rect)CL_GUIComponent
reset_cliprect(CL_GraphicContext &gc)CL_GUIComponent
screen_to_component_coords(const CL_Point &screen_point) const CL_GUIComponent
set_blocks_default_action(bool block)CL_GUIComponent
set_cancel(bool value)CL_GUIComponent
set_class_name(const CL_StringRef &name)CL_GUIComponent
set_clip_children(bool clip=true, const CL_Rect &clip_rect=CL_Rect(0, 0, 0, 0))CL_GUIComponent
set_cliprect(CL_GraphicContext &gc, const CL_Rect &rect)CL_GUIComponent
set_component_group_name(const CL_StringRef &str)CL_GUIComponent
set_constant_repaint(bool enable)CL_GUIComponent
set_cursor(const CL_Cursor &cursor)CL_GUIComponent
set_cursor(enum CL_StandardCursor type)CL_GUIComponent
set_default(bool value)CL_GUIComponent
set_double_click_enabled(bool enable)CL_GUIComponent
set_enabled(bool enable=true)CL_GUIComponent
set_focus(bool enable=true)CL_GUIComponent
set_focus_policy(FocusPolicy policy)CL_GUIComponent
set_geometry(CL_Rect geometry)CL_GUIComponent
set_id_name(const CL_StringRef &name)CL_GUIComponent
set_layout(CL_GUILayout &layout)CL_GUIComponent
set_parent_component(CL_GUIComponent *new_parent)CL_GUIComponent
set_selected_in_component_group(bool selected)CL_GUIComponent
set_type_name(const CL_StringRef &name)CL_GUIComponent
set_visible(bool visible=true, bool activate_root_win=true)CL_GUIComponent
set_window_geometry(CL_Rect geometry)CL_GUIComponent
window_to_component_coords(const CL_Point &window_point) const CL_GUIComponent
window_to_component_coords(const CL_Rect &window_rect) const CL_GUIComponent
~CL_GUIComponent()CL_GUIComponentvirtual
~CL_TabPage()CL_TabPagevirtual