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API
Network
NetGame
connection.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include <vector>
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#include "../api_network.h"
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#include "../../Core/Text/string_types.h"
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#include "
event.h
"
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#include "../Socket/tcp_connection.h"
// TODO: Remove
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#include "../Socket/socket_name.h"
// TODO: Remove
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#include "../../Core/System/thread.h"
// TODO: Remove
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#include "../../Core/System/event.h"
// TODO: Remove
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class
CL_NetGameConnectionSite
;
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class
CL_NetGameConnection_Impl;
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class
CL_API_NETWORK
CL_NetGameConnection
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{
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public
:
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CL_NetGameConnection
(
CL_NetGameConnectionSite
*site,
const
CL_TCPConnection
&connection);
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CL_NetGameConnection
(
CL_NetGameConnectionSite
*site,
const
CL_SocketName
&socket_name);
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~
CL_NetGameConnection
();
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void
set_data(
const
CL_StringRef
&name,
void
*data);
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void
*get_data(
const
CL_StringRef
&name)
const
;
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void
send_event(
const
CL_NetGameEvent
&game_event);
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void
disconnect();
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CL_SocketName
get_remote_name()
const
;
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private
:
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CL_NetGameConnection
(
CL_NetGameConnection
&other);
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CL_NetGameConnection
&operator =(
const
CL_NetGameConnection
&other);
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CL_NetGameConnection_Impl *impl;
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};
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