ClanLib
2.3.7
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This is the complete list of members for CL_Pointf, including all inherited members.
angle(const CL_Vec2< float > &vector) const | CL_Vec2< float > | |
angle_relative(const CL_Vec2< float > &vector) const | CL_Vec2< float > | |
calc_origin(CL_Origin origin, const CL_Sizex< float > &size) | CL_Vec2< float > | static |
CL_Pointf() | CL_Pointf | inline |
CL_Pointf(float x, float y) | CL_Pointf | inline |
CL_Pointf(const CL_Pointx< float > &p) | CL_Pointf | inline |
CL_Pointf(const CL_Vec2< float > &p) | CL_Pointf | inline |
CL_Pointx() | CL_Pointx< float > | inline |
CL_Pointx(floatx, floaty) | CL_Pointx< float > | inline |
CL_Pointx(const CL_Pointx< float > &p) | CL_Pointx< float > | inline |
CL_Pointx(const CL_Vec2< float > &p) | CL_Pointx< float > | inline |
CL_Vec2() | CL_Vec2< float > | inline |
CL_Vec2(const CL_Vec1< float > ©) | CL_Vec2< float > | inline |
CL_Vec2(const CL_Vec3< float > ©) | CL_Vec2< float > | inline |
CL_Vec2(const CL_Vec4< float > ©) | CL_Vec2< float > | inline |
CL_Vec2(const float &p1, const float &p2=0) | CL_Vec2< float > | inline |
CL_Vec2(const float *array_xy) | CL_Vec2< float > | inline |
CL_Vec2(const CL_Pointx< int > &point) | CL_Vec2< float > | |
CL_Vec2(const CL_Pointx< float > &point) | CL_Vec2< float > | |
CL_Vec2(const CL_Pointx< double > &point) | CL_Vec2< float > | |
CL_Vec2(const CL_Vec2< double > ©) | CL_Vec2< float > | inline |
CL_Vec2(const CL_Vec2< float > ©) | CL_Vec2< float > | inline |
CL_Vec2(const CL_Vec2< int > ©) | CL_Vec2< float > | inline |
datatype typedef | CL_Vec2< float > | |
distance(const CL_Vec2< float > &vector) const | CL_Vec2< float > | |
dot(const CL_Vec2< float > &vector_1, const CL_Vec2< float > &vector_2) | CL_Vec2< float > | inlinestatic |
dot(const CL_Vec2< float > &vector) const | CL_Vec2< float > | inline |
g | CL_Vec2< float > | |
length() const | CL_Vec2< float > | |
normalize(const CL_Vec2< float > &vector) | CL_Vec2< float > | static |
normalize() | CL_Vec2< float > | |
operator float *() | CL_Vec2< float > | inline |
operator float *const() const | CL_Vec2< float > | inline |
operator!=(const CL_Vec2< float > &vector) const | CL_Vec2< float > | inline |
operator*(const CL_Vec2< float > &vector) const | CL_Vec2< float > | inline |
operator*(floatvalue) const | CL_Vec2< float > | inline |
operator*=(const CL_Vec2< float > &vector) | CL_Vec2< float > | inline |
operator*=(floatvalue) | CL_Vec2< float > | inline |
operator+(const CL_Vec2< float > &vector) const | CL_Vec2< float > | inline |
operator+(floatvalue) const | CL_Vec2< float > | inline |
operator+=(const CL_Vec2< float > &vector) | CL_Vec2< float > | inline |
operator+=(floatvalue) | CL_Vec2< float > | inline |
operator-(const CL_Vec2< float > &vector) const | CL_Vec2< float > | inline |
operator-(floatvalue) const | CL_Vec2< float > | inline |
operator-() const | CL_Vec2< float > | inline |
operator-=(const CL_Vec2< float > &vector) | CL_Vec2< float > | inline |
operator-=(floatvalue) | CL_Vec2< float > | inline |
operator/(const CL_Vec2< float > &vector) const | CL_Vec2< float > | inline |
operator/(floatvalue) const | CL_Vec2< float > | inline |
operator/=(const CL_Vec2< float > &vector) | CL_Vec2< float > | inline |
operator/=(floatvalue) | CL_Vec2< float > | inline |
operator=(const CL_Vec2< float > &vector) | CL_Vec2< float > | inline |
operator==(const CL_Vec2< float > &vector) const | CL_Vec2< float > | inline |
operator[](unsigned int i) const | CL_Vec2< float > | inline |
operator[](unsigned int i) | CL_Vec2< float > | inline |
r | CL_Vec2< float > | |
rotate(const CL_Vec2< float > &vector, const CL_Vec2< float > &hotspot, const CL_Angle &angle) | CL_Vec2< float > | static |
rotate(const CL_Vec2< float > &hotspot, const CL_Angle &angle) | CL_Vec2< float > | |
round(const CL_Vec2< float > &vector) | CL_Vec2< float > | static |
round() | CL_Vec2< float > | |
round_value(float value) const | CL_Vec2< float > | |
s | CL_Vec2< float > | |
t | CL_Vec2< float > | |
x | CL_Vec2< float > | |
y | CL_Vec2< float > |