34 #include "../api_network.h"
37 #include "../../Core/Signals/callback_v1.h"
57 std::map<CL_String, CallbackClass> event_handlers;
62 std::map<CL_String, CallbackClass>::iterator it;
63 it = event_handlers.find(game_event.
get_name());
64 if (it != event_handlers.end() && !it->second.is_null())
66 it->second.invoke(game_event);