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outline_circle.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Harry Storbacka
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** Magnus Norddahl
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** (if your name is missing here, please add it)
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*/
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#pragma once
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#include "../api_display.h"
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#include "../../Core/Math/point.h"
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class
CL_OutlineCircle
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{
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public
:
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CL_OutlineCircle
() :
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position
(-1.0,-1.0),
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radius
(0),
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start
(0),
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end
(0)
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{
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return
;
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}
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public
:
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bool
collide
(
const
CL_OutlineCircle
&other)
const
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{
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if
( &other ==
this
)
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return
false
;
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CL_Pointf
pos =
position
- other.
position
;
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float
dist = float(sqrt( pos.
x
*pos.
x
+pos.
y
*pos.
y
));
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if
( dist > (
radius
+ other.
radius
) )
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return
false
;
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return
true
;
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}
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public
:
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CL_Pointf
position
;
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float
radius
;
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unsigned
int
start
;
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unsigned
int
end
;
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};
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