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input_context.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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** Harry Storbacka
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*/
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#pragma once
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#include "../api_display.h"
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#include "../../Core/System/sharedptr.h"
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class
CL_InputDevice
;
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class
CL_InputContext_Impl;
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class
CL_API_DISPLAY
CL_InputContext
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{
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public
:
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CL_InputContext
();
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~
CL_InputContext
();
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public
:
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int
get_keyboard_count()
const
;
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int
get_mouse_count()
const
;
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int
get_joystick_count()
const
;
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int
get_tablet_count()
const
;
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CL_InputDevice
&get_keyboard(
int
keyboard = 0);
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CL_InputDevice
&get_mouse(
int
mouse = 0);
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CL_InputDevice
&get_joystick(
int
joystick = 0);
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CL_InputDevice
&get_tablet(
int
tablet = 0);
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CL_InputDevice
&get_device(
const
CL_StringRef
&device_name);
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public
:
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CL_InputContext
&operator =(
CL_InputContext
©);
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void
clear();
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void
add_keyboard(
const
CL_InputDevice
keyboard);
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void
add_mouse(
const
CL_InputDevice
mouse);
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void
add_joystick(
const
CL_InputDevice
joystick);
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void
add_tablet(
const
CL_InputDevice
tablet);
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void
process_messages();
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bool
poll(
bool
peek_only);
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void
dispose();
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bool
is_disposed()
const
;
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private
:
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CL_SharedPtr<CL_InputContext_Impl> impl;
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friend
class
CL_Win32Window;
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friend
class
CL_X11Window;
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};
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