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SWRender
software_program.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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** Mark Page
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*/
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#pragma once
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#include "
api_swrender.h
"
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#include "../Core/Math/vec2.h"
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#include "../Core/Math/vec4.h"
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#include "../Core/Math/mat4.h"
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class
CL_PixelPipeline;
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class
CL_PixelCommand
;
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class
CL_SoftwareProgram
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{
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public
:
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virtual
~CL_SoftwareProgram
() { }
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virtual
int
get_attribute_count
()
const
= 0;
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virtual
int
get_attribute_index
(
const
CL_StringRef
&name)
const
= 0;
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virtual
CL_Vec4f
get_attribute_default
(
int
index) {
return
CL_Vec4f
(0.0f, 0.0f, 1.0f, 1.0f); }
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virtual
void
set_uniform
(
const
CL_StringRef
&name,
const
CL_Vec4f
&vec) = 0;
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virtual
void
set_uniform_matrix
(
const
CL_StringRef
&name,
const
CL_Mat4f
&mat) = 0;
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virtual
CL_PixelCommand
*
draw_triangle
(CL_PixelPipeline *pipeline,
const
std::vector<CL_Vec4f> &attribute_values) = 0;
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virtual
CL_PixelCommand
*
draw_sprite
(CL_PixelPipeline *pipeline,
const
std::vector<CL_Vec4f> &attribute_values) = 0;
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virtual
CL_PixelCommand
*
draw_line
(CL_PixelPipeline *pipeline,
const
std::vector<CL_Vec4f> &attribute_values) = 0;
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};
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