ClanLib  2.3.7
shader_object_provider.h
Go to the documentation of this file.
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Harry Storbacka
27 ** Kenneth Gangstoe
28 */
29 
32 
33 #pragma once
34 
35 #include "shader_object_provider.h"
36 #include "../Render/shader_object.h"
37 
42 {
45 
46 public:
48 
50  virtual void create(CL_ShaderType type, const CL_StringRef &source)=0;
51 
56  virtual void create(CL_ShaderType type, const std::vector<CL_StringRef> &sources)=0;
57 
59  virtual void destroy()=0;
60 
64 
65 public:
67  virtual unsigned int get_handle() const=0;
68 
70  virtual bool get_compile_status() const=0;
71 
73  virtual CL_ShaderType get_shader_type() const=0;
74 
76  virtual CL_String get_info_log() const=0;
77 
79  virtual CL_String get_shader_source() const=0;
80 
84 
85 public:
87  virtual void compile()=0;
88 
92 
93 private:
95 };
96