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39 #define CL_GLFUNC WINAPI
123 typedef void (
CL_GLFUNC *
ptr_glTexSubImage3D)(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *pixels);
130 typedef void (
CL_GLFUNC *
ptr_glCompressedTexSubImage3D)(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *data);
1158 #define glCullFace CL_OpenGL::functions->cullFace
1159 #define glFrontFace CL_OpenGL::functions->frontFace
1160 #define glHint CL_OpenGL::functions->hint
1161 #define glLineWidth CL_OpenGL::functions->lineWidth
1162 #define glPointSize CL_OpenGL::functions->pointSize
1163 #define glPolygonMode CL_OpenGL::functions->polygonMode
1164 #define glScissor CL_OpenGL::functions->scissor
1165 #define glTexParameterf CL_OpenGL::functions->texParameterf
1166 #define glTexParameterfv CL_OpenGL::functions->texParameterfv
1167 #define glTexParameteri CL_OpenGL::functions->texParameteri
1168 #define glTexParameteriv CL_OpenGL::functions->texParameteriv
1169 #define glTexImage1D CL_OpenGL::functions->texImage1D
1170 #define glTexImage2D CL_OpenGL::functions->texImage2D
1171 #define glDrawBuffer CL_OpenGL::functions->drawBuffer
1172 #define glClear CL_OpenGL::functions->clear
1173 #define glClearColor CL_OpenGL::functions->clearColor
1174 #define glClearStencil CL_OpenGL::functions->clearStencil
1175 #define glClearDepth CL_OpenGL::functions->clearDepth
1176 #define glStencilMask CL_OpenGL::functions->stencilMask
1177 #define glColorMask CL_OpenGL::functions->colorMask
1178 #define glDepthMask CL_OpenGL::functions->depthMask
1179 #define glDisable CL_OpenGL::functions->disable
1180 #define glEnable CL_OpenGL::functions->enable
1181 #define glFinish CL_OpenGL::functions->finish
1182 #define glFlush CL_OpenGL::functions->flush
1183 #define glBlendFunc CL_OpenGL::functions->blendFunc
1184 #define glLogicOp CL_OpenGL::functions->logicOp
1185 #define glStencilFunc CL_OpenGL::functions->stencilFunc
1186 #define glStencilOp CL_OpenGL::functions->stencilOp
1187 #define glDepthFunc CL_OpenGL::functions->depthFunc
1188 #define glPixelStoref CL_OpenGL::functions->pixelStoref
1189 #define glPixelStorei CL_OpenGL::functions->pixelStorei
1190 #define glReadBuffer CL_OpenGL::functions->readBuffer
1191 #define glReadPixels CL_OpenGL::functions->readPixels
1192 #define glGetBooleanv CL_OpenGL::functions->getBooleanv
1193 #define glGetDoublev CL_OpenGL::functions->getDoublev
1194 #define glGetError CL_OpenGL::functions->getError
1195 #define glGetFloatv CL_OpenGL::functions->getFloatv
1196 #define glGetIntegerv CL_OpenGL::functions->getIntegerv
1197 #define glGetString CL_OpenGL::functions->getString
1198 #define glGetTexImage CL_OpenGL::functions->getTexImage
1199 #define glGetTexParameterfv CL_OpenGL::functions->getTexParameterfv
1200 #define glGetTexParameteriv CL_OpenGL::functions->getTexParameteriv
1201 #define glGetTexLevelParameterfv CL_OpenGL::functions->getTexLevelParameterfv
1202 #define glGetTexLevelParameteriv CL_OpenGL::functions->getTexLevelParameteriv
1203 #define glIsEnabled CL_OpenGL::functions->isEnabled
1204 #define glDepthRange CL_OpenGL::functions->depthRange
1205 #define glViewport CL_OpenGL::functions->viewport
1206 #define glDrawArrays CL_OpenGL::functions->drawArrays
1207 #define glDrawElements CL_OpenGL::functions->drawElements
1208 #define glGetPointerv CL_OpenGL::functions->getPointerv
1209 #define glPolygonOffset CL_OpenGL::functions->polygonOffset
1210 #define glCopyTexImage1D CL_OpenGL::functions->copyTexImage1D
1211 #define glCopyTexImage2D CL_OpenGL::functions->copyTexImage2D
1212 #define glCopyTexSubImage1D CL_OpenGL::functions->copyTexSubImage1D
1213 #define glCopyTexSubImage2D CL_OpenGL::functions->copyTexSubImage2D
1214 #define glTexSubImage1D CL_OpenGL::functions->texSubImage1D
1215 #define glTexSubImage2D CL_OpenGL::functions->texSubImage2D
1216 #define glBindTexture CL_OpenGL::functions->bindTexture
1217 #define glDeleteTextures CL_OpenGL::functions->deleteTextures
1218 #define glGenTextures CL_OpenGL::functions->genTextures
1219 #define glIsTexture CL_OpenGL::functions->isTexture
1220 #define glBlendColor CL_OpenGL::functions->blendColor
1221 #define glBlendEquation CL_OpenGL::functions->blendEquation
1222 #define glDrawRangeElements CL_OpenGL::functions->drawRangeElements
1223 #define glTexImage3D CL_OpenGL::functions->texImage3D
1224 #define glTexSubImage3D CL_OpenGL::functions->texSubImage3D
1225 #define glCopyTexSubImage3D CL_OpenGL::functions->copyTexSubImage3D
1226 #define glActiveTexture CL_OpenGL::functions->activeTexture
1227 #define glSampleCoverage CL_OpenGL::functions->sampleCoverage
1228 #define glCompressedTexImage3D CL_OpenGL::functions->compressedTexImage3D
1229 #define glCompressedTexImage2D CL_OpenGL::functions->compressedTexImage2D
1230 #define glCompressedTexImage1D CL_OpenGL::functions->compressedTexImage1D
1231 #define glCompressedTexSubImage3D CL_OpenGL::functions->compressedTexSubImage3D
1232 #define glCompressedTexSubImage2D CL_OpenGL::functions->compressedTexSubImage2D
1233 #define glCompressedTexSubImage1D CL_OpenGL::functions->compressedTexSubImage1D
1234 #define glGetCompressedTexImage CL_OpenGL::functions->getCompressedTexImage
1235 #define glBlendFuncSeparate CL_OpenGL::functions->blendFuncSeparate
1236 #define glMultiDrawArrays CL_OpenGL::functions->multiDrawArrays
1237 #define glMultiDrawElements CL_OpenGL::functions->multiDrawElements
1238 #define glPointParameterf CL_OpenGL::functions->pointParameterf
1239 #define glPointParameterfv CL_OpenGL::functions->pointParameterfv
1240 #define glPointParameteri CL_OpenGL::functions->pointParameteri
1241 #define glPointParameteriv CL_OpenGL::functions->pointParameteriv
1242 #define glGenQueries CL_OpenGL::functions->genQueries
1243 #define glDeleteQueries CL_OpenGL::functions->deleteQueries
1244 #define glIsQuery CL_OpenGL::functions->isQuery
1245 #define glBeginQuery CL_OpenGL::functions->beginQuery
1246 #define glEndQuery CL_OpenGL::functions->endQuery
1247 #define glGetQueryiv CL_OpenGL::functions->getQueryiv
1248 #define glGetQueryObjectiv CL_OpenGL::functions->getQueryObjectiv
1249 #define glGetQueryObjectuiv CL_OpenGL::functions->getQueryObjectuiv
1250 #define glBindBuffer CL_OpenGL::functions->bindBuffer
1251 #define glDeleteBuffers CL_OpenGL::functions->deleteBuffers
1252 #define glGenBuffers CL_OpenGL::functions->genBuffers
1253 #define glIsBuffer CL_OpenGL::functions->isBuffer
1254 #define glBufferData CL_OpenGL::functions->bufferData
1255 #define glBufferSubData CL_OpenGL::functions->bufferSubData
1256 #define glGetBufferSubData CL_OpenGL::functions->getBufferSubData
1257 #define glMapBuffer CL_OpenGL::functions->mapBuffer
1258 #define glUnmapBuffer CL_OpenGL::functions->unmapBuffer
1259 #define glGetBufferParameteriv CL_OpenGL::functions->getBufferParameteriv
1260 #define glGetBufferPointerv CL_OpenGL::functions->getBufferPointerv
1261 #define glBlendEquationSeparate CL_OpenGL::functions->blendEquationSeparate
1262 #define glDrawBuffers CL_OpenGL::functions->drawBuffers
1263 #define glStencilOpSeparate CL_OpenGL::functions->stencilOpSeparate
1264 #define glStencilFuncSeparate CL_OpenGL::functions->stencilFuncSeparate
1265 #define glStencilMaskSeparate CL_OpenGL::functions->stencilMaskSeparate
1266 #define glAttachShader CL_OpenGL::functions->attachShader
1267 #define glBindAttribLocation CL_OpenGL::functions->bindAttribLocation
1268 #define glCompileShader CL_OpenGL::functions->compileShader
1269 #define glCreateProgram CL_OpenGL::functions->createProgram
1270 #define glCreateShader CL_OpenGL::functions->createShader
1271 #define glDeleteProgram CL_OpenGL::functions->deleteProgram
1272 #define glDeleteShader CL_OpenGL::functions->deleteShader
1273 #define glDetachShader CL_OpenGL::functions->detachShader
1274 #define glDisableVertexAttribArray CL_OpenGL::functions->disableVertexAttribArray
1275 #define glEnableVertexAttribArray CL_OpenGL::functions->enableVertexAttribArray
1276 #define glGetActiveAttrib CL_OpenGL::functions->getActiveAttrib
1277 #define glGetActiveUniform CL_OpenGL::functions->getActiveUniform
1278 #define glGetAttachedShaders CL_OpenGL::functions->getAttachedShaders
1279 #define glGetAttribLocation CL_OpenGL::functions->getAttribLocation
1280 #define glGetProgramiv CL_OpenGL::functions->getProgramiv
1281 #define glGetProgramInfoLog CL_OpenGL::functions->getProgramInfoLog
1282 #define glGetShaderiv CL_OpenGL::functions->getShaderiv
1283 #define glGetShaderInfoLog CL_OpenGL::functions->getShaderInfoLog
1284 #define glGetShaderSource CL_OpenGL::functions->getShaderSource
1285 #define glGetUniformLocation CL_OpenGL::functions->getUniformLocation
1286 #define glGetUniformfv CL_OpenGL::functions->getUniformfv
1287 #define glGetUniformiv CL_OpenGL::functions->getUniformiv
1288 #define glGetVertexAttribdv CL_OpenGL::functions->getVertexAttribdv
1289 #define glGetVertexAttribfv CL_OpenGL::functions->getVertexAttribfv
1290 #define glGetVertexAttribiv CL_OpenGL::functions->getVertexAttribiv
1291 #define glGetVertexAttribPointerv CL_OpenGL::functions->getVertexAttribPointerv
1292 #define glIsProgram CL_OpenGL::functions->isProgram
1293 #define glIsShader CL_OpenGL::functions->isShader
1294 #define glLinkProgram CL_OpenGL::functions->linkProgram
1295 #define glShaderSource CL_OpenGL::functions->shaderSource
1296 #define glUseProgram CL_OpenGL::functions->useProgram
1297 #define glUniform1f CL_OpenGL::functions->uniform1f
1298 #define glUniform2f CL_OpenGL::functions->uniform2f
1299 #define glUniform3f CL_OpenGL::functions->uniform3f
1300 #define glUniform4f CL_OpenGL::functions->uniform4f
1301 #define glUniform1i CL_OpenGL::functions->uniform1i
1302 #define glUniform2i CL_OpenGL::functions->uniform2i
1303 #define glUniform3i CL_OpenGL::functions->uniform3i
1304 #define glUniform4i CL_OpenGL::functions->uniform4i
1305 #define glUniform1fv CL_OpenGL::functions->uniform1fv
1306 #define glUniform2fv CL_OpenGL::functions->uniform2fv
1307 #define glUniform3fv CL_OpenGL::functions->uniform3fv
1308 #define glUniform4fv CL_OpenGL::functions->uniform4fv
1309 #define glUniform1iv CL_OpenGL::functions->uniform1iv
1310 #define glUniform2iv CL_OpenGL::functions->uniform2iv
1311 #define glUniform3iv CL_OpenGL::functions->uniform3iv
1312 #define glUniform4iv CL_OpenGL::functions->uniform4iv
1313 #define glUniformMatrix2fv CL_OpenGL::functions->uniformMatrix2fv
1314 #define glUniformMatrix3fv CL_OpenGL::functions->uniformMatrix3fv
1315 #define glUniformMatrix4fv CL_OpenGL::functions->uniformMatrix4fv
1316 #define glValidateProgram CL_OpenGL::functions->validateProgram
1317 #define glVertexAttrib1d CL_OpenGL::functions->vertexAttrib1d
1318 #define glVertexAttrib1dv CL_OpenGL::functions->vertexAttrib1dv
1319 #define glVertexAttrib1f CL_OpenGL::functions->vertexAttrib1f
1320 #define glVertexAttrib1fv CL_OpenGL::functions->vertexAttrib1fv
1321 #define glVertexAttrib1s CL_OpenGL::functions->vertexAttrib1s
1322 #define glVertexAttrib1sv CL_OpenGL::functions->vertexAttrib1sv
1323 #define glVertexAttrib2d CL_OpenGL::functions->vertexAttrib2d
1324 #define glVertexAttrib2dv CL_OpenGL::functions->vertexAttrib2dv
1325 #define glVertexAttrib2f CL_OpenGL::functions->vertexAttrib2f
1326 #define glVertexAttrib2fv CL_OpenGL::functions->vertexAttrib2fv
1327 #define glVertexAttrib2s CL_OpenGL::functions->vertexAttrib2s
1328 #define glVertexAttrib2sv CL_OpenGL::functions->vertexAttrib2sv
1329 #define glVertexAttrib3d CL_OpenGL::functions->vertexAttrib3d
1330 #define glVertexAttrib3dv CL_OpenGL::functions->vertexAttrib3dv
1331 #define glVertexAttrib3f CL_OpenGL::functions->vertexAttrib3f
1332 #define glVertexAttrib3fv CL_OpenGL::functions->vertexAttrib3fv
1333 #define glVertexAttrib3s CL_OpenGL::functions->vertexAttrib3s
1334 #define glVertexAttrib3sv CL_OpenGL::functions->vertexAttrib3sv
1335 #define glVertexAttrib4Nbv CL_OpenGL::functions->vertexAttrib4Nbv
1336 #define glVertexAttrib4Niv CL_OpenGL::functions->vertexAttrib4Niv
1337 #define glVertexAttrib4Nsv CL_OpenGL::functions->vertexAttrib4Nsv
1338 #define glVertexAttrib4Nub CL_OpenGL::functions->vertexAttrib4Nub
1339 #define glVertexAttrib4Nubv CL_OpenGL::functions->vertexAttrib4Nubv
1340 #define glVertexAttrib4Nuiv CL_OpenGL::functions->vertexAttrib4Nuiv
1341 #define glVertexAttrib4Nusv CL_OpenGL::functions->vertexAttrib4Nusv
1342 #define glVertexAttrib4bv CL_OpenGL::functions->vertexAttrib4bv
1343 #define glVertexAttrib4d CL_OpenGL::functions->vertexAttrib4d
1344 #define glVertexAttrib4dv CL_OpenGL::functions->vertexAttrib4dv
1345 #define glVertexAttrib4f CL_OpenGL::functions->vertexAttrib4f
1346 #define glVertexAttrib4fv CL_OpenGL::functions->vertexAttrib4fv
1347 #define glVertexAttrib4iv CL_OpenGL::functions->vertexAttrib4iv
1348 #define glVertexAttrib4s CL_OpenGL::functions->vertexAttrib4s
1349 #define glVertexAttrib4sv CL_OpenGL::functions->vertexAttrib4sv
1350 #define glVertexAttrib4ubv CL_OpenGL::functions->vertexAttrib4ubv
1351 #define glVertexAttrib4uiv CL_OpenGL::functions->vertexAttrib4uiv
1352 #define glVertexAttrib4usv CL_OpenGL::functions->vertexAttrib4usv
1353 #define glVertexAttribPointer CL_OpenGL::functions->vertexAttribPointer
1354 #define glUniformMatrix2x3fv CL_OpenGL::functions->uniformMatrix2x3fv
1355 #define glUniformMatrix3x2fv CL_OpenGL::functions->uniformMatrix3x2fv
1356 #define glUniformMatrix2x4fv CL_OpenGL::functions->uniformMatrix2x4fv
1357 #define glUniformMatrix4x2fv CL_OpenGL::functions->uniformMatrix4x2fv
1358 #define glUniformMatrix3x4fv CL_OpenGL::functions->uniformMatrix3x4fv
1359 #define glUniformMatrix4x3fv CL_OpenGL::functions->uniformMatrix4x3fv
1360 #define glColorMaski CL_OpenGL::functions->colorMaski
1361 #define glGetBooleani_v CL_OpenGL::functions->getBooleani_v
1362 #define glGetIntegeri_v CL_OpenGL::functions->getIntegeri_v
1363 #define glEnablei CL_OpenGL::functions->enablei
1364 #define glDisablei CL_OpenGL::functions->disablei
1365 #define glIsEnabledi CL_OpenGL::functions->isEnabledi
1366 #define glBeginTransformFeedback CL_OpenGL::functions->beginTransformFeedback
1367 #define glEndTransformFeedback CL_OpenGL::functions->endTransformFeedback
1368 #define glBindBufferRange CL_OpenGL::functions->bindBufferRange
1369 #define glBindBufferBase CL_OpenGL::functions->bindBufferBase
1370 #define glTransformFeedbackVaryings CL_OpenGL::functions->transformFeedbackVaryings
1371 #define glGetTransformFeedbackVarying CL_OpenGL::functions->getTransformFeedbackVarying
1372 #define glClampColor CL_OpenGL::functions->clampColor
1373 #define glBeginConditionalRender CL_OpenGL::functions->beginConditionalRender
1374 #define glEndConditionalRender CL_OpenGL::functions->endConditionalRender
1375 #define glVertexAttribIPointer CL_OpenGL::functions->vertexAttribIPointer
1376 #define glGetVertexAttribIiv CL_OpenGL::functions->getVertexAttribIiv
1377 #define glGetVertexAttribIuiv CL_OpenGL::functions->getVertexAttribIuiv
1378 #define glVertexAttribI1i CL_OpenGL::functions->vertexAttribI1i
1379 #define glVertexAttribI2i CL_OpenGL::functions->vertexAttribI2i
1380 #define glVertexAttribI3i CL_OpenGL::functions->vertexAttribI3i
1381 #define glVertexAttribI4i CL_OpenGL::functions->vertexAttribI4i
1382 #define glVertexAttribI1ui CL_OpenGL::functions->vertexAttribI1ui
1383 #define glVertexAttribI2ui CL_OpenGL::functions->vertexAttribI2ui
1384 #define glVertexAttribI3ui CL_OpenGL::functions->vertexAttribI3ui
1385 #define glVertexAttribI4ui CL_OpenGL::functions->vertexAttribI4ui
1386 #define glVertexAttribI1iv CL_OpenGL::functions->vertexAttribI1iv
1387 #define glVertexAttribI2iv CL_OpenGL::functions->vertexAttribI2iv
1388 #define glVertexAttribI3iv CL_OpenGL::functions->vertexAttribI3iv
1389 #define glVertexAttribI4iv CL_OpenGL::functions->vertexAttribI4iv
1390 #define glVertexAttribI1uiv CL_OpenGL::functions->vertexAttribI1uiv
1391 #define glVertexAttribI2uiv CL_OpenGL::functions->vertexAttribI2uiv
1392 #define glVertexAttribI3uiv CL_OpenGL::functions->vertexAttribI3uiv
1393 #define glVertexAttribI4uiv CL_OpenGL::functions->vertexAttribI4uiv
1394 #define glVertexAttribI4bv CL_OpenGL::functions->vertexAttribI4bv
1395 #define glVertexAttribI4sv CL_OpenGL::functions->vertexAttribI4sv
1396 #define glVertexAttribI4ubv CL_OpenGL::functions->vertexAttribI4ubv
1397 #define glVertexAttribI4usv CL_OpenGL::functions->vertexAttribI4usv
1398 #define glGetUniformuiv CL_OpenGL::functions->getUniformuiv
1399 #define glBindFragDataLocation CL_OpenGL::functions->bindFragDataLocation
1400 #define glGetFragDataLocation CL_OpenGL::functions->getFragDataLocation
1401 #define glUniform1ui CL_OpenGL::functions->uniform1ui
1402 #define glUniform2ui CL_OpenGL::functions->uniform2ui
1403 #define glUniform3ui CL_OpenGL::functions->uniform3ui
1404 #define glUniform4ui CL_OpenGL::functions->uniform4ui
1405 #define glUniform1uiv CL_OpenGL::functions->uniform1uiv
1406 #define glUniform2uiv CL_OpenGL::functions->uniform2uiv
1407 #define glUniform3uiv CL_OpenGL::functions->uniform3uiv
1408 #define glUniform4uiv CL_OpenGL::functions->uniform4uiv
1409 #define glTexParameterIiv CL_OpenGL::functions->texParameterIiv
1410 #define glTexParameterIuiv CL_OpenGL::functions->texParameterIuiv
1411 #define glGetTexParameterIiv CL_OpenGL::functions->getTexParameterIiv
1412 #define glGetTexParameterIuiv CL_OpenGL::functions->getTexParameterIuiv
1413 #define glClearBufferiv CL_OpenGL::functions->clearBufferiv
1414 #define glClearBufferuiv CL_OpenGL::functions->clearBufferuiv
1415 #define glClearBufferfv CL_OpenGL::functions->clearBufferfv
1416 #define glClearBufferfi CL_OpenGL::functions->clearBufferfi
1417 #define glGetStringi CL_OpenGL::functions->getStringi
1418 #define glDrawArraysInstanced CL_OpenGL::functions->drawArraysInstanced
1419 #define glDrawElementsInstanced CL_OpenGL::functions->drawElementsInstanced
1420 #define glTexBuffer CL_OpenGL::functions->texBuffer
1421 #define glPrimitiveRestartIndex CL_OpenGL::functions->primitiveRestartIndex
1422 #define glGetInteger64i_v CL_OpenGL::functions->getInteger64i_v
1423 #define glGetBufferParameteri64v CL_OpenGL::functions->getBufferParameteri64v
1424 #define glFramebufferTexture CL_OpenGL::functions->framebufferTexture
1425 #define glVertexAttribDivisor CL_OpenGL::functions->vertexAttribDivisor
1426 #define glMinSampleShading CL_OpenGL::functions->minSampleShading
1427 #define glBlendEquationi CL_OpenGL::functions->blendEquationi
1428 #define glBlendEquationSeparatei CL_OpenGL::functions->blendEquationSeparatei
1429 #define glBlendFunci CL_OpenGL::functions->blendFunci
1430 #define glBlendFuncSeparatei CL_OpenGL::functions->blendFuncSeparatei
1431 #define glIsRenderbuffer CL_OpenGL::functions->isRenderbuffer
1432 #define glBindRenderbuffer CL_OpenGL::functions->bindRenderbuffer
1433 #define glDeleteRenderbuffers CL_OpenGL::functions->deleteRenderbuffers
1434 #define glGenRenderbuffers CL_OpenGL::functions->genRenderbuffers
1435 #define glRenderbufferStorage CL_OpenGL::functions->renderbufferStorage
1436 #define glGetRenderbufferParameteriv CL_OpenGL::functions->getRenderbufferParameteriv
1437 #define glIsFramebuffer CL_OpenGL::functions->isFramebuffer
1438 #define glBindFramebuffer CL_OpenGL::functions->bindFramebuffer
1439 #define glDeleteFramebuffers CL_OpenGL::functions->deleteFramebuffers
1440 #define glGenFramebuffers CL_OpenGL::functions->genFramebuffers
1441 #define glCheckFramebufferStatus CL_OpenGL::functions->checkFramebufferStatus
1442 #define glFramebufferTexture1D CL_OpenGL::functions->framebufferTexture1D
1443 #define glFramebufferTexture2D CL_OpenGL::functions->framebufferTexture2D
1444 #define glFramebufferTexture3D CL_OpenGL::functions->framebufferTexture3D
1445 #define glFramebufferRenderbuffer CL_OpenGL::functions->framebufferRenderbuffer
1446 #define glGetFramebufferAttachmentParameteriv CL_OpenGL::functions->getFramebufferAttachmentParameteriv
1447 #define glGenerateMipmap CL_OpenGL::functions->generateMipmap
1448 #define glBlitFramebuffer CL_OpenGL::functions->blitFramebuffer
1449 #define glRenderbufferStorageMultisample CL_OpenGL::functions->renderbufferStorageMultisample
1450 #define glFramebufferTextureLayer CL_OpenGL::functions->framebufferTextureLayer
1451 #define glMapBufferRange CL_OpenGL::functions->mapBufferRange
1452 #define glFlushMappedBufferRange CL_OpenGL::functions->flushMappedBufferRange
1453 #define glBindVertexArray CL_OpenGL::functions->bindVertexArray
1454 #define glDeleteVertexArrays CL_OpenGL::functions->deleteVertexArrays
1455 #define glGenVertexArrays CL_OpenGL::functions->genVertexArrays
1456 #define glIsVertexArray CL_OpenGL::functions->isVertexArray
1457 #define glGetUniformIndices CL_OpenGL::functions->getUniformIndices
1458 #define glGetActiveUniformsiv CL_OpenGL::functions->getActiveUniformsiv
1459 #define glGetActiveUniformName CL_OpenGL::functions->getActiveUniformName
1460 #define glGetUniformBlockIndex CL_OpenGL::functions->getUniformBlockIndex
1461 #define glGetActiveUniformBlockiv CL_OpenGL::functions->getActiveUniformBlockiv
1462 #define glGetActiveUniformBlockName CL_OpenGL::functions->getActiveUniformBlockName
1463 #define glUniformBlockBinding CL_OpenGL::functions->uniformBlockBinding
1464 #define glCopyBufferSubData CL_OpenGL::functions->copyBufferSubData
1465 #define glDrawElementsBaseVertex CL_OpenGL::functions->drawElementsBaseVertex
1466 #define glDrawRangeElementsBaseVertex CL_OpenGL::functions->drawRangeElementsBaseVertex
1467 #define glDrawElementsInstancedBaseVertex CL_OpenGL::functions->drawElementsInstancedBaseVertex
1468 #define glMultiDrawElementsBaseVertex CL_OpenGL::functions->multiDrawElementsBaseVertex
1469 #define glProvokingVertex CL_OpenGL::functions->provokingVertex
1470 #define glFenceSync CL_OpenGL::functions->fenceSync
1471 #define glIsSync CL_OpenGL::functions->isSync
1472 #define glDeleteSync CL_OpenGL::functions->deleteSync
1473 #define glClientWaitSync CL_OpenGL::functions->clientWaitSync
1474 #define glWaitSync CL_OpenGL::functions->waitSync
1475 #define glGetInteger64v CL_OpenGL::functions->getInteger64v
1476 #define glGetSynciv CL_OpenGL::functions->getSynciv
1477 #define glTexImage2DMultisample CL_OpenGL::functions->texImage2DMultisample
1478 #define glTexImage3DMultisample CL_OpenGL::functions->texImage3DMultisample
1479 #define glGetMultisamplefv CL_OpenGL::functions->getMultisamplefv
1480 #define glSampleMaski CL_OpenGL::functions->sampleMaski
1481 #define glBlendEquationiARB CL_OpenGL::functions->blendEquationiARB
1482 #define glBlendEquationSeparateiARB CL_OpenGL::functions->blendEquationSeparateiARB
1483 #define glBlendFunciARB CL_OpenGL::functions->blendFunciARB
1484 #define glBlendFuncSeparateiARB CL_OpenGL::functions->blendFuncSeparateiARB
1485 #define glMinSampleShadingARB CL_OpenGL::functions->minSampleShadingARB
1486 #define glNamedStringARB CL_OpenGL::functions->namedStringARB
1487 #define glDeleteNamedStringARB CL_OpenGL::functions->deleteNamedStringARB
1488 #define glCompileShaderIncludeARB CL_OpenGL::functions->compileShaderIncludeARB
1489 #define glIsNamedStringARB CL_OpenGL::functions->isNamedStringARB
1490 #define glGetNamedStringARB CL_OpenGL::functions->getNamedStringARB
1491 #define glGetNamedStringivARB CL_OpenGL::functions->getNamedStringivARB
1492 #define glBindFragDataLocationIndexed CL_OpenGL::functions->bindFragDataLocationIndexed
1493 #define glGetFragDataIndex CL_OpenGL::functions->getFragDataIndex
1494 #define glGenSamplers CL_OpenGL::functions->genSamplers
1495 #define glDeleteSamplers CL_OpenGL::functions->deleteSamplers
1496 #define glIsSampler CL_OpenGL::functions->isSampler
1497 #define glBindSampler CL_OpenGL::functions->bindSampler
1498 #define glSamplerParameteri CL_OpenGL::functions->samplerParameteri
1499 #define glSamplerParameteriv CL_OpenGL::functions->samplerParameteriv
1500 #define glSamplerParameterf CL_OpenGL::functions->samplerParameterf
1501 #define glSamplerParameterfv CL_OpenGL::functions->samplerParameterfv
1502 #define glSamplerParameterIiv CL_OpenGL::functions->samplerParameterIiv
1503 #define glSamplerParameterIuiv CL_OpenGL::functions->samplerParameterIuiv
1504 #define glGetSamplerParameteriv CL_OpenGL::functions->getSamplerParameteriv
1505 #define glGetSamplerParameterIiv CL_OpenGL::functions->getSamplerParameterIiv
1506 #define glGetSamplerParameterfv CL_OpenGL::functions->getSamplerParameterfv
1507 #define glGetSamplerParameterIuiv CL_OpenGL::functions->getSamplerParameterIuiv
1508 #define glQueryCounter CL_OpenGL::functions->queryCounter
1509 #define glGetQueryObjecti64v CL_OpenGL::functions->getQueryObjecti64v
1510 #define glGetQueryObjectui64v CL_OpenGL::functions->getQueryObjectui64v
1511 #define glVertexP2ui CL_OpenGL::functions->vertexP2ui
1512 #define glVertexP2uiv CL_OpenGL::functions->vertexP2uiv
1513 #define glVertexP3ui CL_OpenGL::functions->vertexP3ui
1514 #define glVertexP3uiv CL_OpenGL::functions->vertexP3uiv
1515 #define glVertexP4ui CL_OpenGL::functions->vertexP4ui
1516 #define glVertexP4uiv CL_OpenGL::functions->vertexP4uiv
1517 #define glTexCoordP1ui CL_OpenGL::functions->texCoordP1ui
1518 #define glTexCoordP1uiv CL_OpenGL::functions->texCoordP1uiv
1519 #define glTexCoordP2ui CL_OpenGL::functions->texCoordP2ui
1520 #define glTexCoordP2uiv CL_OpenGL::functions->texCoordP2uiv
1521 #define glTexCoordP3ui CL_OpenGL::functions->texCoordP3ui
1522 #define glTexCoordP3uiv CL_OpenGL::functions->texCoordP3uiv
1523 #define glTexCoordP4ui CL_OpenGL::functions->texCoordP4ui
1524 #define glTexCoordP4uiv CL_OpenGL::functions->texCoordP4uiv
1525 #define glMultiTexCoordP1ui CL_OpenGL::functions->multiTexCoordP1ui
1526 #define glMultiTexCoordP1uiv CL_OpenGL::functions->multiTexCoordP1uiv
1527 #define glMultiTexCoordP2ui CL_OpenGL::functions->multiTexCoordP2ui
1528 #define glMultiTexCoordP2uiv CL_OpenGL::functions->multiTexCoordP2uiv
1529 #define glMultiTexCoordP3ui CL_OpenGL::functions->multiTexCoordP3ui
1530 #define glMultiTexCoordP3uiv CL_OpenGL::functions->multiTexCoordP3uiv
1531 #define glMultiTexCoordP4ui CL_OpenGL::functions->multiTexCoordP4ui
1532 #define glMultiTexCoordP4uiv CL_OpenGL::functions->multiTexCoordP4uiv
1533 #define glNormalP3ui CL_OpenGL::functions->normalP3ui
1534 #define glNormalP3uiv CL_OpenGL::functions->normalP3uiv
1535 #define glColorP3ui CL_OpenGL::functions->colorP3ui
1536 #define glColorP3uiv CL_OpenGL::functions->colorP3uiv
1537 #define glColorP4ui CL_OpenGL::functions->colorP4ui
1538 #define glColorP4uiv CL_OpenGL::functions->colorP4uiv
1539 #define glSecondaryColorP3ui CL_OpenGL::functions->secondaryColorP3ui
1540 #define glSecondaryColorP3uiv CL_OpenGL::functions->secondaryColorP3uiv
1541 #define glVertexAttribP1ui CL_OpenGL::functions->vertexAttribP1ui
1542 #define glVertexAttribP1uiv CL_OpenGL::functions->vertexAttribP1uiv
1543 #define glVertexAttribP2ui CL_OpenGL::functions->vertexAttribP2ui
1544 #define glVertexAttribP2uiv CL_OpenGL::functions->vertexAttribP2uiv
1545 #define glVertexAttribP3ui CL_OpenGL::functions->vertexAttribP3ui
1546 #define glVertexAttribP3uiv CL_OpenGL::functions->vertexAttribP3uiv
1547 #define glVertexAttribP4ui CL_OpenGL::functions->vertexAttribP4ui
1548 #define glVertexAttribP4uiv CL_OpenGL::functions->vertexAttribP4uiv
1549 #define glDrawArraysIndirect CL_OpenGL::functions->drawArraysIndirect
1550 #define glDrawElementsIndirect CL_OpenGL::functions->drawElementsIndirect
1551 #define glUniform1d CL_OpenGL::functions->uniform1d
1552 #define glUniform2d CL_OpenGL::functions->uniform2d
1553 #define glUniform3d CL_OpenGL::functions->uniform3d
1554 #define glUniform4d CL_OpenGL::functions->uniform4d
1555 #define glUniform1dv CL_OpenGL::functions->uniform1dv
1556 #define glUniform2dv CL_OpenGL::functions->uniform2dv
1557 #define glUniform3dv CL_OpenGL::functions->uniform3dv
1558 #define glUniform4dv CL_OpenGL::functions->uniform4dv
1559 #define glUniformMatrix2dv CL_OpenGL::functions->uniformMatrix2dv
1560 #define glUniformMatrix3dv CL_OpenGL::functions->uniformMatrix3dv
1561 #define glUniformMatrix4dv CL_OpenGL::functions->uniformMatrix4dv
1562 #define glUniformMatrix2x3dv CL_OpenGL::functions->uniformMatrix2x3dv
1563 #define glUniformMatrix2x4dv CL_OpenGL::functions->uniformMatrix2x4dv
1564 #define glUniformMatrix3x2dv CL_OpenGL::functions->uniformMatrix3x2dv
1565 #define glUniformMatrix3x4dv CL_OpenGL::functions->uniformMatrix3x4dv
1566 #define glUniformMatrix4x2dv CL_OpenGL::functions->uniformMatrix4x2dv
1567 #define glUniformMatrix4x3dv CL_OpenGL::functions->uniformMatrix4x3dv
1568 #define glGetUniformdv CL_OpenGL::functions->getUniformdv
1569 #define glGetSubroutineUniformLocation CL_OpenGL::functions->getSubroutineUniformLocation
1570 #define glGetSubroutineIndex CL_OpenGL::functions->getSubroutineIndex
1571 #define glGetActiveSubroutineUniformiv CL_OpenGL::functions->getActiveSubroutineUniformiv
1572 #define glGetActiveSubroutineUniformName CL_OpenGL::functions->getActiveSubroutineUniformName
1573 #define glGetActiveSubroutineName CL_OpenGL::functions->getActiveSubroutineName
1574 #define glUniformSubroutinesuiv CL_OpenGL::functions->uniformSubroutinesuiv
1575 #define glGetUniformSubroutineuiv CL_OpenGL::functions->getUniformSubroutineuiv
1576 #define glGetProgramStageiv CL_OpenGL::functions->getProgramStageiv
1577 #define glPatchParameteri CL_OpenGL::functions->patchParameteri
1578 #define glPatchParameterfv CL_OpenGL::functions->patchParameterfv
1579 #define glBindTransformFeedback CL_OpenGL::functions->bindTransformFeedback
1580 #define glDeleteTransformFeedbacks CL_OpenGL::functions->deleteTransformFeedbacks
1581 #define glGenTransformFeedbacks CL_OpenGL::functions->genTransformFeedbacks
1582 #define glIsTransformFeedback CL_OpenGL::functions->isTransformFeedback
1583 #define glPauseTransformFeedback CL_OpenGL::functions->pauseTransformFeedback
1584 #define glResumeTransformFeedback CL_OpenGL::functions->resumeTransformFeedback
1585 #define glDrawTransformFeedback CL_OpenGL::functions->drawTransformFeedback
1586 #define glDrawTransformFeedbackStream CL_OpenGL::functions->drawTransformFeedbackStream
1587 #define glBeginQueryIndexed CL_OpenGL::functions->beginQueryIndexed
1588 #define glEndQueryIndexed CL_OpenGL::functions->endQueryIndexed
1589 #define glGetQueryIndexediv CL_OpenGL::functions->getQueryIndexediv
1590 #define glReleaseShaderCompiler CL_OpenGL::functions->releaseShaderCompiler
1591 #define glShaderBinary CL_OpenGL::functions->shaderBinary
1592 #define glGetShaderPrecisionFormat CL_OpenGL::functions->getShaderPrecisionFormat
1593 #define glDepthRangef CL_OpenGL::functions->depthRangef
1594 #define glClearDepthf CL_OpenGL::functions->clearDepthf
1595 #define glGetProgramBinary CL_OpenGL::functions->getProgramBinary
1596 #define glProgramBinary CL_OpenGL::functions->programBinary
1597 #define glProgramParameteri CL_OpenGL::functions->programParameteri
1598 #define glUseProgramStages CL_OpenGL::functions->useProgramStages
1599 #define glActiveShaderProgram CL_OpenGL::functions->activeShaderProgram
1600 #define glCreateShaderProgramv CL_OpenGL::functions->createShaderProgramv
1601 #define glBindProgramPipeline CL_OpenGL::functions->bindProgramPipeline
1602 #define glDeleteProgramPipelines CL_OpenGL::functions->deleteProgramPipelines
1603 #define glGenProgramPipelines CL_OpenGL::functions->genProgramPipelines
1604 #define glIsProgramPipeline CL_OpenGL::functions->isProgramPipeline
1605 #define glGetProgramPipelineiv CL_OpenGL::functions->getProgramPipelineiv
1606 #define glProgramUniform1i CL_OpenGL::functions->programUniform1i
1607 #define glProgramUniform1iv CL_OpenGL::functions->programUniform1iv
1608 #define glProgramUniform1f CL_OpenGL::functions->programUniform1f
1609 #define glProgramUniform1fv CL_OpenGL::functions->programUniform1fv
1610 #define glProgramUniform1d CL_OpenGL::functions->programUniform1d
1611 #define glProgramUniform1dv CL_OpenGL::functions->programUniform1dv
1612 #define glProgramUniform1ui CL_OpenGL::functions->programUniform1ui
1613 #define glProgramUniform1uiv CL_OpenGL::functions->programUniform1uiv
1614 #define glProgramUniform2i CL_OpenGL::functions->programUniform2i
1615 #define glProgramUniform2iv CL_OpenGL::functions->programUniform2iv
1616 #define glProgramUniform2f CL_OpenGL::functions->programUniform2f
1617 #define glProgramUniform2fv CL_OpenGL::functions->programUniform2fv
1618 #define glProgramUniform2d CL_OpenGL::functions->programUniform2d
1619 #define glProgramUniform2dv CL_OpenGL::functions->programUniform2dv
1620 #define glProgramUniform2ui CL_OpenGL::functions->programUniform2ui
1621 #define glProgramUniform2uiv CL_OpenGL::functions->programUniform2uiv
1622 #define glProgramUniform3i CL_OpenGL::functions->programUniform3i
1623 #define glProgramUniform3iv CL_OpenGL::functions->programUniform3iv
1624 #define glProgramUniform3f CL_OpenGL::functions->programUniform3f
1625 #define glProgramUniform3fv CL_OpenGL::functions->programUniform3fv
1626 #define glProgramUniform3d CL_OpenGL::functions->programUniform3d
1627 #define glProgramUniform3dv CL_OpenGL::functions->programUniform3dv
1628 #define glProgramUniform3ui CL_OpenGL::functions->programUniform3ui
1629 #define glProgramUniform3uiv CL_OpenGL::functions->programUniform3uiv
1630 #define glProgramUniform4i CL_OpenGL::functions->programUniform4i
1631 #define glProgramUniform4iv CL_OpenGL::functions->programUniform4iv
1632 #define glProgramUniform4f CL_OpenGL::functions->programUniform4f
1633 #define glProgramUniform4fv CL_OpenGL::functions->programUniform4fv
1634 #define glProgramUniform4d CL_OpenGL::functions->programUniform4d
1635 #define glProgramUniform4dv CL_OpenGL::functions->programUniform4dv
1636 #define glProgramUniform4ui CL_OpenGL::functions->programUniform4ui
1637 #define glProgramUniform4uiv CL_OpenGL::functions->programUniform4uiv
1638 #define glProgramUniformMatrix2fv CL_OpenGL::functions->programUniformMatrix2fv
1639 #define glProgramUniformMatrix3fv CL_OpenGL::functions->programUniformMatrix3fv
1640 #define glProgramUniformMatrix4fv CL_OpenGL::functions->programUniformMatrix4fv
1641 #define glProgramUniformMatrix2dv CL_OpenGL::functions->programUniformMatrix2dv
1642 #define glProgramUniformMatrix3dv CL_OpenGL::functions->programUniformMatrix3dv
1643 #define glProgramUniformMatrix4dv CL_OpenGL::functions->programUniformMatrix4dv
1644 #define glProgramUniformMatrix2x3fv CL_OpenGL::functions->programUniformMatrix2x3fv
1645 #define glProgramUniformMatrix3x2fv CL_OpenGL::functions->programUniformMatrix3x2fv
1646 #define glProgramUniformMatrix2x4fv CL_OpenGL::functions->programUniformMatrix2x4fv
1647 #define glProgramUniformMatrix4x2fv CL_OpenGL::functions->programUniformMatrix4x2fv
1648 #define glProgramUniformMatrix3x4fv CL_OpenGL::functions->programUniformMatrix3x4fv
1649 #define glProgramUniformMatrix4x3fv CL_OpenGL::functions->programUniformMatrix4x3fv
1650 #define glProgramUniformMatrix2x3dv CL_OpenGL::functions->programUniformMatrix2x3dv
1651 #define glProgramUniformMatrix3x2dv CL_OpenGL::functions->programUniformMatrix3x2dv
1652 #define glProgramUniformMatrix2x4dv CL_OpenGL::functions->programUniformMatrix2x4dv
1653 #define glProgramUniformMatrix4x2dv CL_OpenGL::functions->programUniformMatrix4x2dv
1654 #define glProgramUniformMatrix3x4dv CL_OpenGL::functions->programUniformMatrix3x4dv
1655 #define glProgramUniformMatrix4x3dv CL_OpenGL::functions->programUniformMatrix4x3dv
1656 #define glValidateProgramPipeline CL_OpenGL::functions->validateProgramPipeline
1657 #define glGetProgramPipelineInfoLog CL_OpenGL::functions->getProgramPipelineInfoLog
1658 #define glVertexAttribL1d CL_OpenGL::functions->vertexAttribL1d
1659 #define glVertexAttribL2d CL_OpenGL::functions->vertexAttribL2d
1660 #define glVertexAttribL3d CL_OpenGL::functions->vertexAttribL3d
1661 #define glVertexAttribL4d CL_OpenGL::functions->vertexAttribL4d
1662 #define glVertexAttribL1dv CL_OpenGL::functions->vertexAttribL1dv
1663 #define glVertexAttribL2dv CL_OpenGL::functions->vertexAttribL2dv
1664 #define glVertexAttribL3dv CL_OpenGL::functions->vertexAttribL3dv
1665 #define glVertexAttribL4dv CL_OpenGL::functions->vertexAttribL4dv
1666 #define glVertexAttribLPointer CL_OpenGL::functions->vertexAttribLPointer
1667 #define glGetVertexAttribLdv CL_OpenGL::functions->getVertexAttribLdv
1668 #define glViewportArrayv CL_OpenGL::functions->viewportArrayv
1669 #define glViewportIndexedf CL_OpenGL::functions->viewportIndexedf
1670 #define glViewportIndexedfv CL_OpenGL::functions->viewportIndexedfv
1671 #define glScissorArrayv CL_OpenGL::functions->scissorArrayv
1672 #define glScissorIndexed CL_OpenGL::functions->scissorIndexed
1673 #define glScissorIndexedv CL_OpenGL::functions->scissorIndexedv
1674 #define glDepthRangeArrayv CL_OpenGL::functions->depthRangeArrayv
1675 #define glDepthRangeIndexed CL_OpenGL::functions->depthRangeIndexed
1676 #define glGetFloati_v CL_OpenGL::functions->getFloati_v
1677 #define glGetDoublei_v CL_OpenGL::functions->getDoublei_v
1678 #define glCreateSyncFromCLeventARB CL_OpenGL::functions->createSyncFromCLeventARB
1679 #define glDebugMessageControlARB CL_OpenGL::functions->debugMessageControlARB
1680 #define glDebugMessageInsertARB CL_OpenGL::functions->debugMessageInsertARB
1681 #define glDebugMessageCallbackARB CL_OpenGL::functions->debugMessageCallbackARB
1682 #define glGetDebugMessageLogARB CL_OpenGL::functions->getDebugMessageLogARB
1683 #define glGetGraphicsResetStatusARB CL_OpenGL::functions->getGraphicsResetStatusARB
1684 #define glGetnMapdvARB CL_OpenGL::functions->getnMapdvARB
1685 #define glGetnMapfvARB CL_OpenGL::functions->getnMapfvARB
1686 #define glGetnMapivARB CL_OpenGL::functions->getnMapivARB
1687 #define glGetnPixelMapfvARB CL_OpenGL::functions->getnPixelMapfvARB
1688 #define glGetnPixelMapuivARB CL_OpenGL::functions->getnPixelMapuivARB
1689 #define glGetnPixelMapusvARB CL_OpenGL::functions->getnPixelMapusvARB
1690 #define glGetnPolygonStippleARB CL_OpenGL::functions->getnPolygonStippleARB
1691 #define glGetnColorTableARB CL_OpenGL::functions->getnColorTableARB
1692 #define glGetnConvolutionFilterARB CL_OpenGL::functions->getnConvolutionFilterARB
1693 #define glGetnSeparableFilterARB CL_OpenGL::functions->getnSeparableFilterARB
1694 #define glGetnHistogramARB CL_OpenGL::functions->getnHistogramARB
1695 #define glGetnMinmaxARB CL_OpenGL::functions->getnMinmaxARB
1696 #define glGetnTexImageARB CL_OpenGL::functions->getnTexImageARB
1697 #define glReadnPixelsARB CL_OpenGL::functions->readnPixelsARB
1698 #define glGetnCompressedTexImageARB CL_OpenGL::functions->getnCompressedTexImageARB
1699 #define glGetnUniformfvARB CL_OpenGL::functions->getnUniformfvARB
1700 #define glGetnUniformivARB CL_OpenGL::functions->getnUniformivARB
1701 #define glGetnUniformuivARB CL_OpenGL::functions->getnUniformuivARB
1702 #define glGetnUniformdvARB CL_OpenGL::functions->getnUniformdvARB