ClanLib
2.3.7
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This is the complete list of members for CL_Quaternionf, including all inherited members.
axis_angle(const CL_Angle &angle, const CL_Vec3f &axis) | CL_Quaternionx< float > | static |
CL_Quaternionf() | CL_Quaternionf | inline |
CL_Quaternionf(const CL_Quaternionx< float > ©) | CL_Quaternionf | inline |
CL_Quaternionf(float real, float i, float j, float k) | CL_Quaternionf | inline |
CL_Quaternionf(float real, const CL_Vec3< float > &imag) | CL_Quaternionf | inline |
CL_Quaternionf(float euler_x, float euler_y, float euler_z, CL_AngleUnit unit, CL_EulerOrder order) | CL_Quaternionf | inline |
CL_Quaternionf(const CL_Vec3< float > &euler, CL_AngleUnit unit, CL_EulerOrder order) | CL_Quaternionf | inline |
CL_Quaternionf(const CL_Angle &euler_x, const CL_Angle &euler_y, const CL_Angle &euler_z, CL_EulerOrder order) | CL_Quaternionf | inline |
CL_Quaternionx() | CL_Quaternionx< float > | inline |
CL_Quaternionx(floatreal, floati, floatj, floatk) | CL_Quaternionx< float > | inline |
CL_Quaternionx(floatreal, const CL_Vec3< float > &imag) | CL_Quaternionx< float > | inline |
CL_Quaternionx(const CL_Quaternionx< float > ©) | CL_Quaternionx< float > | inline |
CL_Quaternionx(floateuler_x, floateuler_y, floateuler_z, CL_AngleUnit unit, CL_EulerOrder order) | CL_Quaternionx< float > | |
CL_Quaternionx(const CL_Vec3< float > &euler, CL_AngleUnit unit, CL_EulerOrder order) | CL_Quaternionx< float > | |
CL_Quaternionx(const CL_Angle &euler_x, const CL_Angle &euler_y, const CL_Angle &euler_z, CL_EulerOrder order) | CL_Quaternionx< float > | |
i | CL_Quaternionx< float > | |
inverse() | CL_Quaternionx< float > | |
j | CL_Quaternionx< float > | |
k | CL_Quaternionx< float > | |
lerp(const CL_Quaternionx< float > &quaternion_initial, const CL_Quaternionx< float > &quaternion_final, floatlerp_time) | CL_Quaternionx< float > | static |
magnitude() const | CL_Quaternionx< float > | |
multiply(const CL_Quaternionx< float > &quaternion_1, const CL_Quaternionx< float > &quaternion_2) | CL_Quaternionx< float > | static |
multiply(const CL_Mat4< float > &matrix) | CL_Quaternionx< float > | |
multiply(const CL_Quaternionx< float > &quaternion) | CL_Quaternionx< float > | |
normalize() | CL_Quaternionx< float > | |
operator*(const CL_Quaternionx< float > &mult) const | CL_Quaternionx< float > | inline |
rotate(const CL_Angle &angle, const CL_Vec3f &axis) | CL_Quaternionx< float > | |
rotate(const CL_Angle &euler_x, const CL_Angle &euler_y, const CL_Angle &euler_z, CL_EulerOrder order) | CL_Quaternionx< float > | |
rotate_vector(const CL_Vec3< float > &v) | CL_Quaternionx< float > | |
rotate_vector(const CL_Vec4< float > &v) | CL_Quaternionx< float > | |
set(floateuler_x, floateuler_y, floateuler_z, CL_AngleUnit unit, CL_EulerOrder order) | CL_Quaternionx< float > | |
set(const CL_Vec3< float > &euler, CL_AngleUnit unit, CL_EulerOrder order) | CL_Quaternionx< float > | |
set(const CL_Angle &euler_x, const CL_Angle &euler_y, const CL_Angle &euler_z, CL_EulerOrder order) | CL_Quaternionx< float > | |
slerp(const CL_Quaternionx< float > &quaternion_initial, const CL_Quaternionx< float > &quaternion_final, floatslerp_time) | CL_Quaternionx< float > | static |
to_matrix() const | CL_Quaternionx< float > | |
w | CL_Quaternionx< float > | |
x | CL_Quaternionx< float > | |
y | CL_Quaternionx< float > | |
z | CL_Quaternionx< float > |