ClanLib  2.3.7
CL_Pointf Member List

This is the complete list of members for CL_Pointf, including all inherited members.

angle(const CL_Vec2< float > &vector) constCL_Vec2< float >
angle_relative(const CL_Vec2< float > &vector) constCL_Vec2< float >
calc_origin(CL_Origin origin, const CL_Sizex< float > &size)CL_Vec2< float >static
CL_Pointf()CL_Pointfinline
CL_Pointf(float x, float y)CL_Pointfinline
CL_Pointf(const CL_Pointx< float > &p)CL_Pointfinline
CL_Pointf(const CL_Vec2< float > &p)CL_Pointfinline
CL_Pointx()CL_Pointx< float >inline
CL_Pointx(floatx, floaty)CL_Pointx< float >inline
CL_Pointx(const CL_Pointx< float > &p)CL_Pointx< float >inline
CL_Pointx(const CL_Vec2< float > &p)CL_Pointx< float >inline
CL_Vec2()CL_Vec2< float >inline
CL_Vec2(const CL_Vec1< float > &copy)CL_Vec2< float >inline
CL_Vec2(const CL_Vec3< float > &copy)CL_Vec2< float >inline
CL_Vec2(const CL_Vec4< float > &copy)CL_Vec2< float >inline
CL_Vec2(const float &p1, const float &p2=0)CL_Vec2< float >inline
CL_Vec2(const float *array_xy)CL_Vec2< float >inline
CL_Vec2(const CL_Pointx< int > &point)CL_Vec2< float >
CL_Vec2(const CL_Pointx< float > &point)CL_Vec2< float >
CL_Vec2(const CL_Pointx< double > &point)CL_Vec2< float >
CL_Vec2(const CL_Vec2< double > &copy)CL_Vec2< float >inline
CL_Vec2(const CL_Vec2< float > &copy)CL_Vec2< float >inline
CL_Vec2(const CL_Vec2< int > &copy)CL_Vec2< float >inline
datatype typedefCL_Vec2< float >
distance(const CL_Vec2< float > &vector) constCL_Vec2< float >
dot(const CL_Vec2< float > &vector_1, const CL_Vec2< float > &vector_2)CL_Vec2< float >inlinestatic
dot(const CL_Vec2< float > &vector) constCL_Vec2< float >inline
gCL_Vec2< float >
length() constCL_Vec2< float >
normalize(const CL_Vec2< float > &vector)CL_Vec2< float >static
normalize()CL_Vec2< float >
operator float *()CL_Vec2< float >inline
operator float *const() constCL_Vec2< float >inline
operator!=(const CL_Vec2< float > &vector) constCL_Vec2< float >inline
operator*(const CL_Vec2< float > &vector) constCL_Vec2< float >inline
operator*(floatvalue) constCL_Vec2< float >inline
operator*=(const CL_Vec2< float > &vector)CL_Vec2< float >inline
operator*=(floatvalue)CL_Vec2< float >inline
operator+(const CL_Vec2< float > &vector) constCL_Vec2< float >inline
operator+(floatvalue) constCL_Vec2< float >inline
operator+=(const CL_Vec2< float > &vector)CL_Vec2< float >inline
operator+=(floatvalue)CL_Vec2< float >inline
operator-(const CL_Vec2< float > &vector) constCL_Vec2< float >inline
operator-(floatvalue) constCL_Vec2< float >inline
operator-() constCL_Vec2< float >inline
operator-=(const CL_Vec2< float > &vector)CL_Vec2< float >inline
operator-=(floatvalue)CL_Vec2< float >inline
operator/(const CL_Vec2< float > &vector) constCL_Vec2< float >inline
operator/(floatvalue) constCL_Vec2< float >inline
operator/=(const CL_Vec2< float > &vector)CL_Vec2< float >inline
operator/=(floatvalue)CL_Vec2< float >inline
operator=(const CL_Vec2< float > &vector)CL_Vec2< float >inline
operator==(const CL_Vec2< float > &vector) constCL_Vec2< float >inline
operator[](unsigned int i) constCL_Vec2< float >inline
operator[](unsigned int i)CL_Vec2< float >inline
rCL_Vec2< float >
rotate(const CL_Vec2< float > &vector, const CL_Vec2< float > &hotspot, const CL_Angle &angle)CL_Vec2< float >static
rotate(const CL_Vec2< float > &hotspot, const CL_Angle &angle)CL_Vec2< float >
round(const CL_Vec2< float > &vector)CL_Vec2< float >static
round()CL_Vec2< float >
round_value(float value) constCL_Vec2< float >
sCL_Vec2< float >
tCL_Vec2< float >
xCL_Vec2< float >
yCL_Vec2< float >