ClanLib  2.3.7
CL_Pointd Member List

This is the complete list of members for CL_Pointd, including all inherited members.

angle(const CL_Vec2< double > &vector) constCL_Vec2< double >
angle_relative(const CL_Vec2< double > &vector) constCL_Vec2< double >
calc_origin(CL_Origin origin, const CL_Sizex< double > &size)CL_Vec2< double >static
CL_Pointd()CL_Pointdinline
CL_Pointd(double x, double y)CL_Pointdinline
CL_Pointd(const CL_Pointx< double > &p)CL_Pointdinline
CL_Pointd(const CL_Vec2< double > &p)CL_Pointdinline
CL_Pointx()CL_Pointx< double >inline
CL_Pointx(doublex, doubley)CL_Pointx< double >inline
CL_Pointx(const CL_Pointx< double > &p)CL_Pointx< double >inline
CL_Pointx(const CL_Vec2< double > &p)CL_Pointx< double >inline
CL_Vec2()CL_Vec2< double >inline
CL_Vec2(const CL_Vec1< double > &copy)CL_Vec2< double >inline
CL_Vec2(const CL_Vec3< double > &copy)CL_Vec2< double >inline
CL_Vec2(const CL_Vec4< double > &copy)CL_Vec2< double >inline
CL_Vec2(const double &p1, const double &p2=0)CL_Vec2< double >inline
CL_Vec2(const double *array_xy)CL_Vec2< double >inline
CL_Vec2(const CL_Pointx< int > &point)CL_Vec2< double >
CL_Vec2(const CL_Pointx< float > &point)CL_Vec2< double >
CL_Vec2(const CL_Pointx< double > &point)CL_Vec2< double >
CL_Vec2(const CL_Vec2< double > &copy)CL_Vec2< double >inline
CL_Vec2(const CL_Vec2< float > &copy)CL_Vec2< double >inline
CL_Vec2(const CL_Vec2< int > &copy)CL_Vec2< double >inline
datatype typedefCL_Vec2< double >
distance(const CL_Vec2< double > &vector) constCL_Vec2< double >
dot(const CL_Vec2< double > &vector_1, const CL_Vec2< double > &vector_2)CL_Vec2< double >inlinestatic
dot(const CL_Vec2< double > &vector) constCL_Vec2< double >inline
gCL_Vec2< double >
length() constCL_Vec2< double >
normalize(const CL_Vec2< double > &vector)CL_Vec2< double >static
normalize()CL_Vec2< double >
operator double *()CL_Vec2< double >inline
operator double *const() constCL_Vec2< double >inline
operator!=(const CL_Vec2< double > &vector) constCL_Vec2< double >inline
operator*(const CL_Vec2< double > &vector) constCL_Vec2< double >inline
operator*(doublevalue) constCL_Vec2< double >inline
operator*=(const CL_Vec2< double > &vector)CL_Vec2< double >inline
operator*=(doublevalue)CL_Vec2< double >inline
operator+(const CL_Vec2< double > &vector) constCL_Vec2< double >inline
operator+(doublevalue) constCL_Vec2< double >inline
operator+=(const CL_Vec2< double > &vector)CL_Vec2< double >inline
operator+=(doublevalue)CL_Vec2< double >inline
operator-(const CL_Vec2< double > &vector) constCL_Vec2< double >inline
operator-(doublevalue) constCL_Vec2< double >inline
operator-() constCL_Vec2< double >inline
operator-=(const CL_Vec2< double > &vector)CL_Vec2< double >inline
operator-=(doublevalue)CL_Vec2< double >inline
operator/(const CL_Vec2< double > &vector) constCL_Vec2< double >inline
operator/(doublevalue) constCL_Vec2< double >inline
operator/=(const CL_Vec2< double > &vector)CL_Vec2< double >inline
operator/=(doublevalue)CL_Vec2< double >inline
operator=(const CL_Vec2< double > &vector)CL_Vec2< double >inline
operator==(const CL_Vec2< double > &vector) constCL_Vec2< double >inline
operator[](unsigned int i) constCL_Vec2< double >inline
operator[](unsigned int i)CL_Vec2< double >inline
rCL_Vec2< double >
rotate(const CL_Vec2< double > &vector, const CL_Vec2< double > &hotspot, const CL_Angle &angle)CL_Vec2< double >static
rotate(const CL_Vec2< double > &hotspot, const CL_Angle &angle)CL_Vec2< double >
round(const CL_Vec2< double > &vector)CL_Vec2< double >static
round()CL_Vec2< double >
round_value(float value) constCL_Vec2< double >
sCL_Vec2< double >
tCL_Vec2< double >
xCL_Vec2< double >
yCL_Vec2< double >