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dom_character_data.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "../api_core.h"
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#include "
dom_node.h
"
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class
CL_API_CORE
CL_DomCharacterData
:
public
CL_DomNode
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{
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public
:
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CL_DomCharacterData
();
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CL_DomCharacterData
(
const
CL_SharedPtr<CL_DomNode_Generic> &impl);
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~
CL_DomCharacterData
();
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public
:
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unsigned
long
get_length();
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public
:
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CL_DomString
substring_data(
unsigned
long
offset,
unsigned
long
count);
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void
append_data(
const
CL_DomString
&arg);
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void
insert_data(
unsigned
long
offset,
const
CL_DomString
&arg);
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void
delete_data(
unsigned
long
offset,
unsigned
long
count);
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void
replace_data(
unsigned
long
offset,
unsigned
long
count,
const
CL_DomString
&arg);
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protected
:
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CL_DomCharacterData
(
CL_DomDocument
&doc,
unsigned
short
node_type);
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};
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