ClanLib  2.3.7
CL_FrameBuffer Member List

This is the complete list of members for CL_FrameBuffer, including all inherited members.

attach_color_buffer(int attachment_index, const CL_RenderBuffer &render_buffer)CL_FrameBuffer
attach_color_buffer(int attachment_index, const CL_Texture &texture, int level=0, int zoffset=0)CL_FrameBuffer
attach_color_buffer(int attachment_index, const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)CL_FrameBuffer
attach_depth_buffer(const CL_RenderBuffer &render_buffer)CL_FrameBuffer
attach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0)CL_FrameBuffer
attach_depth_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)CL_FrameBuffer
attach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer)CL_FrameBuffer
attach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)CL_FrameBuffer
attach_depth_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)CL_FrameBuffer
attach_stencil_buffer(const CL_RenderBuffer &render_buffer)CL_FrameBuffer
attach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)CL_FrameBuffer
attach_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)CL_FrameBuffer
CL_FrameBuffer()CL_FrameBuffer
CL_FrameBuffer(CL_GraphicContext &context)CL_FrameBuffer
detach_color_buffer(int attachment_index, const CL_RenderBuffer &render_buffer)CL_FrameBuffer
detach_color_buffer(int attachment_index, const CL_Texture &texture, int level=0, int zoffset=0)CL_FrameBuffer
detach_depth_buffer(const CL_RenderBuffer &render_buffer)CL_FrameBuffer
detach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0)CL_FrameBuffer
detach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer)CL_FrameBuffer
detach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)CL_FrameBuffer
detach_stencil_buffer(const CL_RenderBuffer &render_buffer)CL_FrameBuffer
detach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)CL_FrameBuffer
get_bind_target() const CL_FrameBuffer
get_provider() const CL_FrameBuffer
get_size() const CL_FrameBuffer
is_null() const CL_FrameBufferinline
operator==(const CL_FrameBuffer &other) const CL_FrameBuffer
set_bind_target(CL_FrameBufferBindTarget target)CL_FrameBuffer
throw_if_null() const CL_FrameBuffer