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Math
point.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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** Kenneth Gangstoe
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** Harry Storbacka
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** Mark Page
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*/
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#pragma once
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#include "../api_core.h"
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#include "
vec2.h
"
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#include "
angle.h
"
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#include "
origin.h
"
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#include "
size.h
"
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class
CL_Pointf
;
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class
CL_Pointd
;
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template
<
typename
Type>
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class
CL_Pointx
:
public
CL_Vec2
<Type>
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{
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public
:
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CL_Pointx
() :
CL_Vec2
<Type>() {}
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CL_Pointx
(Type
x
, Type
y
) :
CL_Vec2
<Type>(x, y) {}
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CL_Pointx
(
const
CL_Pointx<Type>
&p) :
CL_Vec2
<Type>(p.
x
, p.
y
) {}
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CL_Pointx
(
const
CL_Vec2<Type>
&p) :
CL_Vec2
<Type>(p.
x
, p.
y
) {}
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};
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class
CL_Point
:
public
CL_Pointx
<int>
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{
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public
:
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CL_Point
() :
CL_Pointx
<int>() {}
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CL_Point
(
int
x
,
int
y
) :
CL_Pointx
<int>(x, y) {}
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CL_Point
(
const
CL_Pointx<int>
&p) :
CL_Pointx
<int>(p.
x
, p.
y
) {}
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CL_Point
(
const
CL_Vec2<int>
&p) :
CL_Pointx
<int>(p.
x
, p.
y
) {}
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};
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class
CL_Pointf
:
public
CL_Pointx
<float>
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{
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public
:
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CL_Pointf
() :
CL_Pointx
<float>() {}
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CL_Pointf
(
float
x
,
float
y
) :
CL_Pointx
<float>(x, y) {}
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CL_Pointf
(
const
CL_Pointx<float>
&p) :
CL_Pointx
<float>(p.
x
, p.
y
) {}
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CL_Pointf
(
const
CL_Vec2<float>
&p) :
CL_Pointx
<float>(p.
x
, p.
y
) {}
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};
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class
CL_Pointd
:
public
CL_Pointx
<double>
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{
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public
:
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CL_Pointd
() :
CL_Pointx
<double>() {}
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CL_Pointd
(
double
x
,
double
y
) :
CL_Pointx
<double>(x, y) {}
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CL_Pointd
(
const
CL_Pointx<double>
&p) :
CL_Pointx
<double>(p.
x
, p.
y
) {}
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CL_Pointd
(
const
CL_Vec2<double>
&p) :
CL_Pointx
<double>(p.
x
, p.
y
) {}
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};
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