ClanLib
2.3.7
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This is the complete list of members for CL_FrameBuffer, including all inherited members.
attach_color_buffer(int attachment_index, const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
attach_color_buffer(int attachment_index, const CL_Texture &texture, int level=0, int zoffset=0) | CL_FrameBuffer | |
attach_color_buffer(int attachment_index, const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0) | CL_FrameBuffer | |
attach_depth_buffer(const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
attach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0) | CL_FrameBuffer | |
attach_depth_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0) | CL_FrameBuffer | |
attach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
attach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0) | CL_FrameBuffer | |
attach_depth_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0) | CL_FrameBuffer | |
attach_stencil_buffer(const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
attach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0) | CL_FrameBuffer | |
attach_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0) | CL_FrameBuffer | |
CL_FrameBuffer() | CL_FrameBuffer | |
CL_FrameBuffer(CL_GraphicContext &context) | CL_FrameBuffer | |
detach_color_buffer(int attachment_index, const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
detach_color_buffer(int attachment_index, const CL_Texture &texture, int level=0, int zoffset=0) | CL_FrameBuffer | |
detach_depth_buffer(const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
detach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0) | CL_FrameBuffer | |
detach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
detach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0) | CL_FrameBuffer | |
detach_stencil_buffer(const CL_RenderBuffer &render_buffer) | CL_FrameBuffer | |
detach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0) | CL_FrameBuffer | |
get_bind_target() const | CL_FrameBuffer | |
get_provider() const | CL_FrameBuffer | |
get_size() const | CL_FrameBuffer | |
is_null() const | CL_FrameBuffer | inline |
operator==(const CL_FrameBuffer &other) const | CL_FrameBuffer | |
set_bind_target(CL_FrameBufferBindTarget target) | CL_FrameBuffer | |
throw_if_null() const | CL_FrameBuffer |