ClanLib  2.3.7
connection.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
31 
32 #pragma once
33 
34 #include <vector>
35 #include "../api_network.h"
36 #include "../../Core/Text/string_types.h"
37 #include "event.h"
38 #include "../Socket/tcp_connection.h" // TODO: Remove
39 #include "../Socket/socket_name.h" // TODO: Remove
40 #include "../../Core/System/thread.h" // TODO: Remove
41 #include "../../Core/System/event.h" // TODO: Remove
42 
44 class CL_NetGameConnection_Impl;
45 
50 {
51 public:
52 
59 
61 
66  void set_data(const CL_StringRef &name, void *data);
67 
73  void *get_data(const CL_StringRef &name) const;
74 
78  void send_event(const CL_NetGameEvent &game_event);
79 
81  void disconnect();
82 
86  CL_SocketName get_remote_name() const;
87 
88 private:
91  CL_NetGameConnection &operator =(const CL_NetGameConnection &other);
92 
93  CL_NetGameConnection_Impl *impl;
94 };
95 
97