ClanLib  2.3.7
program_object_provider.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Harry Storbacka
27 */
28 
31 
32 #pragma once
33 
34 #include <vector>
36 class CL_ProgramUniform;
37 class CL_ShaderObject;
38 
43 {
46 
47 public:
49  {
50  }
51 
53  virtual void destroy()=0;
54 
58 
59 public:
61  virtual unsigned int get_handle() const=0;
62 
64  virtual bool get_link_status() const=0;
65 
67  virtual bool get_validate_status() const=0;
68 
70  virtual CL_String get_info_log() const=0;
71 
73  virtual int get_attribute_count() const=0;
74 
76  virtual std::vector<CL_ShaderObject> get_shaders() const=0;
77 
79  virtual std::vector<CL_ProgramAttribute> get_attributes() const=0;
80 
82  virtual int get_attribute_location(const CL_StringRef &name) const=0;
83 
85  virtual int get_uniform_count() const=0;
86 
88  virtual std::vector<CL_ProgramUniform> get_uniforms() const=0;
89 
91  virtual int get_uniform_location(const CL_StringRef &name) const=0;
92 
96 
97 public:
99  virtual void attach(const CL_ShaderObject &obj)=0;
100 
102  virtual void detach(const CL_ShaderObject &obj)=0;
103 
105 
106  virtual void bind_attribute_location(int index, const CL_StringRef &name)=0;
107 
109 
110  virtual void bind_frag_data_location(int color_number, const CL_StringRef &name)=0;
111 
113 
115  virtual void link()=0;
116 
118 
120  virtual void validate()=0;
121 
123  virtual void set_uniform1i(const CL_StringRef &name, int)=0;
124 
129  virtual void set_uniform2i(const CL_StringRef &name, int, int)=0;
130  virtual void set_uniform3i(const CL_StringRef &name, int, int, int)=0;
131 
137  virtual void set_uniform4i(const CL_StringRef &name, int, int, int, int)=0;
138 
145  virtual void set_uniformiv(const CL_StringRef &name, int size, int count, int *data)=0;
146  virtual void set_uniform1f(const CL_StringRef &name, float)=0;
147 
152  virtual void set_uniform2f(const CL_StringRef &name, float, float)=0;
153  virtual void set_uniform3f(const CL_StringRef &name, float, float, float)=0;
154 
160  virtual void set_uniform4f(const CL_StringRef &name, float, float, float, float)=0;
161 
168  virtual void set_uniformfv(const CL_StringRef &name, int size, int count, float *data)=0;
169 
171  virtual void set_uniform_matrix(const CL_StringRef &name, int size, int count, bool transpose, float *data)=0;
172 
176 
177 private:
178 
180 };
181