ClanLib  2.3.7
collidable_sprite.h
Go to the documentation of this file.
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Mark Page
27 */
28 
31 
32 #pragma once
33 
34 #include "../api_display.h"
35 #include "../Collision/collision_outline.h"
36 
41 {
42 public:
50  static std::vector<CL_CollisionOutline> create_collision_outlines(CL_GraphicContext &gc, const CL_StringRef &resource_id, CL_ResourceManager *resources, int alpha_limit=128, CL_OutlineAccuracy accuracy=accuracy_medium);
51 
59  static CL_CollisionOutline create_collision_outline(CL_GraphicContext &gc, const CL_StringRef &resource_id, CL_ResourceManager *resources, int alpha_limit=128, CL_OutlineAccuracy accuracy=accuracy_medium);
60 
61 };
62