ClanLib  2.3.7
client.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
31 
32 #pragma once
33 
34 #include "../api_network.h"
35 
36 #include "connection_site.h" // TODO: Remove
37 #include "../../Core/System/event.h"
38 #include "../../Core/Signals/signal_v0.h"
39 #include "../../Core/Signals/signal_v1.h"
40 
41 class CL_NetGameEvent;
43 class CL_NetGameClient_Impl;
44 
49 {
50 public:
53 
58  void connect(const CL_String &server, const CL_String &port);
59 
61  void disconnect();
62 
64  void process_events();
65 
69  void send_event(const CL_NetGameEvent &game_event);
70  CL_Signal_v1<const CL_NetGameEvent &> &sig_event_received();
71 
75  CL_Signal_v0 &sig_connected();
76 
80  CL_Signal_v0 &sig_disconnected();
81 
82 private:
83 
87  void add_network_event(const CL_NetGameNetworkEvent &e);
88 
89  CL_SharedPtr<CL_NetGameClient_Impl> impl;
90 };
91 
93