ClanLib
2.3.7
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GUI base component class. More...
#include <gui_component.h>
Public Member Functions | |
Construction | |
CL_GUIComponent (CL_GUIComponent *parent) | |
Creates a GUI component. More... | |
CL_GUIComponent (CL_GUIManager *manager, CL_GUITopLevelDescription description) | |
Constructs a GUIComponent. More... | |
CL_GUIComponent (CL_GUIComponent *owner, CL_GUITopLevelDescription description) | |
Constructs a GUIComponent. More... | |
virtual | ~CL_GUIComponent () |
Events | |
CL_Callback_v2 < CL_GraphicContext &, const CL_Rect & > & | func_render () |
void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect) More... | |
CL_Callback_v1< CL_GUIMessage & > & | func_process_message () |
void func_process_message(const CL_GUIMessage &message) More... | |
CL_Callback_0< bool > & | func_close () |
bool func_close() More... | |
CL_Callback_0< bool > & | func_activated () |
bool func_activated() More... | |
CL_Callback_0< bool > & | func_deactivated () |
bool func_deactivated() More... | |
CL_Callback_0< bool > & | func_focus_lost () |
bool func_focus_lost() More... | |
CL_Callback_0< bool > & | func_focus_gained () |
bool func_focus_gained() More... | |
CL_Callback_0< bool > & | func_pointer_enter () |
bool func_pointer_enter() More... | |
CL_Callback_0< bool > & | func_pointer_exit () |
bool func_pointer_exit() More... | |
CL_Callback_v1< CL_GUIMessage & > & | func_filter_message () |
Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component. More... | |
CL_Callback_1< bool, const CL_InputEvent & > & | func_input () |
bool func_input(const CL_InputEvent &input_event) More... | |
CL_Callback_1< bool, const CL_InputEvent & > & | func_input_pressed () |
bool func_input_pressed(const CL_InputEvent &input_event) More... | |
CL_Callback_1< bool, const CL_InputEvent & > & | func_input_released () |
bool func_input_released(const CL_InputEvent &input_event) More... | |
CL_Callback_1< bool, const CL_InputEvent & > & | func_input_doubleclick () |
bool func_input_doubleclick(const CL_InputEvent &input_event) More... | |
CL_Callback_1< bool, const CL_InputEvent & > & | func_input_pointer_moved () |
bool func_input_pointer_moved(const CL_InputEvent &input_event) More... | |
CL_Callback_v1< bool > & | func_visibility_change () |
bool func_visibility_change() More... | |
CL_Callback_v0 & | func_style_changed () |
void func_style_changed() More... | |
CL_Callback_v0 & | func_enablemode_changed () |
void func_enablemode_changed() More... | |
CL_Callback_v0 & | func_resized () |
Callback invoked when the component is resized, i.e. when set_geometry is called. More... | |
CL_Callback_v1< CL_Rect & > & | func_constrain_resize () |
void func_constrain_resize(CL_Rect &geometry) More... | |
virtual CL_Callback_2 < CL_GUIComponent *, CL_GUIComponent *, CL_String > & | func_create_custom_component () |
Callback invoked when loading a custom component from XML. More... | |
Operations | |
void | render (CL_GraphicContext &gc, const CL_Rect &clip_rect, bool include_children=true) |
Renders the component and its children. More... | |
void | paint () |
Paints the component. More... | |
void | paint (const CL_Rect &clip_rect) |
Paint. More... | |
int | exec () |
Run component in modal mode. More... | |
void | exit_with_code (int exit_code) |
Break message pump. More... | |
void | set_geometry (CL_Rect geometry) |
Set component position and size. More... | |
void | set_window_geometry (CL_Rect geometry) |
Set component window position and size. More... | |
void | set_type_name (const CL_StringRef &name) |
Sets the component type name. (csstype.cssclass::cssid) More... | |
void | set_class_name (const CL_StringRef &name) |
Sets the component class name. (csstype.cssclass::cssid) More... | |
void | set_id_name (const CL_StringRef &name) |
Sets the component ID name. (csstype.cssclass::cssid) More... | |
void | set_enabled (bool enable=true) |
Sets the component as enabled or disabled. More... | |
void | set_clip_children (bool clip=true, const CL_Rect &clip_rect=CL_Rect(0, 0, 0, 0)) |
Sets the components children to be clipped to the parent component when drawn. More... | |
void | set_visible (bool visible=true, bool activate_root_win=true) |
Sets the component as visible or hidden. More... | |
void | set_focus (bool enable=true) |
Set this component focus. More... | |
void | capture_mouse (bool capture) |
Make all mouse messages be redirected to this component. More... | |
void | capture_proximity (bool capture) |
Make tablet proximity messages be redirected to this component. More... | |
void | set_focus_policy (FocusPolicy policy) |
Sets the focus policy of the component. More... | |
void | set_double_click_enabled (bool enable) |
Modifies whether this component will generate double click messages or not. More... | |
void | set_component_group_name (const CL_StringRef &str) |
Set group name. More... | |
void | set_selected_in_component_group (bool selected) |
Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group. More... | |
void | create_components (const CL_DomDocument &gui_xml) |
Create child components from a GUI definition file. More... | |
void | create_components (const CL_StringRef &fullname) |
Create components. More... | |
void | create_components (CL_IODevice &file) |
Create components. More... | |
void | create_components (const CL_StringRef &filename, const CL_VirtualDirectory &dir) |
Create components. More... | |
void | request_repaint () |
void | request_repaint (CL_Rect rect) |
Request repaint. More... | |
void | set_cliprect (CL_GraphicContext &gc, const CL_Rect &rect) |
Set a clipping rectangle. More... | |
void | reset_cliprect (CL_GraphicContext &gc) |
Reset the clipping rectangle. More... | |
void | push_cliprect (CL_GraphicContext &gc, const CL_Rect &rect) |
Push a clipping rectangle. More... | |
void | pop_cliprect (CL_GraphicContext &gc) |
Pop a clipping rectangle. More... | |
void | delete_child_components () |
Deletes all child components. More... | |
void | set_parent_component (CL_GUIComponent *new_parent) |
Makes this component a child of the given component, removing it from the previous parent. More... | |
void | set_layout (CL_GUILayout &layout) |
Set a layout on the component. More... | |
void | set_cursor (const CL_Cursor &cursor) |
Sets the current cursor icon. More... | |
void | set_cursor (enum CL_StandardCursor type) |
Set cursor. More... | |
void | focus_next () |
Set focus to the next component in tab order. More... | |
void | focus_previous () |
Set focus to the previous component in tab order. More... | |
void | set_default (bool value) |
When set to true, this component will receive unhandled enter/return keypress messages. More... | |
void | set_cancel (bool value) |
When set to true, this component will receive unhandled escape keypress messages. More... | |
void | set_blocks_default_action (bool block) |
Set to true if this component, when focused, blocks the default action of the parent dialog. More... | |
void | set_constant_repaint (bool enable) |
Enabled whether the GUI will constantly repaint this component when there are no other messages to process. More... | |
void | load_css_layout (const CL_String &xml_filename, const CL_String &css_filename) |
Loads a layout from file. More... | |
Attributes | |
enum | FocusPolicy { focus_refuse, focus_local, focus_group, focus_parent } |
Focus policies. More... | |
CL_Rect | get_geometry () const |
Returns the position and size of the drawable area of the component. More... | |
int | get_width () const |
Returns the width of the drawable area of the component. More... | |
int | get_height () const |
Returns the height of the drawable area of the component. More... | |
CL_Size | get_size () const |
Returns the size of the drawable area of the component. More... | |
CL_Rect | get_window_geometry () const |
Returns the position and size of the component window (window frame, borders etc). More... | |
CL_StringRef | get_type_name () const |
Returns the component type name. More... | |
CL_StringRef | get_class_name () const |
Returns the component class name. More... | |
CL_StringRef | get_id_name () const |
Returns the component ID name. More... | |
CL_StringRef | get_element_name () const |
Returns the CSS element name for the component. More... | |
bool | has_focus () const |
Returns true if the component has the focus. More... | |
bool | get_allow_resize () const |
Returns true if the components size can be changed. More... | |
bool | get_clip_children () const |
Returns true if the components children are clipped to the parent component when drawn. More... | |
FocusPolicy | get_focus_policy () const |
Returns the focus policy of the component. More... | |
CL_StringRef | get_component_group_name () const |
Returns the name of the component group, or an empty string if no group name has been set. More... | |
bool | is_selected_in_group () const |
Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group. More... | |
bool | get_blocks_default_action () const |
Returns true if this component, when focused, blocks the default action of its parent dialog. More... | |
CL_ResourceManager | get_resources () const |
Returns the resource manager for the GUI resources. More... | |
CL_GUIManager | get_gui_manager () const |
Returns the GUI manager owning this component. More... | |
CL_GUITheme | get_theme () const |
Returns the theme used by this component. More... | |
const CL_GUIComponent * | get_parent_component () const |
Returns the parent component. More... | |
CL_GUIComponent * | get_parent_component () |
Get Parent component. More... | |
const CL_GUIComponent * | get_owner_component () const |
Return the component owning this component. More... | |
CL_GUIComponent * | get_owner_component () |
Get Owner component. More... | |
std::vector< CL_GUIComponent * > | get_child_components () const |
Returns a list of the child components. More... | |
const CL_GUIComponent * | get_first_child () const |
Returns the first child component. More... | |
CL_GUIComponent * | get_first_child () |
Get First child. More... | |
const CL_GUIComponent * | get_last_child () const |
Returns the last child component. More... | |
CL_GUIComponent * | get_next_component_in_tree () |
Returns the next component in the component tree, or 'this', if none found. More... | |
CL_GUIComponent * | get_previous_component_in_tree () |
Returns the previous component in the component tree, or 'this', if none found. More... | |
CL_GUIComponent * | get_last_child () |
Get Last child. More... | |
std::vector< CL_GUIComponent * > | get_child_component_group (const CL_String &group_name) const |
Returns a list of child components belonging to the specified group. More... | |
CL_GUIComponent * | get_group_selected_component () |
Returns the selected item in a component group of which this component is a member. More... | |
CL_GUIComponent * | get_named_item (const CL_StringRef &id) |
Find child component with the specified component ID name. More... | |
bool | has_child_components () const |
Returns true if the component has any child components. More... | |
const CL_GUIComponent * | get_previous_sibling () const |
Returns the previous sibling component. More... | |
CL_GUIComponent * | get_previous_sibling () |
Get Previous sibling. More... | |
const CL_GUIComponent * | get_next_sibling () const |
Returns the next sibling component. More... | |
CL_GUIComponent * | get_next_sibling () |
Get Next sibling. More... | |
bool | is_descendant_of (CL_GUIComponent *component) |
Checks if this component is a descendant of target component. More... | |
bool | is_ancestor_of (CL_GUIComponent *component) |
Checks if this component is the ancestor of target component. More... | |
const CL_GUIComponent * | get_top_level_component () const |
Returns the top level component this CL_GUIComponent is a child of. More... | |
CL_GUIComponent * | get_top_level_component () |
Get Top level component. More... | |
CL_GraphicContext & | get_gc () |
Return the graphic context for the component. More... | |
CL_InputContext & | get_ic () |
Return the input context for the component. More... | |
bool | is_enabled () const |
Return true if the component, and all its parents are enabled. More... | |
bool | is_visible () const |
Return true if the component, and all its parents are visible. More... | |
bool | is_active () const |
Returns true if the component is active. More... | |
CL_GUIComponent * | get_component_at (const CL_Point &point) |
Return the component under 'point', in local viewport coordinates. More... | |
virtual CL_Size | get_preferred_size () const |
Returns the preferred size of a render box. More... | |
int | get_preferred_width () const |
Returns the preferred width of a render box. More... | |
int | get_preferred_height () const |
Returns the preferred height of a render box. More... | |
CL_Point | window_to_component_coords (const CL_Point &window_point) const |
Convert the top-level window client coordinates to component coordinates. More... | |
CL_Rect | window_to_component_coords (const CL_Rect &window_rect) const |
Convert the top-level window client coordinates to component coordinates. More... | |
CL_Point | component_to_window_coords (const CL_Point &component_point) const |
Convert the component coordinates to top-level window client coordinates. More... | |
CL_Rect | component_to_window_coords (const CL_Rect &component_rect) const |
Convert the component coordinates to top-level window client coordinates. More... | |
CL_Point | screen_to_component_coords (const CL_Point &screen_point) const |
Convert the screen coordinates to component coordinates. More... | |
CL_Point | component_to_screen_coords (const CL_Point &component_point) const |
Convert the component coordinates to screen coordinates. More... | |
CL_GUILayout | get_layout () const |
Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set. More... | |
CL_DisplayWindow | get_display_window () const |
Returns the display window in which this component is hosted. More... | |
bool | is_default () |
Returns true if this component will receive unhandled enter/return keypress messages. More... | |
bool | is_cancel () |
Returns true if this component will receive unhandled escape keypress messages. More... | |
bool | is_double_click_enabled () const |
Returns true if this component will generate double click messages. More... | |
bool | get_constant_repaint () const |
Enabled whether the GUI will constantly repaint this component when there are no other messages to process. More... | |
CL_CSSLayout | get_css_layout () |
Gets the css layout. More... | |
CL_CSSLayoutElement | get_css_element () |
Gets the css element for this component. More... | |
Implementation | |
class | CL_GUIManager_Impl |
class | CL_GUIComponent_Impl |
class | CL_Window |
class | CL_Window_Impl |
GUI base component class.
CL_GUIComponent::CL_GUIComponent | ( | CL_GUIComponent * | parent) |
Creates a GUI component.
CL_GUIComponent::CL_GUIComponent | ( | CL_GUIManager * | manager, |
CL_GUITopLevelDescription | description | ||
) |
Constructs a GUIComponent.
manager | = GUIManager |
description | = GUITop Level Description |
CL_GUIComponent::CL_GUIComponent | ( | CL_GUIComponent * | owner, |
CL_GUITopLevelDescription | description | ||
) |
Constructs a GUIComponent.
owner | = GUIComponent |
description | = GUITop Level Description |
|
virtual |
void CL_GUIComponent::capture_mouse | ( | bool | capture) |
Make all mouse messages be redirected to this component.
void CL_GUIComponent::capture_proximity | ( | bool | capture) |
Make tablet proximity messages be redirected to this component.
Convert the component coordinates to screen coordinates.
Convert the component coordinates to top-level window client coordinates.
Convert the component coordinates to top-level window client coordinates.
void CL_GUIComponent::create_components | ( | const CL_DomDocument & | gui_xml) |
Create child components from a GUI definition file.
void CL_GUIComponent::create_components | ( | const CL_StringRef & | fullname) |
Create components.
fullname | = String Ref |
void CL_GUIComponent::create_components | ( | CL_IODevice & | file) |
Create components.
file | = IODevice |
void CL_GUIComponent::create_components | ( | const CL_StringRef & | filename, |
const CL_VirtualDirectory & | dir | ||
) |
Create components.
filename | = String Ref |
dir | = Virtual Directory |
void CL_GUIComponent::delete_child_components | ( | ) |
Deletes all child components.
int CL_GUIComponent::exec | ( | ) |
Run component in modal mode.
void CL_GUIComponent::exit_with_code | ( | int | exit_code) |
Break message pump.
This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.
void CL_GUIComponent::focus_next | ( | ) |
Set focus to the next component in tab order.
void CL_GUIComponent::focus_previous | ( | ) |
Set focus to the previous component in tab order.
CL_Callback_0<bool>& CL_GUIComponent::func_activated | ( | ) |
bool func_activated()
CL_Callback_0<bool>& CL_GUIComponent::func_close | ( | ) |
bool func_close()
CL_Callback_v1<CL_Rect &>& CL_GUIComponent::func_constrain_resize | ( | ) |
void func_constrain_resize(CL_Rect &geometry)
|
virtual |
Callback invoked when loading a custom component from XML.
The type of the component to create is passed as a parameter to the function. The callback function should create the desired component and return it, or return 0, if no component is created. Example definition: CL_GUIComponent *Foo::on_create_custom_component(CL_GUIComponent *parent, CL_String type);
CL_Callback_0<bool>& CL_GUIComponent::func_deactivated | ( | ) |
bool func_deactivated()
CL_Callback_v0& CL_GUIComponent::func_enablemode_changed | ( | ) |
CL_Callback_v1<CL_GUIMessage&>& CL_GUIComponent::func_filter_message | ( | ) |
Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.
CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained | ( | ) |
bool func_focus_gained()
CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost | ( | ) |
bool func_focus_lost()
CL_Callback_1<bool, const CL_InputEvent &>& CL_GUIComponent::func_input | ( | ) |
bool func_input(const CL_InputEvent &input_event)
CL_Callback_1<bool, const CL_InputEvent &>& CL_GUIComponent::func_input_doubleclick | ( | ) |
bool func_input_doubleclick(const CL_InputEvent &input_event)
CL_Callback_1<bool, const CL_InputEvent &>& CL_GUIComponent::func_input_pointer_moved | ( | ) |
bool func_input_pointer_moved(const CL_InputEvent &input_event)
CL_Callback_1<bool, const CL_InputEvent &>& CL_GUIComponent::func_input_pressed | ( | ) |
bool func_input_pressed(const CL_InputEvent &input_event)
CL_Callback_1<bool, const CL_InputEvent &>& CL_GUIComponent::func_input_released | ( | ) |
bool func_input_released(const CL_InputEvent &input_event)
CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter | ( | ) |
bool func_pointer_enter()
CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit | ( | ) |
bool func_pointer_exit()
CL_Callback_v1<CL_GUIMessage &>& CL_GUIComponent::func_process_message | ( | ) |
void func_process_message(const CL_GUIMessage &message)
CL_Callback_v2<CL_GraphicContext &, const CL_Rect &>& CL_GUIComponent::func_render | ( | ) |
void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)
CL_Callback_v0& CL_GUIComponent::func_resized | ( | ) |
Callback invoked when the component is resized, i.e. when set_geometry is called.
CL_Callback_v0& CL_GUIComponent::func_style_changed | ( | ) |
void func_style_changed()
CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change | ( | ) |
bool CL_GUIComponent::get_allow_resize | ( | ) | const |
Returns true if the components size can be changed.
bool CL_GUIComponent::get_blocks_default_action | ( | ) | const |
Returns true if this component, when focused, blocks the default action of its parent dialog.
std::vector<CL_GUIComponent*> CL_GUIComponent::get_child_component_group | ( | const CL_String & | group_name) | const |
Returns a list of child components belonging to the specified group.
std::vector<CL_GUIComponent*> CL_GUIComponent::get_child_components | ( | ) | const |
Returns a list of the child components.
CL_StringRef CL_GUIComponent::get_class_name | ( | ) | const |
Returns the component class name.
bool CL_GUIComponent::get_clip_children | ( | ) | const |
Returns true if the components children are clipped to the parent component when drawn.
CL_GUIComponent* CL_GUIComponent::get_component_at | ( | const CL_Point & | point) |
Return the component under 'point', in local viewport coordinates.
CL_StringRef CL_GUIComponent::get_component_group_name | ( | ) | const |
Returns the name of the component group, or an empty string if no group name has been set.
bool CL_GUIComponent::get_constant_repaint | ( | ) | const |
Enabled whether the GUI will constantly repaint this component when there are no other messages to process.
CL_CSSLayoutElement CL_GUIComponent::get_css_element | ( | ) |
Gets the css element for this component.
CL_CSSLayout CL_GUIComponent::get_css_layout | ( | ) |
Gets the css layout.
CL_DisplayWindow CL_GUIComponent::get_display_window | ( | ) | const |
Returns the display window in which this component is hosted.
CL_StringRef CL_GUIComponent::get_element_name | ( | ) | const |
Returns the CSS element name for the component.
const CL_GUIComponent* CL_GUIComponent::get_first_child | ( | ) | const |
Returns the first child component.
CL_GUIComponent* CL_GUIComponent::get_first_child | ( | ) |
Get First child.
FocusPolicy CL_GUIComponent::get_focus_policy | ( | ) | const |
Returns the focus policy of the component.
CL_GraphicContext& CL_GUIComponent::get_gc | ( | ) |
Return the graphic context for the component.
CL_Rect CL_GUIComponent::get_geometry | ( | ) | const |
Returns the position and size of the drawable area of the component.
CL_GUIComponent* CL_GUIComponent::get_group_selected_component | ( | ) |
Returns the selected item in a component group of which this component is a member.
CL_GUIManager CL_GUIComponent::get_gui_manager | ( | ) | const |
Returns the GUI manager owning this component.
int CL_GUIComponent::get_height | ( | ) | const |
Returns the height of the drawable area of the component.
CL_InputContext& CL_GUIComponent::get_ic | ( | ) |
Return the input context for the component.
CL_StringRef CL_GUIComponent::get_id_name | ( | ) | const |
Returns the component ID name.
const CL_GUIComponent* CL_GUIComponent::get_last_child | ( | ) | const |
Returns the last child component.
CL_GUIComponent* CL_GUIComponent::get_last_child | ( | ) |
Get Last child.
CL_GUILayout CL_GUIComponent::get_layout | ( | ) | const |
Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.
CL_GUIComponent* CL_GUIComponent::get_named_item | ( | const CL_StringRef & | id) |
Find child component with the specified component ID name.
CL_GUIComponent* CL_GUIComponent::get_next_component_in_tree | ( | ) |
Returns the next component in the component tree, or 'this', if none found.
const CL_GUIComponent* CL_GUIComponent::get_next_sibling | ( | ) | const |
Returns the next sibling component.
CL_GUIComponent* CL_GUIComponent::get_next_sibling | ( | ) |
Get Next sibling.
const CL_GUIComponent* CL_GUIComponent::get_owner_component | ( | ) | const |
Return the component owning this component.
Only top-level components has an owner.
CL_GUIComponent* CL_GUIComponent::get_owner_component | ( | ) |
Get Owner component.
const CL_GUIComponent* CL_GUIComponent::get_parent_component | ( | ) | const |
Returns the parent component.
Only child components has a parent.
CL_GUIComponent* CL_GUIComponent::get_parent_component | ( | ) |
Get Parent component.
int CL_GUIComponent::get_preferred_height | ( | ) | const |
Returns the preferred height of a render box.
|
virtual |
Returns the preferred size of a render box.
Reimplemented in CL_LineEdit, CL_TextEdit, CL_ListView, CL_Slider, CL_PushButton, CL_ScrollBar, CL_Tab, CL_Label, CL_CheckBox, CL_ListViewHeader, CL_Window, CL_ToolBar, CL_StatusBar, and CL_MenuBar.
int CL_GUIComponent::get_preferred_width | ( | ) | const |
Returns the preferred width of a render box.
CL_GUIComponent* CL_GUIComponent::get_previous_component_in_tree | ( | ) |
Returns the previous component in the component tree, or 'this', if none found.
const CL_GUIComponent* CL_GUIComponent::get_previous_sibling | ( | ) | const |
Returns the previous sibling component.
CL_GUIComponent* CL_GUIComponent::get_previous_sibling | ( | ) |
Get Previous sibling.
CL_ResourceManager CL_GUIComponent::get_resources | ( | ) | const |
Returns the resource manager for the GUI resources.
CL_Size CL_GUIComponent::get_size | ( | ) | const |
Returns the size of the drawable area of the component.
CL_GUITheme CL_GUIComponent::get_theme | ( | ) | const |
Returns the theme used by this component.
const CL_GUIComponent* CL_GUIComponent::get_top_level_component | ( | ) | const |
Returns the top level component this CL_GUIComponent is a child of.
CL_GUIComponent* CL_GUIComponent::get_top_level_component | ( | ) |
Get Top level component.
CL_StringRef CL_GUIComponent::get_type_name | ( | ) | const |
Returns the component type name.
int CL_GUIComponent::get_width | ( | ) | const |
Returns the width of the drawable area of the component.
CL_Rect CL_GUIComponent::get_window_geometry | ( | ) | const |
Returns the position and size of the component window (window frame, borders etc).
bool CL_GUIComponent::has_child_components | ( | ) | const |
Returns true if the component has any child components.
bool CL_GUIComponent::has_focus | ( | ) | const |
Returns true if the component has the focus.
bool CL_GUIComponent::is_active | ( | ) | const |
Returns true if the component is active.
bool CL_GUIComponent::is_ancestor_of | ( | CL_GUIComponent * | component) |
Checks if this component is the ancestor of target component.
bool CL_GUIComponent::is_cancel | ( | ) |
Returns true if this component will receive unhandled escape keypress messages.
bool CL_GUIComponent::is_default | ( | ) |
Returns true if this component will receive unhandled enter/return keypress messages.
bool CL_GUIComponent::is_descendant_of | ( | CL_GUIComponent * | component) |
Checks if this component is a descendant of target component.
bool CL_GUIComponent::is_double_click_enabled | ( | ) | const |
Returns true if this component will generate double click messages.
bool CL_GUIComponent::is_enabled | ( | ) | const |
Return true if the component, and all its parents are enabled.
bool CL_GUIComponent::is_selected_in_group | ( | ) | const |
Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.
bool CL_GUIComponent::is_visible | ( | ) | const |
Return true if the component, and all its parents are visible.
void CL_GUIComponent::load_css_layout | ( | const CL_String & | xml_filename, |
const CL_String & | css_filename | ||
) |
Loads a layout from file.
void CL_GUIComponent::paint | ( | ) |
Paints the component.
This function renders all components affecting the component or area specified and makes the changes visible.
void CL_GUIComponent::paint | ( | const CL_Rect & | clip_rect) |
Paint.
clip_rect | = Rect |
void CL_GUIComponent::pop_cliprect | ( | CL_GraphicContext & | gc) |
Pop a clipping rectangle.
void CL_GUIComponent::push_cliprect | ( | CL_GraphicContext & | gc, |
const CL_Rect & | rect | ||
) |
Push a clipping rectangle.
void CL_GUIComponent::render | ( | CL_GraphicContext & | gc, |
const CL_Rect & | clip_rect, | ||
bool | include_children = true |
||
) |
Renders the component and its children.
void CL_GUIComponent::request_repaint | ( | ) |
void CL_GUIComponent::request_repaint | ( | CL_Rect | rect) |
Request repaint.
rect | = Rect |
void CL_GUIComponent::reset_cliprect | ( | CL_GraphicContext & | gc) |
Reset the clipping rectangle.
Convert the screen coordinates to component coordinates.
void CL_GUIComponent::set_blocks_default_action | ( | bool | block) |
Set to true if this component, when focused, blocks the default action of the parent dialog.
void CL_GUIComponent::set_cancel | ( | bool | value) |
When set to true, this component will receive unhandled escape keypress messages.
If multiple components are set as 'cancel' handlers, the first child with the property will receive the keypress message.
void CL_GUIComponent::set_class_name | ( | const CL_StringRef & | name) |
Sets the component class name. (csstype.cssclass::cssid)
void CL_GUIComponent::set_clip_children | ( | bool | clip = true , |
const CL_Rect & | clip_rect = CL_Rect(0, 0, 0, 0) |
||
) |
Sets the components children to be clipped to the parent component when drawn.
void CL_GUIComponent::set_cliprect | ( | CL_GraphicContext & | gc, |
const CL_Rect & | rect | ||
) |
Set a clipping rectangle.
void CL_GUIComponent::set_component_group_name | ( | const CL_StringRef & | str) |
Set group name.
str | = String Ref |
void CL_GUIComponent::set_constant_repaint | ( | bool | enable) |
Enabled whether the GUI will constantly repaint this component when there are no other messages to process.
void CL_GUIComponent::set_cursor | ( | const CL_Cursor & | cursor) |
Sets the current cursor icon.
void CL_GUIComponent::set_cursor | ( | enum CL_StandardCursor | type) |
Set cursor.
type | = CL_StandardCursor |
void CL_GUIComponent::set_default | ( | bool | value) |
When set to true, this component will receive unhandled enter/return keypress messages.
If multiple components are set as 'default' handlers, the first child with the property will receive the keypress message.
void CL_GUIComponent::set_double_click_enabled | ( | bool | enable) |
Modifies whether this component will generate double click messages or not.
void CL_GUIComponent::set_enabled | ( | bool | enable = true ) |
Sets the component as enabled or disabled.
void CL_GUIComponent::set_focus | ( | bool | enable = true ) |
Set this component focus.
enable | = true = To set the focus. false = Loose the focus (if in focus) |
void CL_GUIComponent::set_focus_policy | ( | FocusPolicy | policy) |
Sets the focus policy of the component.
void CL_GUIComponent::set_geometry | ( | CL_Rect | geometry) |
Set component position and size.
void CL_GUIComponent::set_id_name | ( | const CL_StringRef & | name) |
Sets the component ID name. (csstype.cssclass::cssid)
void CL_GUIComponent::set_layout | ( | CL_GUILayout & | layout) |
Set a layout on the component.
void CL_GUIComponent::set_parent_component | ( | CL_GUIComponent * | new_parent) |
Makes this component a child of the given component, removing it from the previous parent.
void CL_GUIComponent::set_selected_in_component_group | ( | bool | selected) |
Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.
void CL_GUIComponent::set_type_name | ( | const CL_StringRef & | name) |
Sets the component type name. (csstype.cssclass::cssid)
void CL_GUIComponent::set_visible | ( | bool | visible = true , |
bool | activate_root_win = true |
||
) |
Sets the component as visible or hidden.
visible | = Visible state |
activate_root_win | = In case the component is a root window, this parameter controls whether the window is activated. |
void CL_GUIComponent::set_window_geometry | ( | CL_Rect | geometry) |
Set component window position and size.
Convert the top-level window client coordinates to component coordinates.
Convert the top-level window client coordinates to component coordinates.
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