ClanLib  2.3.7
tcp_connection.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
31 
32 #pragma once
33 
34 #include "../api_network.h"
35 #include "../../Core/IOData/iodevice.h"
36 
37 class CL_SocketName;
38 class CL_Event;
39 
44 {
47 
48 public:
50 
54  CL_TCPConnection(const CL_SocketName &remote);
55 
60  CL_TCPConnection(const CL_SocketName &remote, const CL_SocketName &local);
61 
66  CL_TCPConnection(int socket, bool close_socket);
67 
69 
73 
74 public:
75 
79  int get_handle() const;
80 
84  CL_SocketName get_local_name() const;
85 
89  CL_SocketName get_remote_name() const;
90 
94  CL_Event get_read_event();
95 
99  CL_Event get_write_event();
100 
104 
105 public:
106 
110  void connect(const CL_SocketName &remote);
111 
116  void connect(const CL_SocketName &remote, const CL_SocketName &local);
117 
122  void set_handle(int socket, bool close_socket);
123 
125  void disconnect_graceful();
126 
128  void disconnect_abortive();
129 
131  void set_nodelay(bool enable = true);
132 
140  void set_keep_alive(bool enable, int timeout = 0, int interval = 0);
141 
145 
146 private:
148 };
149