ClanLib
2.3.7
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#include <client.h>
Public Member Functions | |
CL_NetGameClient () | |
~CL_NetGameClient () | |
void | connect (const CL_String &server, const CL_String &port) |
Connect. More... | |
void | disconnect () |
Disconnect. More... | |
void | process_events () |
Process events. More... | |
void | send_event (const CL_NetGameEvent &game_event) |
Send event. More... | |
CL_Signal_v0 & | sig_connected () |
Sig connected. More... | |
CL_Signal_v0 & | sig_disconnected () |
Sig disconnected. More... | |
CL_Signal_v1< const CL_NetGameEvent & > & | sig_event_received () |
CL_NetGameClient::CL_NetGameClient | ( | ) |
CL_NetGameClient::~CL_NetGameClient | ( | ) |
Connect.
server | = String |
port | = String |
void CL_NetGameClient::disconnect | ( | ) |
Disconnect.
void CL_NetGameClient::process_events | ( | ) |
Process events.
void CL_NetGameClient::send_event | ( | const CL_NetGameEvent & | game_event) |
Send event.
game_event | = Net Game Event |
CL_Signal_v0& CL_NetGameClient::sig_connected | ( | ) |
Sig connected.
CL_Signal_v0& CL_NetGameClient::sig_disconnected | ( | ) |
Sig disconnected.
CL_Signal_v1<const CL_NetGameEvent &>& CL_NetGameClient::sig_event_received | ( | ) |