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font_system.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Mark Page
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*/
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#pragma once
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#include "../api_display.h"
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#include "
font.h
"
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#include "../2D/subtexture.h"
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#include "../Render/texture.h"
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class
CL_FontProvider
;
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class
CL_Font_System_Impl;
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class
CL_TextureGroup
;
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class
CL_FontProvider_System;
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typedef
struct
_CL_Font_System_Position
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{
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unsigned
int
glyph
;
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int
x_pos
;
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int
y_pos
;
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int
width
;
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int
height
;
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int
x_offset
;
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int
y_offset
;
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int
x_increment
;
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int
y_increment
;
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}
CL_Font_System_Position
;
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class
CL_Font_TextureGlyph
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{
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public
:
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CL_Font_TextureGlyph
() :
glyph
(0),
empty_buffer
(true),
offset
(0,0),
increment
(0,0) { };
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unsigned
int
glyph
;
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bool
empty_buffer
;
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CL_Subtexture
subtexture
;
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CL_Rect
geometry
;
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CL_Point
offset
;
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CL_Point
increment
;
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};
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class
CL_API_DISPLAY
CL_Font_System
:
public
CL_Font
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{
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public
:
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CL_Font_System
();
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CL_Font_System
(
CL_GraphicContext
&context,
const
CL_StringRef
&typeface_name,
int
height);
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CL_Font_System
(
CL_GraphicContext
&context,
const
CL_FontDescription
&desc);
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~
CL_Font_System
();
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public
:
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CL_FontProvider_System *
get_provider
()
const
;
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CL_Font_TextureGlyph
*get_glyph(
CL_GraphicContext
&gc,
int
glyph);
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public
:
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void
set_texture_group(
CL_TextureGroup
&new_texture_group);
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void
load_font(
CL_GraphicContext
&context,
const
CL_FontDescription
&desc);
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void
free_font();
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void
insert_glyph(
CL_GraphicContext
&gc,
CL_Font_System_Position
&position,
CL_PixelBuffer
&pixel_buffer);
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void
insert_glyph(
CL_GraphicContext
&gc,
const
CL_StringRef
&text);
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void
set_font_metrics(
const
CL_FontMetrics
&metrics);
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static
void
register_font(
const
CL_StringRef
&font_filename,
const
CL_StringRef
&font_typeface);
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private
:
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};
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