ClanLib  2.3.7
event_dispatcher_v3.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
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7 ** arising from the use of this software.
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11 ** freely, subject to the following restrictions:
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15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
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19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
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23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
31 
32 #pragma once
33 
34 #include "../api_network.h"
35 #include "event.h"
36 #include <map>
37 #include "../../Core/Signals/callback_v4.h"
38 
39 template<typename ContextParam1, typename ContextParam2, typename ContextParam3>
44 {
45 public:
47 
48  CallbackClass &func_event(const CL_String &name) { return event_handlers[name]; }
49 
58  bool dispatch(const CL_NetGameEvent &game_event, ContextParam1 context1, ContextParam2 context2, ContextParam3 context3);
59 
60 private:
61  std::map<CL_String, CallbackClass> event_handlers;
62 };
63 
64 template<typename ContextParam1, typename ContextParam2, typename ContextParam3>
65 bool CL_NetGameEventDispatcher_v3<ContextParam1, ContextParam2, ContextParam3>::dispatch(const CL_NetGameEvent &game_event, ContextParam1 context1, ContextParam2 context2, ContextParam3 context3)
66 {
67  typename std::map<CL_String, CallbackClass>::iterator it;
68  it = event_handlers.find(game_event.get_name());
69  if (it != event_handlers.end() && !it->second.is_null())
70  {
71  it->second.invoke(game_event, context1, context2, context3);
72  return true;
73  }
74  else
75  {
76  return false;
77  }
78 }
79 
81