ClanLib
2.3.7
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Font texture format (holds a pixel buffer containing a glyph) More...
#include <font_system.h>
Public Member Functions | |
CL_Font_TextureGlyph () | |
Public Attributes | |
bool | empty_buffer |
True when the pixel buffer is empty. More... | |
CL_Rect | geometry |
Geometry of the glyph inside the subtexture (excluding the border) More... | |
unsigned int | glyph |
Glyph this pixel buffer refers to. More... | |
CL_Point | increment |
Increment to draw the next glyph. More... | |
CL_Point | offset |
Offset to draw the font to buffer. More... | |
CL_Subtexture | subtexture |
The pixel buffer containing the glyph. More... | |
Font texture format (holds a pixel buffer containing a glyph)
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inline |
bool CL_Font_TextureGlyph::empty_buffer |
True when the pixel buffer is empty.
CL_Rect CL_Font_TextureGlyph::geometry |
Geometry of the glyph inside the subtexture (excluding the border)
unsigned int CL_Font_TextureGlyph::glyph |
Glyph this pixel buffer refers to.
CL_Point CL_Font_TextureGlyph::increment |
Increment to draw the next glyph.
For example: pos_x += pixelbuffer.increment.x; pos_y += pixelbuffer.increment.y;
CL_Point CL_Font_TextureGlyph::offset |
Offset to draw the font to buffer.
For example: x = pos_x + pixelbuffer.offset.x y = pos_y + pixelbuffer.offset.y
CL_Subtexture CL_Font_TextureGlyph::subtexture |
The pixel buffer containing the glyph.