ClanLib  2.3.7
CL_Texture Member List

This is the complete list of members for CL_Texture, including all inherited members.

CL_Texture()CL_Texture
CL_Texture(CL_GraphicContext &context, CL_TextureDimensions texture_dimensions)CL_Texture
CL_Texture(CL_GraphicContext &context, int width, int height, CL_TextureFormat internal_format=cl_rgba)CL_Texture
CL_Texture(CL_GraphicContext &context, int width, int height, int depth, CL_TextureFormat internal_format=cl_rgba)CL_Texture
CL_Texture(CL_GraphicContext &context, const CL_Size &size, CL_TextureFormat internal_format=cl_rgba)CL_Texture
CL_Texture(CL_GraphicContext &context, const CL_StringRef &fullname, const CL_ImageImportDescription &import_desc=CL_ImageImportDescription())CL_Texture
CL_Texture(CL_GraphicContext &context, const CL_StringRef &filename, const CL_VirtualDirectory &directory, const CL_ImageImportDescription &import_desc=CL_ImageImportDescription())CL_Texture
CL_Texture(CL_GraphicContext &context, CL_IODevice &file, const CL_String &image_type, const CL_ImageImportDescription &import_desc=CL_ImageImportDescription())CL_Texture
CL_Texture(CL_GraphicContext &gc, const CL_StringRef &resource_id, CL_ResourceManager *resources, const CL_ImageImportDescription &import_desc=CL_ImageImportDescription())CL_Texture
CL_Texture(CL_SharedPtr< CL_Texture_Impl > &impl)CL_Texture
copy_image_from(CL_GraphicContext &context, int level, CL_TextureFormat internal_format=cl_rgba)CL_Texture
copy_image_from(CL_GraphicContext &context, int x, int y, int width, int height, int level=0, CL_TextureFormat internal_format=cl_rgba)CL_Texture
copy_image_from(CL_GraphicContext &context, const CL_Rect &pos, int level=0, CL_TextureFormat internal_format=cl_rgba)CL_Texture
copy_subimage_from(CL_GraphicContext &context, int offset_x, int offset_y, int x, int y, int width, int height, int level=0)CL_Texture
copy_subimage_from(CL_GraphicContext &context, const CL_Point &offset, const CL_Rect &pos, int level=0)CL_Texture
generate_mipmap()CL_Texture
get_base_level() const CL_Texture
get_compare_function() const CL_Texture
get_compare_mode() const CL_Texture
get_depth() const CL_Texture
get_height() const CL_Texture
get_impl() const CL_Texture
get_lod_bias() const CL_Texture
get_mag_filter() const CL_Texture
get_max_level() const CL_Texture
get_max_lod() const CL_Texture
get_min_filter() const CL_Texture
get_min_lod() const CL_Texture
get_pixeldata(int level=0) const CL_Texture
get_pixeldata(CL_TextureFormat sized_format, int level=0) const CL_Texture
get_provider() const CL_Texture
get_size() const CL_Texture
get_width() const CL_Texture
get_wrap_mode_r() const CL_Texture
get_wrap_mode_s() const CL_Texture
get_wrap_mode_t() const CL_Texture
is_null() const CL_Textureinline
is_resident() const CL_Texture
operator!=(const CL_Texture &other) const CL_Textureinline
operator<(const CL_Texture &other) const CL_Textureinline
operator==(const CL_Texture &other) const CL_Textureinline
set_base_level(int base_level)CL_Texture
set_compressed_image(int level, CL_TextureFormat internal_format, int width, int height, CL_DataBuffer &image)CL_Texture
set_cube_map(CL_PixelBuffer &cube_map_positive_x, CL_PixelBuffer &cube_map_negative_x, CL_PixelBuffer &cube_map_positive_y, CL_PixelBuffer &cube_map_negative_y, CL_PixelBuffer &cube_map_positive_z, CL_PixelBuffer &cube_map_negative_z, int level=0)CL_Texture
set_image(CL_PixelBuffer &image, int level=0)CL_Texture
set_lod_bias(float lod_bias)CL_Texture
set_mag_filter(CL_TextureFilter filter)CL_Texture
set_max_anisotropy(float max_anisotropy)CL_Texture
set_max_level(int max_level)CL_Texture
set_max_lod(float max_lod)CL_Texture
set_min_filter(CL_TextureFilter filter)CL_Texture
set_min_lod(float min_lod)CL_Texture
set_subimage(int x, int y, const CL_PixelBuffer &image, const CL_Rect &src_rect, int level=0)CL_Texture
set_subimage(const CL_Point &point, const CL_PixelBuffer &image, const CL_Rect &src_rect, int level=0)CL_Texture
set_texture_compare(CL_TextureCompareMode mode, CL_CompareFunction func)CL_Texture
set_wrap_mode(CL_TextureWrapMode wrap_s, CL_TextureWrapMode wrap_t, CL_TextureWrapMode wrap_r)CL_Texture
set_wrap_mode(CL_TextureWrapMode wrap_s, CL_TextureWrapMode wrap_t)CL_Texture
set_wrap_mode(CL_TextureWrapMode wrap_s)CL_Texture
throw_if_null() const CL_Texture
~CL_Texture()CL_Texturevirtual