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2D
collidable_sprite.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Mark Page
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*/
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#pragma once
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#include "../api_display.h"
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#include "../Collision/collision_outline.h"
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class
CL_API_DISPLAY
CL_CollidableSprite
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{
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public
:
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static
std::vector<CL_CollisionOutline> create_collision_outlines(
CL_GraphicContext
&gc,
const
CL_StringRef
&resource_id,
CL_ResourceManager
*resources,
int
alpha_limit=128,
CL_OutlineAccuracy
accuracy=
accuracy_medium
);
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static
CL_CollisionOutline
create_collision_outline(
CL_GraphicContext
&gc,
const
CL_StringRef
&resource_id,
CL_ResourceManager
*resources,
int
alpha_limit=128,
CL_OutlineAccuracy
accuracy=
accuracy_medium
);
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};
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