ClanLib  2.3.7
frame_buffer_provider.h
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1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2011 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Harry Storbacka
28 */
29 
32 
33 #pragma once
34 
35 #include "../api_display.h"
36 #include "../Render/frame_buffer.h"
37 #include <vector>
38 
39 class CL_RenderBuffer;
40 class CL_Texture;
41 
46 {
49 
50 public:
51  virtual ~CL_FrameBufferProvider() { return; }
52 
56 
57 public:
58 
59  virtual CL_Size get_size() const = 0;
60 
61  virtual CL_FrameBufferBindTarget get_bind_target() const = 0;
62 
66 
67 public:
69  virtual void destroy() = 0;
70 
75  virtual void attach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer) = 0;
76 
81  virtual void detach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer) = 0;
82 
89  virtual void attach_color_buffer(int color_buffer, const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
90 
98  virtual void attach_color_buffer(int color_buffer, const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
99 
106  virtual void detach_color_buffer(int color_buffer, const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
107 
108  virtual void attach_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
109  virtual void detach_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
110  virtual void attach_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
111  virtual void attach_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
112  virtual void detach_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
113 
114  virtual void attach_depth_buffer(const CL_RenderBuffer &render_buffer) = 0;
115  virtual void detach_depth_buffer(const CL_RenderBuffer &render_buffer) = 0;
116  virtual void attach_depth_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
117  virtual void attach_depth_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
118  virtual void detach_depth_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
119 
120  virtual void attach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
121  virtual void detach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
122  virtual void attach_depth_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
123  virtual void attach_depth_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
124  virtual void detach_depth_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
125 
126  virtual void set_bind_target(CL_FrameBufferBindTarget target) = 0;
127 
131 
132 private:
134 };
135