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shared_gc_data.h
Go to the documentation of this file.
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2011 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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** Harry Storbacka
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** Mark Page
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*/
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#pragma once
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#include "../api_display.h"
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#include "../../Core/IOData/virtual_directory.h"
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#include "../../Core/Signals/signal_v0.h"
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#include "
texture.h
"
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#include "../Image/image_import_description.h"
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#include <vector>
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#include <map>
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class
CL_GraphicContext
;
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class
CL_DisposableObject
;
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class
CL_SharedGCData_Impl;
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class
CL_SharedGCData
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{
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public
:
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static
void
add_ref
();
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static
void
release_ref
();
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static
CL_SharedGCData
*
get_instance
();
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static
std::vector<CL_GraphicContextProvider*> &
get_gc_providers
();
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static
void
dispose_objects
();
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static
void
add_disposable
(
CL_DisposableObject
*disposable);
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static
void
remove_disposable
(
CL_DisposableObject
*disposable);
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static
CL_Signal_v0
&
func_gc_destruction_imminent
();
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static
CL_Texture
load_texture
(
CL_GraphicContext
&gc,
const
CL_String
&filename,
const
CL_VirtualDirectory
&virtual_directory =
CL_VirtualDirectory
(),
const
CL_ImageImportDescription
&import_desc =
CL_ImageImportDescription
());
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static
bool
add_texture
(
CL_Texture
&texture,
const
CL_String
&filename,
const
CL_VirtualDirectory
&virtual_directory =
CL_VirtualDirectory
(),
const
CL_ImageImportDescription
&import_desc =
CL_ImageImportDescription
());
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static
void
unload_texture
(
const
CL_String
&filename,
const
CL_VirtualDirectory
&virtual_directory =
CL_VirtualDirectory
(),
const
CL_ImageImportDescription
&import_desc =
CL_ImageImportDescription
());
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static
void
unload_all_textures
();
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private
:
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CL_SharedGCData
();
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~
CL_SharedGCData
();
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CL_SharedPtr<CL_SharedGCData_Impl> impl;
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};
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