VTK  9.0.1
vtkLightingMapPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkLightingMapPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
31 #ifndef vtkLightingMapPass_h
32 #define vtkLightingMapPass_h
33 
34 #include "vtkDefaultPass.h"
35 #include "vtkRenderingOpenGL2Module.h" // For export macro
36 
38 
39 class VTKRENDERINGOPENGL2_EXPORT vtkLightingMapPass : public vtkDefaultPass
40 {
41 public:
44  void PrintSelf(ostream& os, vtkIndent indent) override;
45 
47 
51  {
53  NORMALS
54  };
55  vtkSetMacro(RenderType, RenderMode);
56  vtkGetMacro(RenderType, RenderMode);
58 
65 
72 
77  void Render(const vtkRenderState* s) override;
78 
79 protected:
84 
88  ~vtkLightingMapPass() override;
89 
94  void RenderOpaqueGeometry(const vtkRenderState* s) override;
95 
96 private:
97  vtkLightingMapPass(const vtkLightingMapPass&) = delete;
98  void operator=(const vtkLightingMapPass&) = delete;
99 
100  RenderMode RenderType;
101 };
102 
103 #endif
Implement the basic render passes.
a simple class to control print indentation
Definition: vtkIndent.h:34
Key for integer values in vtkInformation.
~vtkLightingMapPass() override
Destructor.
vtkLightingMapPass()
Default constructor.
static vtkInformationIntegerKey * RENDER_NORMALS()
if this key exists on the ProperyKeys of a prop, the active vector array on the prop will be rendered...
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
RenderMode
Set the type of lighting render to perform.
static vtkLightingMapPass * New()
static vtkInformationIntegerKey * RENDER_LUMINANCE()
If this key exists on the PropertyKeys of a prop, the active scalar array on the prop will be rendere...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void RenderOpaqueGeometry(const vtkRenderState *s) override
Opaque pass with key checking.
Context in which a vtkRenderPass will render.