namespace {
const float axisSlabData[] = {1.3f, 0, 0, 1.3f, 0, -0.4f, -0.3f, 0, -0.4f, -0.3f, 0, 0, 0, 0, -0.3f, -0.4f, 0, -0.3f, -0.4f, 0, 1.3f, 0, 0, 1.3f, -0.3f, 0, 1, -0.3f, 0, 1.4f, 1.3f, 0, 1.4f, 1.3f, 0, 1, 1, 0, 1.3f, 1.4f, 0, 1.3f, 1.4f, 0, -0.3f, 1, 0, -0.3f, 1.3f, 0, 0, 1.3f, -0.4f, 0, -0.3f, -0.4f, 0, -0.3f, 0, 0, 0, 0, -0.3f, 0, -0.4f, -0.3f, 0, -0.4f, 1.3f, 0, 0, 1.3f, -0.3f, 0, 1, -0.3f, -0.4f, 1, 1.3f, -0.4f, 1, 1.3f, 0, 1, 1, 0, 1.3f, 1, -0.4f, 1.3f, 1, -0.4f, -0.3f, 1, 0, -0.3f, 1.3f, 1, -0.4f, 1.3f, 1, 0, -0.3f, 1, 0, -0.3f, 1, -0.4f, -0.4f, 1, -0.3f, 0, 1, -0.3f, 0, 1, 1.3f, -0.4f, 1, 1.3f, -0.3f, 1, 1.4f, -0.3f, 1, 1, 1.3f, 1, 1, 1.3f, 1, 1.4f, 1.4f, 1, 1.3f, 1, 1, 1.3f, 1, 1, -0.3f, 1.4f, 1, -0.3f, 1.3f, 1.4f, 0, 1.3f, 1, 0, -0.3f, 1, 0, -0.3f, 1.4f, 0, 0, 1.4f, -0.3f, 0, 1, -0.3f, 0, 1, 1.3f, 0, 1.4f, 1.3f, -0.3f, 1.4f, 1, -0.3f, 1, 1, 1.3f, 1, 1, 1.3f, 1.4f, 1, 1, 1.4f, 1.3f, 1, 1, 1.3f, 1, 1, -0.3f, 1, 1.4f, -0.3f, -0.3f, 0, 0, -0.3f, -0.4f, 0, 1.3f, -0.4f, 0, 1.3f, 0, 0, -0.3f, 0, 0, -0.3f, 0, -0.4f, 1.3f, 0, -0.4f, 1.3f, 0, 0, -0.3f, 1.4f, 0, -0.3f, 1, 0, 1.3f, 1, 0, 1.3f, 1.4f, 0, -0.3f, 1, -0.4f, -0.3f, 1, 0, 1.3f, 1, 0, 1.3f, 1, -0.4f, 0, 0, 1.3f, 0, -0.4f, 1.3f, 0, -0.4f, -0.3f, 0, 0, -0.3f, 0, 0, 1.3f, -0.4f, 0, 1.3f, -0.4f, 0, -0.3f, 0, 0, -0.3f, 0, 1.4f, 1.3f, 0, 1, 1.3f, 0, 1, -0.3f, 0, 1.4f, -0.3f, -0.4f, 1, 1.3f, 0, 1, 1.3f, 0, 1, -0.3f, -0.4f, 1, -0.3f, 1.3f, 0, 1, 1.3f, -0.4f, 1, -0.3f, -0.4f, 1, -0.3f, 0, 1, 1.3f, 0, 1, 1.3f, 0, 1.4f, -0.3f, 0, 1.4f, -0.3f, 0, 1, 1.3f, 1.4f, 1, 1.3f, 1, 1, -0.3f, 1, 1, -0.3f, 1.4f, 1, 1.3f, 1, 1.4f, 1.3f, 1, 1, -0.3f, 1, 1, -0.3f, 1, 1.4f, 1, 0, -0.3f, 1, -0.4f, -0.3f, 1, -0.4f, 1.3f, 1, 0, 1.3f, 1, 0, -0.3f, 1.4f, 0, -0.3f, 1.4f, 0, 1.3f, 1, 0, 1.3f, 1, 1.4f, -0.3f, 1, 1, -0.3f, 1, 1, 1.3f, 1, 1.4f, 1.3f, 1.4f, 1, -0.3f, 1, 1, -0.3f, 1, 1, 1.3f, 1.4f, 1, 1.3f};
const float axisPlaneNormal[] = {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0};
const float axisOutOfPlaneNormal[] = {0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0};
const float axisInPlaneBools[] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0};
const int axisSlabIndices[] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23, 24, 25, 26, 24, 26, 27, 28, 29, 30, 28, 30, 31, 32, 33, 34, 32, 34, 35, 36, 37, 38, 36, 38, 39, 40, 41, 42, 40, 42, 43, 44, 45, 46, 44, 46, 47, 48, 49, 50, 48, 50, 51, 52, 53, 54, 52, 54, 55, 56, 57, 58, 56, 58, 59, 60, 61, 62, 60, 62, 63, 64, 65, 66, 64, 66, 67, 68, 69, 70, 68, 70, 71, 72, 73, 74, 72, 74, 75, 76, 77, 78, 76, 78, 79, 80, 81, 82, 80, 82, 83, 84, 85, 86, 84, 86, 87, 88, 89, 90, 88, 90, 91, 92, 93, 94, 92, 94, 95, 96, 97, 98, 96, 98, 99, 100, 101, 102, 100, 102, 103, 104, 105, 106, 104, 106, 107, 108, 109, 110, 108, 110, 111, 112, 113, 114, 112, 114, 115, 116, 117, 118, 116, 118, 119, 120, 121, 122, 120, 122, 123, 124, 125, 126, 124, 126, 127};
const float axisTexCo[] = {0, 0.875f, 0, 0.75f, 1, 0.75f, 1, 0.875f, 0, 0.5f, 0, 0.376f, 1, 0.376f, 1, 0.5f, 0, 1, 0, 0.876f, 1, 0.876f, 1, 1, 0, 0.375f, 0, 0.25f, 1, 0.25f, 1, 0.375f, 0, 0.875f, 0, 0.75f, 1, 0.75f, 1, 0.875f, 0, 0.5f, 0, 0.376f, 1, 0.376f, 1, 0.5f, 0, 1, 0, 0.876f, 1, 0.876f, 1, 1, 0, 0.375f, 0, 0.25f, 1, 0.25f, 1, 0.375f, 0, 0.624f, 0, 0.5f, 1, 0.5f, 1, 0.624f, 0, 0.25f, 0, 0.125f, 1, 0.125f, 1, 0.25f, 0, 0.75f, 0, 0.625f, 1, 0.625f, 1, 0.75f, 0, 0.124f, 0, 0, 1, 0, 1, 0.124f, 0, 0.624f, 0, 0.5f, 1, 0.5f, 1, 0.624f, 0, 0.25f, 0, 0.125f, 1, 0.125f, 1, 0.25f, 0, 0.75f, 0, 0.625f, 1, 0.625f, 1, 0.75f, 0, 0.124f, 0, 0, 1, 0, 1, 0.124f, 0, 1, 0, 0.876f, 1, 0.876f, 1, 1, 0, 1, 0, 0.876f, 1, 0.876f, 1, 1, 0, 0.75f, 0, 0.625f, 1, 0.625f, 1, 0.75f, 0, 0.75f, 0, 0.625f, 1, 0.625f, 1, 0.75f, 0, 0.375f, 0, 0.25f, 1, 0.25f, 1, 0.375f, 0, 0.375f, 0, 0.25f, 1, 0.25f, 1, 0.375f, 0, 0.124f, 0, 0, 1, 0, 1, 0.124f, 0, 0.124f, 0, 0, 1, 0, 1, 0.124f, 0, 0.875f, 0, 0.75f, 1, 0.75f, 1, 0.875f, 0, 0.875f, 0, 0.75f, 1, 0.75f, 1, 0.875f, 0, 0.624f, 0, 0.5f, 1, 0.5f, 1, 0.624f, 0, 0.624f, 0, 0.5f, 1, 0.5f, 1, 0.624f, 0, 0.5f, 0, 0.376f, 1, 0.376f, 1, 0.5f, 0, 0.5f, 0, 0.376f, 1, 0.376f, 1, 0.5f, 0, 0.25f, 0, 0.125f, 1, 0.125f, 1, 0.25f, 0, 0.25f, 0, 0.125f, 1, 0.125f, 1, 0.25f};
}